RSP say they worked on Donkey Kong on CD-i
>> Monday, December 13, 2010
I always wonder how far Philips could eventually have stretched the use of Nintendo characters in their games. If the Zelda and Mario titles met the quality/popularity of their SNES counterparts, would Philips have started making sequels? How far could this have gone? What if a game like Lost Ride had a Donkey Kong theme? Or what if Atlantis had a Metroid theme?
However, Johnny Wood once told us that Philips could've made an unlimited amount of games about Zelda and Mario. He was very eager to get his hands on the license but the American division of Philips Media became very protective about releasing it to a European developer. Imagine what ADS could have done with this franchise! Also, Donkey Kong wasn't on the agenda, according to Johnny the license only covered Mario and Zelda.
But, development on a Donkey Kong CD-i title appeared in the work of Adrian Jackson-Jones, who worked in 1992-1993 at RSP (USA based independent studio founded by former Atari programmer Mike Riedel in 1984). Here, he worked as a "Super Nintendo and CDI Programmer". He worked on games including: Steven Segal: The Final Option (SNES), Tom & Jerry (SNES), The Hunt for Red October (SNES) and Donkey Kong (CDI). He aided in game engine designs for the Super Nintendo products Steven Segal: The Final Option, Tom & Jerry, and The Hunt for Red October. He designed and implemented the game engine for the CDI system game Donkey Kong. According to his Linkedin. Definately worth investigating.
[Thanks, CRV]
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