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ECTS 1996 Autumn CD-i Games Booth and Line-Up by Philips Media

>> Tuesday, April 30, 2019

The European Computer Trade Show, commonly known as ECTS, was an annual trade show for the European computer and video game industry, which first ran in 1988, with the last event occurring in 2004 in London. In 1996, Philips Media opened a huge booth in this trade show, offering all kinds of info on upcoming Philips Media games. The theme of this year was 'Down in the Dumps', which was set to release this year on both CD-i and CD-ROM.


When you browse through some old magazines to find coverage of the ECTS, several have specific mentioning of Philips Media. 1996 was possibly their biggest investment in a show like this. Philips Media had a huge booth and an even bigger advertisement on top of the hall, pretty neat. In 1997, Philips Media had disappeared from these shows, as Philips decided to pull the plug out of its Media business. It seems like 1996 was a final swan song to what Philips Media was capable of in the videogames industry. Not only for CD-i, but also for releases on CD-ROM and even on Sega's Daturn and the Sony Playstation as a publisher.



The reel of upcoming games by Philips Media you can find in the video below:


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Classic CD-i Advertisement #2: Link & Zelda again

>> Monday, April 29, 2019


I like it that the various Philips Media divisions al designed their own CD-i advertisements, while it would be easier to use the same format. This one has been published in France, totally different from the one I've seen here in The Netherlands and what we posted from the US.

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Viridis produced 'Zelda's Adventure' and four other titles on CD-i


In April 1995, Daily Variety reported that Viridis had been hit with layoffs. The Hollywood trade magazine cited IVI’s pulling out of a deal for more multimedia software as the cause.

“I think we had five titles with one publisher, IVI, and one with Discovery, Savage,” Milota said. “We were doing PC titles by then: AnnaTommy, Eco East Africa, to name a couple. As for CD-i titles, though, I can only remember these: Stay Healthy For Life: An Interactive Diet, Draw 50 with Lee Ames, Zelda’s Adventure, [Sesame Street: Numbers], an unnamed title programmed by Gavin James called Jester, some sort of Direct TV tie-in title, Ripley’s Believe It or Not! the Interactive Board Game, and Food Dude. I can’t remember much more, as this was like 24 years ago. We also tried to do some 3DO games, like Fire Wolves, but that ultimately didn’t pan out.”



Philips Interactive Media knew the CD-i platform was failing, so Viridis had to branch out to [stay] alive.

[Thanks, Nintendo Player]

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RAM Raid: Realtime & Online First Person Shooter we thought was impossible on CD-i

>> Sunday, April 28, 2019





One of the things we expected that could never happen on CD-i: A realtime first person shooter like Doom, including online functions. But it did happen, thanks to the amazing brains at Philips Research Redhill, UK. The same engine later was used for Atlantis: The Last Resort. The game was included in Lost Boys CD-Online disc 02, released in 1997, right before the launch Atlantis: The Last Resort. It was given away for free, as long as you had a paid CD-Online subscription, to internet via your CD-i player and the 14k4 modem.

Retro Gamer: "Criticised for lacking processing power, it was astonishing to find the technically demanding genre of FPSs on CD-i. But that’s what the creative force of Philips ADS and PRL pulled off. The game was called Ram Raid. They not only developed an FPS, but also integrated online capabilities with a competitive scoreboard, and downloadable content. Both components were to provide a killer application for the CD-online service. Best of all, it was free! At least to CD-online subscribers. The game was also distributed as a covermount on CDi magazine for all to enjoy."

The second edition of the CD-Online Disc (by Lost Boys, the team who brought us The Lost Ride) included a revolutionary game on CD-i: RAM RAID was an original first person shooter which could be played over the Internet, which was hot in 1996. Simply called "The Game" you could enter the demo room from the main menu. Unfortunately the CD-Online server is dormant these days so you are limited in playing the Practice levels of RAM RAID, which give you an idea how this was the top of CD-i gaming.

Yes, you could connect the CD-i player to a modem (a derival of the announced CD-i Interlink, a device that never was produced), clocked at 14k4 (can you imagine!). The modem made a connection to the internet and the CD-Online discs contained a browser to browse online. That was a great alternative to the PC which was at that time sometimes hard to follow. The modem was packaged in a so-called "CD-i Internet Kit", holding the modem (capable of 14.400 bps) and the disc itself. In Europe the service was called CD-Online, the USA had Web-i for this subscription. As Web-i never got off the ground in the USA, RAM RAID was only available in Europe from 1996 up to 2000, the year CD-Online closed down.




After RAM RAID, Philips went for more and created the at-that-time highly anticipated Atlantis: The Last Resort, the offline version of RAM RAID. Atlantis was built in a different setting and new enemies, but the engine was completely the same. The online part was just left out. Now that CD-Online is dormant, you can only play the practice levels accessing "Practice Arena" and "More Practice".

As in Atlantis you have the possibility in RAM RAID to listen to your favourite music while playing online. The game contains a total of 9 levels but only accessible through internet because some data files were stored at the CD-Online server. Just the two practice levels are on the disc itself.

The RAM RAID game was promoted with an official T-Shirt which you can see on the picture here. We spoke to an old RAM RAID veteran who shared some nice memories of RAM RAID: "You couldn't play directly against others, as how it worked was you picked someone on the scoreboard (with a higher score than you) and then picked which level you played so if you won then you would get a score increase based on the difference on yours and the other persons score, and so would work up your score rating, i'm also positive that the larger the score difference added to the difficulty of the level, because i remember on the first comp that there was just a few of us overtaking each other as there was a MASSIVE difference between the top 6 and the others,and only a few managed to catch up.



[Thanks, Catawiki, Retro Gamer, Black Moon, William]

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Philips CD-i missed its originally planned release date in the fall of 1987 and remained vaporware for years until 1990

>> Saturday, April 27, 2019



Even in the ninetees when Philips CD-i was just released, the system was criticized on its low technical specs. Philips always commented that CD-i wasn't meant as a games machine in the first place, but let's not forget that Philips originally planned to release CD-i in the fall of 1987. Due to the lack of trust and unity of other companies like Sony and Matsushita, the release of the CD-i system was postponed, eventually it got on the market in 1990 with its first CD-i titles. Even in 1990 it had a slow start with very low-profile games and informative titles. It was until 1993 when the big titles arrived that started to earn money for Philips, high profile games like The 7th Guest and Mad Dog McCree was a whole lot different than the games we saw at start, like what CapDisc introduced in 1991 with Battle Ship and Connect Four! There are very few titles actually copyrighted 1990, like Time Life Photography, which is the very first commercially released CD-i title.

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You can create your own (CD-i compatible) PhotoCD with this software *updated*



CD-i member Marco Parisio Java posted a link to an original Kodak software download where you can create your own PhotoCD. PhotoCD is a compatible CD-i format to show your Photo's on television. PhotoCD was used in other players as well, like in Apple's PowerCD.

If you wish to create a new PhotoCD in 2019, try this piece of software:

Download here

[Thanks, Marco from the CD-i Appreciation Group]

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A sequel to Litil Divil CD-i was planned subtitled ‘Limbo Years’, some gorgeous concept art was produced

Philip Plunkett created this gorgeous concept art for Litil Divil 2, which was planned by Gremlin on CD-i. The follow-up to Litil Divil 1 started in 1994, right after development of the first game ended. Unfortunately it was never released. Below you'll find some old pixel art Phil did for Litil Divil 2 that never got released. It was done in 1994-1995 in Deluxe paint 2.

it was done for Gremlin Graphics, they had an offshoot team based in dublin ireland.

it was the follow up to Litil Divil 1. There was quite bit of work done on it before the plug was pulled. It had the subtitle 'Limbo Years'








[Thanks, Phil Plunkett]

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Can you still create your own Video-CD's (VCD) nowadays? *updated*

>> Friday, April 26, 2019


I used to create my own Video-CD's of all kinds of movies that were not officially released on disc. I just got a CDR and with the Nero burning software it worked flawless. How would that go nowadays? CD-i member Paul Smallman tried this and reminded me of a few interesting details:

"Think im learning why my philips CDi wont play my own created video CDs. It would appear the system needs an application file on every VCD you create"

that's true, the CD-i player can only read the video if the application is installed on the cd, according to the VCD standard. I used to do that in Nero as well.

"Finally burned a successful vcd that works in the Philips cdi210. I installed Nero burning rom version 6 (7 seems to be have a bug where it doesn't burn the vcd propelery)"

Interesting why version 7 doesn't allow you to do that properly anymore!

"Nero 7 the version I got has the option to put the files needed for cdi support on the disc but still it failed to play every time I tried. Nero 6 worked straight away. Must be a bug"
The Video-CD application you can download here.

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Classic CD-i Advertisement #1 - Link: The Faces of Evil


The Animation Magic games like Link: Faces of Evil is a well-known CD-i game, mainly because it is officially licensed by Nintendo (which makes it quite rare). It was developed in USA so the publishing was handled by PIMA, Philips Interactive Media of America, the USA part of Philips Media. They promoted the game in CD-i Magazine with this advertisement, which looks very nice. In Europe, we had different kind of advertisements, and I've never seen this (original and authentic) one!


[Thanks, Steven Clinton from the FBG CD-i Appreciation]

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The World of CD-i & CDI Arcade - CD-i gaming streaming & podcasting

>> Thursday, April 25, 2019

Brought to our attention by: The World of CD-i (=I'm so happy that it's back)

CD-i member 'CD-i Arcade' has a Twitch channel dedicated to CD-i gameplay. We haven't seen that before! He is playing live CD-i games, podcasting about it and you can check the agenda here.

He did this on Steel Machine in 2017 the first time and he will do it again tomorrow about Hotel Mario. (at a later time it is all uploaded to Youtube (for older souls like me :) )



Thanks all [The World of CD-i, CD-i Arcade], we support all CD-i attention!




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"Aliens Interactive" was a working CD-i prototype game by Dark Vision in 1993


Aliens Interactive, also known as Aliens Interactive CDI, was a working prototype for an unreleased interactive comic book game produced by Dark Vision Interactive and Dark Horse Comics for the Philips CD-i from 1991 to 1993. Artists Dave Dorman and Mike Richardson also worked on the game.

  


 The game would have likely been similar to the Japanese game Golgo 13. Art from the game seems to indicate that it took inspiration from Aliens, featuring the Colonial Marines and Warrior Aliens, as well as Alien, featuring similar environments. A poster for the game indicates that there were plans to start something of a series following the game with other titles, including Predator.




Interactive Dreams discovered the game in a resume of someone who worked on the project, and, on August 1, 2007, an article titled "Aliens Interactive - an unreleased comicbook on CD-i" was posted here.


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The Sega Justifier Gun was the precursor of the Philips CD-i PeaceKeeper Revolver

>> Wednesday, April 24, 2019




The Peacekeeper Revolver (Philips actually trademarked that name) is one of the only guns of its generation that still works on modern flat tv's. Philips did not invent the gun by itself, but borrowed the design from Sega, who developed the Justifier around the same time. This time, to move the cursor realtime on the screen while you move the gun, Philips licensed the technique of AirMouse. That's mainly because Philips wanted to use full motion video at the same time as the gun, to get games like Mad Dog McCree running on the system. The regular gun techique like the Zapper did not work on CD-i because of technical limitations.


Here you see a Sega Justifier gun modified and run through a converter box to work on a 3DO. This is a precursor of the released Peacekeeper.


The 3DO had the same type of gun. While the technique behind the Peacekeeper Gun
comes from Air Mouse, the same 3DO gun works via a different technique, like the Zapper.



[Thanks, Assembler Games]

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Pac-Panic might never have made it to CD-i, why is that?

>> Tuesday, April 23, 2019




Well for all of us I think Pac-Panic represented a major chance and a perfectly timed one for [Philips] all to prove our skills. Pac-Panic might never have made it to CDi. The machine used a 68020 chipset, which was a 68000 series (like on the amiga) but with all the stuff you really needed to make Amiga quality games in assembly took out.

As Pete Dabbs would testify, basically all the tricks you could do to save processing time like shifting data to act as a quick multiply rather than adding up stacks - saving loads of clock cycles and stuff wasn't an option. I wont talk about that now cause it makes me sound geeky, and there might be chicks reading this. But you really had to push the machine to get anything like that.

