>> Sunday, January 25, 2009
It's not that there is no community who would love homebrew games on CD-i. It's just that nobody knows how to code for it anymore. Or there is just no significant time anymore for those who can. Look at the small marvels we've welcomed in the past years: CD-i Emulator in 2005, which took cdifan years and years. It must have been a real pain to get it up and running and it will be no coincidence that no updates are available since the very start. It's just too difficult and time consuming. I know he has done some work on emulating the Digital Video Cartridge and although I'm confident that he will show us some of it in a few years (!), that's probably the last thing.
It seems like a miracle that Frog Feast made it to CD-i thanks to a real long developing proces. It's a lot more difficult than you would think. I even more realized this during the Frog Feast process Charles has gone through, which I documented on Interactive Dreams here. Take a look, just for an impression how the process went.. I'd love to see new homebrew developments by the way (ofcourse), Charles was a unique person who just did it (with a lot of help of our CD-i guru 'cdifan', the author of the CD-i Emulator. Unfortunately both persons are absent or absent-minded for a pretty long while now. Recently, I'm betting my hopes on CD-i member 'KingArthur' pulling the programming of the adventure "Beneath a Steel Sky". "Would a project on this scale be possible with an application such as mogulike combined with the full version of the cdi emulator for debug purposes? Would there be a need for any other applications or hardware, if so what would they be?" Is porting a known game to CD-i easier than developing a new game? I can imagine that the CD-i would be really hard to program for, but Charles provided the break through. CD-i programmers: Where are you? You can all join in at the official CD-i Homebrew Forum, located here.