>> Saturday, December 1, 2007
Borman bought an original prototype of CD-i's Thunder in Paradise and it's remarkable to discover the differences compared to the retail version. Just like the well-known pre-release version of Zelda's Adventure, which was missing signs in the games and some spoken hints, Thunder in Paradise appears to steal some of Philips' former CD-i title, NFL Football, as well. Borman: "Its not often that Philips CD-i prototypes come up for sale. And when one did, I took the chance and grabbed it. PtoPOnline brings you the contents of a "Thunder in Paradise" proto, in a game that features the Hulkster Hulk Hogan himself. Hit read more to see some of the differences, with more to come as I investigate deeper."
Borman about any differences: "A lot of the RTF files have the same dates, but there is a lack of a credits file in the prototype. The game RTB files are almost all dated at least one month before the final version. The cdi_loader files is months older, as are a mix of other files. The dates vary on those files, with some being exactly the same, and with others being over 4 months older in the prototype. I havent pinpointed exactly which files are changed, but Im sure they included graphics and sound samples. Inside of the CMD folder is a bunch of debug and development items! The files are: dir, copy, load, link, unlink, debug, del, iniz, list, dvbcase, cdidvx, ldim. These are most likely commands having to do with the debugging process. The sys folder had nothing I could access yet...Upon looking more, there are more lab files, bthund, boat, and more. It should be interesting to see what they are."
It looks exactly like the Microcosm disc booklet that is posted here. I guess protos of virtually everything are pretty rare, no? It's always nice to see if the developers put something extra in a proto version that was skipped eventually in the retail version!! It's a typical Redhill prototype (that's how I call them because that's the place where all the video encoding was happening. I'm GUESSING that's where it's coming from? The Thunder in Paradise prototype sais 'use DV Cartridge' as well as on the Microcosm disc, although that one sais below 'requires extra RAM' which makes me think if they used some sort of expansion unit in order to run the game? Maybe they actually needed more RAM and the memory limit eventually did end the life of Microcosm!
Compare the structure of the prototype disc:
Of that with the retail disc:
Borman posted two videos of the scene intro of Thunder in Paradise to show the differences. First the proto version:
Followed by the retail version: