Friday, July 30, 2010

Joe Guard CD-i prototype gameplay footage

How the CD-i version of Micro Machines came to be

Ash: I think it was Philips who instigated the Micro Machines conversion for CD-i. After the multimedia angle hadn't exactly put a CD-i in every home, they started trying to get deals together to get larger name game titles ported to the system. Micro Machines and Codemasters were pretty big at the time so it wasn't a bad idea. Actually, I remember speaking to Philips directly myself before I even moved to Codemasters, sometime in late 91 or early 92. They didn't seem so keen on games then, but I was looking for systems where I could possibly carve a niche for myself. When I caught wind of the possibility of doing Micro Machines I was fairly keen to get involved, which was fortunate because, no offence to Philips, but I don't think any of the other programmers were especially interested. Personally I saw it as a decent way to get some experience developing for a CD-based system, which were fairly new at that time. I think the deal pretty much happened early to mid 1994, so it was several months before the PlayStation surfaced.

Initially I had hoped it would be fairly simple from a code perspective, since CD-i had a 68000 series CPU and the Megadrive game had already been coded in 68000 assembler. Unfortunately, due to some rights problem (I still don't really know why) we couldn't use that code. So I had the original NES 6502 assembler code handed over, and I made a printout of the whole thing. I made a rough map of the code functionality (for example higher level processes and lower level detail) and decided on a rough plan of attack. During the development I basically took each part of the code in turn and re-coded it into 68000 directly from the 6502 reference. It wasn't the prettiest way to do it really, but time was likely to be short and at least it was methodical if not optimal. Philips had given us a useful base framework to get started with, as well as a development kit with SNASM tools and so on. What I remember most was how much I hated using a PC. Quite a few of us had used Amiga A4000 workstations for the Megadrive development, using a mix of off the shelf tools like DevPac, and stuff we wrote ourselves. For code editing, CygnusEd was simply the weapon of choice. By comparison, tools on the PC were like the dark ages. To this day I still can't really believe it!

[Thanks, Ashley Hogg, Devin]

Sunday, July 25, 2010

The 7th Guest CD-i Video Review

Since I accidentally posted the Zenith video for the second time (woops), let's do another one I enjoyed a lot: The 7th Guest was reviewed by Seb a while ago, but The 7th Guest is worth watching anytime.

Girl's Club: A fantasy dating game on CD-i

Girl's Club is a fantasy dating game published by Philips Interactive Media for the CD-i in 1992. Starring Nickelodeon's Heidi Lucas[1] as the leader of the club who helps the player choose which date to go on. Philips based the game on the classic Dream Date board game where girls get to go on simulated dates with "thirty of the coolest guys in the universe.". One of the dates is actor and acting coach Chambers Stevens (star of the Emmy Award winning Steve Spots).
Girl's Club, created by the Philips POV group (Who also made Voyeur, Thunder in Paradise and Mystic Midway) for the CD-i was a pioneer in the early days of video games. It was one of the first video games to use live footage of actors. The format was the classic dream date. Obviously made for girls (around the age of 12), the players got to choose among many handsome 'dates'. From the disc: " Learn everything you want to know about thirty 'to-die-for' buys, then vote secretly for your dream date and guess which of the guys your friends picked. When the results are revealed, the dates begin."
It's one of the original Philips games that disappeared into the background with all the other games they created on CD-i, but Girl's Club was one of their first experiments with CD-i.

[Thanks, XGD]

The 7th Guest CD-i game disc alterations

Seb just brought up an interesting detail: "I've noticed that some CD-i titles have slight variations in boxes or the CD print itself. Like sometimes the Philips shield is on the left and sometimes on the right.
However, I'm mostly interested in the alteration I see with 'The 7th Guest'. What colors are the CD's printed top supposed to be? If I'm correct it's supposed to be purple for the game disc and blue for the soundtrack. However, I also have a couple of copies where the game disc is also blue. Were their multiple releases, or are these misprints or something?"
The 7th Guest did have different versions, but in my version both discs still have a different color (blue and purple). Is it a mistake, or a choice? I'm also interested in other CD-i release alterations. If you have any info, let us know!


[Thanks, Seb, HalfBlindGamer]

Friday, July 23, 2010

The GoldStar CD-i Digital Video Cartridge

A licensed Philips product or the other way around? These are pictures of the GoldStar Digital Video Cartridge as available in the GoldStar CD-i players. Carlo states it also works in Philips CD-i players. The 450 unit was licensed to GoldStar, whether the Digital Video Cartridge was sold seperately as well is new to me! According to the sticker it is made in Belgium, which is the same factory as where the Philips CD-i players came from. Carlo: This is the Philips CDi Digital Video Cartridge. Model number 22ER9956. Fits the Philips CDi 450. Allows games & films that require the Digital Add-on to be played"

[Thanks, GamesStationRetro, Carlo]

Thursday, July 22, 2010

MPEG seamless branching in Kathy Smith's Personal Trainer on CD-i

The Kathy Smith's personal trainer CD was made possible by one of the techniques Philips invented: "MPEG seamless branching", which allows for a continuous video/audio MPEG stream to be displayed, even though it is made of a multiple of very short clips (about 7 second). There are only a few CD-i titles that use this technique; The best example is The Lost Ride, where Digital Video is presenting a virtual roller coaster. Interesting is that the development of this 'Seamless Branching' continued at Philips Research into development of a networked 3D car chasing game for CD-i. From the developer: "Two teams would compete against each other: the good cops and the bad villains. Each player would be part of one of the teams and through his car could see the whole city in 3D-generated MPEG video. MPEG seamless branching was going to be used to seamlessly arrange on the fly thousands of pre-produced road driving sequences (also played back at variable MPEG frame rates), in order to create the illusion of an interactive 3D of very high visual quality. Other cars were going to be shown as graphical sprites. The project did not get past the prototype stage because of its cost, but if it had been completed it would have been the most complex and ambitious CD-i game ever produced. Technically it was a combination of techniques applied in Kathy Smith Personal Trainer (seamless branching), Dead End (variable mpeg frame rates) and networked gaming (this was before the days of the Internet boom!). Too bad it did not happen. It was a lot of fun designing it though!"

Wednesday, July 21, 2010

More Sony Portable CD-I IVO-V11 Intelligent Discman pictures

A month back we showed you pictures of the CD-i 360 Docking Station and that same website that posted them just put up some nice close-ups of the Sony Portable CD-I IVO-V11 Intelligent Discman.

Carlo: "Officialy named the Sony Portable CD-I IVO-V11 Intelligent Discman, this was Sony's debut into CD based videogaming. In some way this is the prequel to the famous Sony Playstation as well. Sony released two versions of their portable CD-i unit, IVO-10 and IVO-11, the latter was an improvement on the previous model IVO V10: it solved some compatibility issues and it was compatible with the standard for CD-i pointing devices.

Rumoured is the IVO-V12 which might be about the (as well) rumoured digital video version of Sony's portable CD-i player. Released in 1990-1991, the Intelligent Discmans did not support Digital Video. So yes, the Compact Disc Interactive was developed by both Philips and Sony, only Sony stepped out of the format at an early stage to go its own way with the Playstation.

This portable unit has an build in LCD screen and a small speaker on the right side, as well as RCA for television (or recording device). It also has a headphone jack. On the front panel it has a power switch as well as common CD playing controls like fast forward, rewind, stop, pause and play. Remarkable detail."

[Thanks, GamesStationRetro, Carlo]

Tuesday, July 20, 2010

Original dutch CD-i retail prices in 1996

Back in 1996 the dutch Wehkamp catalogue advertized a lot about CD-i players. The original 490 player was brand new and it cost 700 guilders (approximately 300 dollars) and the 210 player was prices at 1700 guilders (around 800 dollars). I feel that the price difference between the players was huge, and what does the 210 offer more? These prices were published in 1996; Philips already abandoned the format, but the prices stayed as high as they were during its launch!

[Thanks, Hifi Museum]

Saturday, July 17, 2010

5th Anniversary of Frog Feast might show new CD-i project

The new edition of Frog Feast CD-i will strictly be a re-release, there will be no enhancements over version 1.0. Charles did reveal something interesting: "I am working on something new, though. Hopefully I'll have something to show on August 20th." At August 20th, Frog Feast will exist five years. At its 2 years anniversary, Charles created an anniversary party too with new material as well, although all new Rastersoft projects haven't arrived yet on any platform (Connaone or the mode-7 style racer). New Rastersoft games will be published by Chaos89.com

[Thanks, cdoty]

CD-i Games Index A-F

3rd Degree - PF Magic
7th Guest, The - Philips Freeland Studios
Accelerator - SPC/Vision
Adventure of the Space Ship Beagle, The - Denshi Media Services
Affaire Morlov, L' - Titus
Alfapet - Adatek
Alice in Wonderland - Spinnaker
Alien Gate - SPC Vision
Alien Odyssee - Argonaut
Aliens Interactive CD-i - Dark Vision Interactive
Ange et le Demon, L' - Smart Move
Apprentice, The - SPC Vision
Apprentice 2, The - Marvin's Revenge - SPC Vision
Arcade Classics - Philips ADS / Namco
Asterix - Caesar’s Challenge - Infogrames
Atlantis - The Last Resort - PRL Redhill (Philips ADS)
Axis and Allies - CapDisc
Backgammon - CapDisc
Battle Chess - Accent Media (for Interplay)
Battleship - CapDisc
Big Bang Show - Infogrames
BMP Puzzle - Circle (for ZYX)
Brain Dead 13 - Readysoft
Burn:Cycle - Trip Media
Caesar's World of Boxing - Philips POV
Caesar's World of Gambling - CD-I Systems
Cartoon Academy - Bits Corporation
CD-i mit der Maus - SPC Vision
CD Shoot - Eaglevision Interactive Productions
Change Angels Kick-off - HMO
Chaos Control - Infogrames
Christmas Country - Creative Media
Christmas Country - The Lost Levels - Creative Media
Christmas Crisis - DIMA
Clue - 3T Productions
Clue 2 - The mysteries continue - 3T Productions
Connect Four - CapDisc
Creature Shock - Argonaut (for Virgin)
Crime Patrol - CapDisc
Crow, The - Philips POV
Cyber Soldier Sharaku - Japan Interactive media
Dame was Loaded, The - Beam Software
Dark Castle - Philips POV
Dead End - Cryo
Defender of the Crown - Philips POV
Deja Vu - Icom Simulations
Deja Vu 2: Lost in Las Vegas - Icom Simulations
Demolition Man - Virgin Interactive Entertainment
Demon Driver - Haiku Studios
Discworld - Teeny Weeny Games
Dimo's Quest - SPC Vision
Domino - Wigant Interactive Media
Down in the Dumps - Haiku Studios
Dragon's Lair - Superclub / INTL CDI
Dragon's Lair 2- Time Warp - Superclub / INTL CDI
Drug wars - Crime Patrol II - CapDisc
Dungeons & Dragons - PF Magic
Earth Command - Visionary Media
Effacer - CapDisc
Escape from Cybercity - Fathom Pictures
Evidence - Microids
Falco & Donjon & The Sword of Inoxybur - BMi / Zephyr Studio
Family Games I - DIMA
Family Games II - Junk Food Jive - DIMA
Felix the Cat - Philips Sidewalk Studio
Flashback - Delphine/Tiertex (for US Gold)
Flinstones Wacky Inventions - Philips Funhouse
Fort Boyard: The Challenge - Microids
Frog Feast - Rastersoft