Our job at [Philips] ADS (The team that developed Pac Panic on CD-i) was to help the worlds developers cross over to the machine. We had a few tricks that we sort of developed ourselves. Mostly down to Andy Morton and Tom Drummond, a couple of genius old school programmers. When people looked at Pac-Attack on the other versions, the amount of animated sprites at any one time was considered undoable on CDi.


Bear in mind all our contempories had dedicated graphics hardware. CDi never did, but we took a look at it and Andy developed a multiplexer that allowed you to fill the whole screen with animated sprites. This was bloody amazing on CDi and once that was out of the way we knew we could not only match the other versions but we could make it better.

Where the other machines like the Genesis had 2 layers of 8 bit colour, CDi had DYUV mode which was similar to HAM mode on the amiga, so the backdrops could be 24 bit colour. On top of this, we weren't limited to 8 colours or anything for our foreground sprites, we could use 256 colours. Namco sent us the original assets from the genesis. But ours were better.

I was a big Pac-Man fan. Its what got me into video games and just to have my name on the re-emergence of the new generation was pretty damn cool. So I put my heart and soul into it. Andy and Tom deserved a bit of glory too, Where as its a much harder job, its never as much glory being in a research role as it is making your own game! So we set out to kick ass and show the guys at the top how we did things 'down town' so to speak.

Must of worked, cause we got the pretty box and won the award 'n stuff. We still to this day aren't sure if this is down to our 'post production' antics.... Which involved us travelling around London every weekend and going into all the Games shops and switching all the copies of Pac-Panic with whatever was listed at number one on the display racks. Though I'm not sure you should publish that!

[Credits: Johnny Wood, interviewed by Devin]

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CD-i Game Cheats #1: The 7th guest


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ICDI pioneered with FMV games like Dragon's Lair on CD-i

>> Monday, April 22, 2019



The Dragon's Lair games were produced by Super Club Home Entertainment Store in association with ICDI, "International Creative Digital Image", both were Philips subsidiaries at that time. ICDI was a team that existed between 1990 and 1996 consisting of about 6 people and located in the Philips building in Charleroi, Belgium. They developed consumer and professional real-time application for the CD-i and designed an authoring tool for CD-i applications.

ICDI has an interesting history as they developed the world-wide first MPEG video consumer application for CD-i with innovative design of close caption system used in later specification of VCD (Video Compact Disc, the pre-runner of the DVD).

ICDI also developed the first FMV (Full Motion Video) games on CD-i: SpaceAce, Dragon’s Lair 1&2, and in 1996 they ended with Braindead 13.

With this expertise it's safe to say they were able to deliver the best quality of FMV games on a home console. While CD-i in general was not very popular, it certainly took FMV gaming to the next level: The best versions of these games are the CD-i versions.

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25 years later: Simon Boswell releases remastered soundtrack of Burn:Cycle CD-i


Originally released in 1994 Burn:Cycle was the first ever video game to have an orchestral soundtrack. Philips were the first company to employ a film music composer to score a game soundtrack : Simon Boswell. 

Burn Cycle is a Philips CDi adventure video game from 1994 that incorporates full motion video. The game's star, Sol Cutter, is a computer hacker and small-time data thief whose latest steal at the beginning of the game comes with a nasty sting. The Burn Cycle virus has been implanted in his head and has given him a two-hour realtime deadline to find a cure before his brain deteriorates completely. The player must guide Sol out of Softech and into the Televerse in order to find his cure. Various obstacles and games stand in his way, and there is the overarching realisation that Burn Cycle has been planted by someone with malicious intent. Finding this within the time limit completes the game. 

Time Out Magazine - 
'If you’re a movie fan you’ll certainly know his music: Simon Boswell is one of the UK’s finest living soundtrack composers.' 

