>> Friday, November 2, 2007
Recently another interesting person showed up at the CD-i Community who worked for The Vision Factory, which we know from excellent CD-i games like The Apprentice and Lucky Luke. Roland: "A looooong time ago I've done some free-lance work for The Vision Factory doing level design for Steel Machine and Accelerator. I was trying to become a professional graphic artist around that time and also did some test graphics for prototypes etc. I even did a complete graphic set for Steel Machine which sadly never made it into the game due to time constraints. I remember those days as some of the most fun I've had in my life, being young and getting paid for making video games was sweet! I eventually gave up graphics and became a programmer. I sort of gave up after seeing Niklas Malmqvist's graphics reaching levels I could never achieve hehehe." More after the click.
"I'm not sure if I can still get ahold of that Steel Machine artwork. I myself don't have anything left from those days, most of it ended up at the garbage together with my old Atari ST and Amiga 500. The story behind the Vision Factory started in the Atari ST demo scene. Stefan Postuma was involved with ST News, a disk based magazine targetting ST enthusiasts and other types of weirdos, where he got in contact with Tim Moss who, together with his brother Dave Moss and Mark Palmer, formed a demo group called The Lost Boys.
Stefan worked at SPC Company as a programmer and when SPC decided to start developing games for the CD-I, which was based on 68000 processor, like the Atari ST, he quickly hired Tim Moss as well to help develop Alien Gate. Niklas Malmqvist, who used to be Tanis in the swedish crew The Carebears, did the graphics for Alien Gate. I myself was involved in an unknown group (well, duo really) called Spirits of Doom, most famous for our huge megademo which NEVER got released... I was the graphics artist and Arjen Wagenaar the programmer. Soon after Alien Gate was finished Arjen got hired at SPC.
I then got involved with designing the levels for Steel Machine which Niklas did the graphics for and Dave Moss and Mark Palmer did the music in the guise of their band 'Fleshfarm'. In my humble opinion, Steel Machine has the BEST ingame music of all CD-I titles, EVER. Joris de Man, who used to be Scavenger in a the dutch group Synergy, ended up doing some music for a bunch of titles (don't know which anymore). Micael Hildenborg who also did a bunch of free-lance stuff, can't remember what exactly, used to be Flying Egg in a certain swedish demo group whose name eludes me at the moment.
So, I ended up doing level design and some test graphics, which didn't amount to much really. I ended up being a programmer and make my money building web applications these days. Stefan Posthuma now works for Electronic Arts in Vancouver. Tim Moss leads quite a succesful Playstation development team over at Sony somewhere in California, he's responsible for God of War which was quite a big hit on the PS2. Fabrice Odero a.k.a. Fury of Legacy, also works for him as far as I know. Niklas Malmqvist is still a graphic artist/animator, he works for a swedish company called king.com.
Arjen Wagenaar has his own company here in Amsterdam doing all sorts of programming, he's involved with streaming video techniques and what not. Last thing I heard about Joris de man is that he moved to Ireland or something. He did, amongst other things, the music for the Guerilla title 'Killzone'. What ever happened to Luke Verhulst I have no idea, but I'm sure he's still drawing cute stuff.
Ermm, that's about it really, like I said, the time at The Vision Factory was great fun. Endless evenings playing Doom at on the company network, listening to Nine Inch Nails at ridiculous volumes pissing off the rest of the entire building, talking endless streams of bullshit with Luke Verhulst, etc, etc. Good fun, good times and I'm still in touch with most of these guys, they're all doing good so that's wonderful."
Thanks to Roland