Compact Disc Interactive

Compact Disc Interactive

CD-i Games Index G-M

Go - CapDisc 
Golden Oldies - SPC Vision 
Golden Oldies II - SPC Vision 
Golgo 13 - Japan Interactive Media 
Great day at the races, A - CD-I Racing, Dove Films, Total Vision 
Guignols de l'Info, Les - Canal+ Multimedia / INTL CDI 
Heart of Darkness - Amazing Studio (for Virgin) 
Hitchhiker's Guide to the Galaxy, The - Philips Kaleidoscope 
Holland Casino CD-i - HMO 
Hotel Mario - Philips Fantasy Factory 
Inca - Coktel Vision 
Inca 2 - Coktel Vision 
International Tennis Open - Infogrames 
Jack Sprite vs. The Crimson Ghost - PF Magic 
Jeopardy - Accent Media 
Jigsaw - Novalogic 
Joe Guard - DIMA 
John Dark: Psychic Eye - CapDisc 
Joker's Wild!, The - Accent Media 
Joker's Wild Jr., The - Accent Media 
Kether - Infogrames 
Kingdom - The far reaches - CapDisc 
Kingdom 2 - Shadoan - CapDisc 
Labyrinth of Crete - Philips Funhouse 
Laser Lords - Spinnaker 
Last Bounty Hunter, The - CapDisc 
Legend of the Fort - Microids 
Lemmings - DMA Design / Psygnosis 
Lettergreep - Wigant Interactive Media 
Lingo - SPC Vision 
Link - The faces of evil - Animation Magic 
Lion King, The - Virgin Interactive Entertainment 
Litil Divil - Gremlin Graphics 
Litil Divil 2: Limbo Years - Gremlin Graphics 
Lords of the rising sun - Philips POV 
Lost Eden - Cryo (for Virgin) 
Lost Ride, The - Formula (Lost Boys) 
Lucky Luke - The video game - SPC Vision 
Mad Dog McCree - CapDisc 
Mad Dog McCree II: The lost gold - CapDisc 
Magic Eraser - Circle (for ZYX) 
Mah-Jong - Japan Interactive Media
Making the Grade - 3T Productions 
Man Before Man - Cryo 
Marco Polo - Infogrames 
Mario Takes America - CIGAM 
Master Labyrinth - AVM AG/HQ 
Mega Maze - CapDisc 
Memory Works, The - Compact Disc Incorporated 
Merlin's Apprentice - Philips Funhouse 
Microcosm - Philips Freeland Studios 
Micro Machines - Codemasters 
Monty Python's Invasion from the Planet Skyron - Daedalus CD-i Productions 
Mutant Rampage - Body Slam - Animation Magic 
Myst - Sunsoft (for Cyan) 
Mystic Midway - Rest in pieces - Philips POV 
Mystic Midway 2 - Phantom Express - Philips POV 

CD-i Games Index N-Z

Name that tune - Philips Fantasy Factory 
New Day - Bits Corporation 
NFL Hall of Fame Football - Philips POV 
Othello - HMO 
Pac Panic - Philips ADS / Namco 
Palm Springs Open - ABC Sports / Fathom Pictures 
Pool - SPC Vision 
Pinball - CapDisc 
Plunderball - ISG Productions 
Power Hitter - ABC Sports / Fathom Pictures 
Power Match - Two's Company 
Pursue - BEPL 
Pyramid Adventures - Compact Disc Incorporated 
RAMRaid - PRL Redhill 
Return To Cybercity - Fathom Pictures 
Riddle of the Maze, The - Fathom Pictures 
Riqa - Bits Corporation 
Rise of the Robots - Mirage Technologies 
Sargon Chess - Spinnaker 
Scotland Yard Interactive - AVM AG/HQ 
Secret Mission - Microids 
Secret Name of Ra, The 
Shaolin's Road - Infogrames 
Skate Dude - Viridis 
Smurfen, De - De Telesmurf - Infogrames 
Solar Crusade - Infogrames 
Solitaire - BEPL 
Space Ace - Superclub / INTL CDI 
Space Ranger - Studio Interactive 
Special Operations Squadron - SPC Vision 
Sport Freaks - SPC Vision 
Star Trek - Philips POV 
Star Wars: Rebel Assault - LucasArts 
Steel Machine - SPC Vision 
Striker Pro - Rage 
Strip Poker Live - Greenpig Production 
Strip Poker Pro - Interactive Pictures 
Super Fighter - The Super Fighter Team / C&E 
Super Mario's Wacky Worlds - NovaLogic 
Surf City - Philips Sidewalk Studios 
Tangram - Eaglevision Interactive Productions 
Taco's Toyroom Troopers - Creative Media 
Tankdoodle - Creative Media 
Tetris - Philips POV 
Tetsuo Gaiden - Creative Media 
Text Tiles 
Thieves' World - Electronic Arts 
Tic-tac-toe - BEPL 
Tox Runner - ISG Productions 
Treasures of Oz - Philips Kaleidoscope 
Ultra CD-i Soccer - Krisalis 
Uncover featuring Tatjana - SPC Vision 
Uninvited - Icom Simulations 
Video Speedway - ISG Productions 
Vinnie the Pinguin - Pandemonium Labs 
Voyeur - Philips POV 
Voyeur 2 - Philips POV 
Whack-a-Bubble - Creative Media 
What's it worth - Marshall Cavendish Multimedia / Spice 
Who shot Johnny Rock? - CapDisc 
Wordplay - BEPL 
World Cup Golf - US Gold 
Zaak Sam, De - Toneelschool NL 
Zelda - The wand of Gamelon - Animation Magic 
Zelda's Adventure - Viridis 
Zenith - Radarsoft 
Zombie Dinos From The Planet Zeltoid - Philips POV

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