>> Sunday, November 7, 2010
Just like Philips Freeland Studios skipped a few puzzles in The 7th Guest CD-i because of the hardware limitations (to save time, money and bytes to fit the game on one disc), Argonaut kind of did the same thing to the CD-i version of Creature Shock. Mike from the CD-i forum experienced the following: "The game, when started, and going into the first mission before the space shoot-out freezes, and the only think you can do is click the action button and it takes you straight to the planet to start the alien ship level 2. It totally skips level 1 space shooting. At first, I thought perhaps this was just a limitation of the player I was on, so I tried it on both 220 models, and the 1100 and also my 370 - all with the same result." opt_fr experience the same problem: "I have the original version of Creature Shock and I could never play the first (shooting) mission. I think it hasn't been implemented in the cd-i version of Creature Shock or maybe it is accessible only in hard mode (never tried hard mode)".
So what happened? In Creature Shock CD-i, they indeed replaced the shooting scenes with MPEG movies; because of the technical limitations of the CD-i hardware. In this way, the CD-i version only has 3 playable levels (2 huge mazes and 1 boss place). The bright side is that the CD-i version by FAR has the best graphics because of the MPEG rendering. That is what it took Argonaut so long to prepare the CD-i version. But don't doubt your copy is bugged or your player is defected: The CD-i version of Creature Shock replaced two flight levels with an MPEG video.