>> Monday, June 21, 2010
Philips had entered into a string of joint ventures in Japan in order to facilitate software production. The scale of these joint ventures illustrates the extent to which CD-i as a multimedia technology involves areas of expertise which even a major multinational electronics company like Philips does not possess in-house. In Japan Philips teamed up with major print and electronic data publishers. The development of the prototype professional player was carried out by the joint venture with Kyocera, and the participation of Yamaha and the major record company Pony-Canyon in Japan Interactive Media was intended to compensate for the relative weakness of PolyGram in Japan compared to its position in Europe and the US. Japan Interactive Media acted as a publisher of all Japanese CD-i software, contracting various developers for localizing western CD-i titles and creating exclusive CD-i titles as well.
In 2007 we started to find some information on japanese CD-i titles. Most of them were local version of western CD-i games, but we've also seen a few Japanese CD-i exclusives like Golgo 13. The Internet recently unfolded some more information from developers that worked on Japanese CD-i projects:
- Atelier Double worked on Mystic Midway (all programming), Saitou Yuki Anniversary (all programming), and Tokyo Shiritsu Gakuen Juken Guide (all authoring). Perhaps Atelier Double was responsible for translation of the game, as the game "Mystic Midway" was developed by Philips POV in USA. -Opera House's website lists "Vincent Van Gogh," "Las Vegas," and Cartoon Jukebox. I wonder if Las Vegas refers to the unreleased Deja Vu 2: Lost in Las Vegas. The title library looks like the list of Philips Artspace, which japanese work we covered here on Interactive Dreams in 2008. It is a pity information on japanese CD-i activities are very hard to find!
-Last bit of information is an untitled golf game (unreleased) developed at Cream. Could that be linked to the unreleased City Golf game we talked about recently? We hope to find more contacts and info soon!
[Thanks, CRV from GDRI :: Game Developer Research Institute]