>> Friday, June 8, 2007
France has always been a popular area enjoying CD-i with quite a few websites bringing attention to the Philips system. Regarding screenshots and videos, there is one exceptional website uprising in the CD-i world: Quebec Gamers CD-i. They have a current focus on the Nintendo CD-i games, which means a unique tour of the Zelda and Mario outings on CD-i. A few days ago Quebec Gamers finished the dossier of Zelda's Adventure, offering unique video material about parts very few people have ever been. Including the final fight with Ganon, Quebec Gamers show the beauty of this excellent CD-i game, despite loads of negative press on the internet about Zelda CD-i.
The best part of the Quebec Gamers CD-i pages is that it covers really every stage of the game, like every hotel of Hotel Mario, every area in Zelda's Adventure, complete level lay-outs of Super Mario's Wacky Worlds, stuff like that. It's like a media walkthrough.
The screens bring back loads of memories about Super Mario's Wacky Worlds. It had been in development from early 1992 for an entire year until version 0.11 was burned to CD on 03-03-1993 which is the final known prototype to exist, although far from complete. Why was this amazing piece of software never developed into a full game and finally released? Marty reveals some insight into the possible motivations behind senior management at Novalogic "I was not involved in management decisions regarding resource allocation, but from my perspective, it appeared that the intent was to produce the title with the smallest expenditure of resources as possible. Philips was spending an enormous amount of money on CD-i titles at that time and Novalogic used SMWW as a cash cow to fund Commanche and other internal titles that they intended to publish themselves at a greater profit than development-for-hire titles like SMWW. In fairness, they were no different than dozens of other developers that stuck their hat under the Philips spigot to make some easy cash." So at least we know why Novalogic refused to comment on there participation in the project.
Whatever managerial decisions were made at Novalogic for SMWW, this does not detract from the enthusiasm behind the games development staff. SMWW stands as an amazing piece of technical engineering for what could have beeen a great game on the CD-i. It remains a much sought after curiosity to Mario and CD-i fans alike. Three prototypes are known to exist in the RetroGaming circuits one of which sold on ebay for $1000, it's doubtful that we've heard the end of this story but hopefully this article makes a fair and accurate attempt at describing one of many interesting facets in CD-i gaming history.
All right, on to the next game: Watch here some unique material of Zelda's Adventure:
By the way, I was surprised I didn't even play all the levels of Super Mario's Wacky Worlds, as I see here material unknown to me ;) And the scenes of Zelda's Adventure are so full of animations and colours, I really don't understand why it is hated so much on the internet.....:(
Bottomline about our topic of today (Quebec Gamers): The website is in french, and the text within the articles is a general review of the game. Nice, and this marks the fourth place I discover of french CD-i websites: Gametronik, Yaronet CD-i, Quebec Gamers, Le Monde du CD-i: France love CD-i :D
Through the Nintendo License agreement with Philips, Hotel Mario was the only game officially released that made use of the Nintendo's Mario Mascot. Thankfully the franchise wasn't wasted in this release and offered some classic old school gameplay that paid tribute to the frantic multi-tiered platform action of Mario's original appearance in Donkey Kong. Hotel Mario was also one of our first test games to use with CD-i Emulator: Details of Tests: The Philips Media title screen appears and plays with sound accurately and then remains until an action button is pressed. This leads into the Fantasy Factory title screen followed by the Hotel Mario Introduction where music plays normally but the video sequences seem to suffer in composition. Incorrect sequences are played at different stages in the wrong order and some even overlay onto each other all whilst the music/sound plays normally. In game menu screens appear accurately where you can select a game as normal. Starting a game for the first time the level plays as expected with the accompanying music. After a few levels however the sound seems to skip a few stages and long pauses in gameplay are experienced between these stages. Usualy after completing a level the screen will freeze and not progress for several seconds and then sometimes the 'Dirty Disc' screen turns up. In conclusion the game is playable when it works but suffers from freezing and dirty disc bugs that disrupts any real length of play time.
If you want to read more about Nintendo on CD-i here at Interactive Dreams, check out the Nintendo tab button at the top label bar.
Credits: Quebec Gamers