>> Thursday, April 9, 2009
A few words from a CD-i developer who worked at ISG coding Video Speedway and other projects on CD-i: "I spent 2 months playing Tox Runner (a terrible Road Rash clone for the CD-i) for a living. My favorite Tox Runner bug report: "Race takes exactly the same amount of time to finish no matter how fast you ride." This led to a big argument with the developers, who said that this was the way it should be and that I "didn't understand physics." They played the physics card again later when they used "centrifugal force" to explain why a rider would be pulled toward the center of a turn - even if he was sitting still. To my knowledge, the game was never released primarily because the testers hated it so much. If you ever played any CD-i games, to think that a game could be too bad for the system is astonishing
Road Rat was an early name for Tox Runner I believe. This never got release? This title was in and out of product test for a few years, I just assumed it finally got a release since it disappeared. Well after testing it a few hundred times I can see why, it was junk. This title was made by the same people who made Video Speedway. Its basically the Video Speedway engine which in my opinion is one of the worst racing games ever produced so this title is not off to a good start. But the twist with tox runner was you used motorcycles instead of race cars. The premise was you lived in a sort of Road Warrior type world. Various outposts have come down with some sort of deadly virus, you have to run the cure called tox to these various outposts on your motorcycle within a set period of time. While this is going on various gangs try to stop you from achieving this by trying to run you off the road. Interesting idea for a game but the game play wasn't so good and the graphics were a bit comical.
Bike Warrior was also Tox Runner but in an early stage of development. Basically it was a motorcycle race game set in a post-nuclear holocaust future. A slideshow sequence provided the back story about the player needing to deliver antitoxin to a group of survivors. As you raced down a long stretch of road through a barren wasteland, you had to avoid toxic CDI and marauding bikers. Obviously, the game was inspired by The Road Warrior. ISG's partners closed the company and went their separate ways soon after we delivered the games to PIMA, but I suspect the reason they were never released was that PIMA's game production had outpaced CD-I sales."