Brought to our attention by: The World of CD-i

Download it here: https://www.hereandnowrecordings.com/burncycle

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Philips Research planned to release Atlantis: The Last Resort Soundtrack CD as extra

>> Friday, April 19, 2019

.
.. but that never happened. As Johnny Wood more than once explained to us, Philips ADS (Advanced Development & Support, a Research department in their former Redhill facility) was never meant to be a games developer, but it kind of rolled into it. They developed great tools to get CD-i titles running on the format. The FPS game Atlantis: The Last Resort seemed impossible to run on CD-i, but in the end they managed to run it completely from memory. To proof this, they even had the possibility to get the game CD out of the system so you could insert an audio CD in and continue playing the game. Awesome feature!



Apparently they had more audio ready and planned to release a soundtrack CD with it. In that case Atlantis: The Last Resort was going to be shipped as a double CD, with a seperate audio CD, to showcase the ability to actually play it while playing the game! I hope the sounds will surface sometime as the ingame audio of Atlantis always left us wanting more!

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ICOM developed and cancelled Beavis and Butt-Head in Virtual Stupidity on CD-i

>> Wednesday, April 17, 2019


Another lost point-and-click adventure game on CD-i was Beavis and Butt-Head in Virtual Stupidity, developed by Viacom New Media. It was actually produced by ICOM Simulations. A CD-i port of Virtual Stupidity was planned but was cancelled due to falling sales of the console.

Facebook member Roberth Anthony Martinez Rivero brought it to our attention and it's interesting to look into what we know of this title. ICOM Simulations has a long history with CD-i, but eventually nothing was released on CD-i out of their library. ICOM Simulations was formed in the early 1980s by Tod Zipnick. With the MacVenture series, ICOM pioneered the point-and-click adventure interface and later multiplatform CD-ROM development with Sherlock Holmes: Consulting Detective and Beavis and Butt-Head, which was even released on the Sony Playstation in Japan. The company was acquired in 1993 by Viacom New Media which closed its operations in 1997.

ICOM seems like Vapourware on CD-i, none of these actually made it to our format, although they signed a trilogy deal with Philips. (they were one of the first supporters of the CD-i format)
I've seen these ICOM point and click adventures coming up several times over the course of my love for the CDi. (I even remember seeing the game in "coming soon" format in one of the catalogs when I bought my original system, thinking how great it would be, since I loved the original version on the NES.) I keep hearing people say different answers to the question, "Was it ever released on CD-i". The ICOM titles remain a mystery to CD-i, as far as I know nobody has ever seen it on CD-i. There are only rumours and references in CD-i Magazines, and hunting down some old ICOM members is still on the agenda, so who knows! Deja Vu, Uninvited and Shadowgate; 

These games were called the ICOM Trilogy. Shadowgate was by far the best title of the series IMHO. These games are also available for the NES. How I wish these games were ported to the CD-i.

Apparently ICOM was also busy with Beavis and Butt-Head. This marks their fourth game on CD-i that never happened.

As far as I know shadowgate was never released. It did come from the same publisher as the Deja Vu games (ICOM) and seems to be the same genre/kind of game.. The Deja Vu games were announced several times, possibly even developed, but as far as I know never published. Same could be true for shadowgate.

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CD-ROM version of 'The Dame was Loaded' actually credits CD-i programming

>> Tuesday, April 16, 2019




Alan from the former 'Philips CD-i Zone' made an interesting remark about 'The Dame was Loaded', which is another unreleased CD-i game. The game was actually released on CD-ROM

He asks: " do we have evidence of a completed ”The Dame was Loaded” on CD-I? If you look at the PC version end credits, it refers to ”CD-I programming by…""

More than 10 years back we hunted down a former programmer at Beam Software (the developer behind The Dame was Loaded). If you want to read that again, have a look here.


The Dame was Loaded was a first person point-and-click adventure (just like what Evidence: The Last Report was supposed to be on CD-i), set in the 1940s and combined live action cinematic's with pre-rendered point-and-click gameplay much like previous games in the genre like Myst. The live action was produced by Vixen Films, director Jo Lane, and was at the time the largest multimedia production ever made in Australia in 1995-1996.

It was published by Philips Media (and later by Infogrames who bought the rights from Philips). But Philips Media, as they wanted with a lot of their publishing projects, asked for both a CD-ROM and CD-i version. According to Vixen: "We finished the PC version and the mac version but only the pc version was released. We may have had the CD-I version running but Philips pulled the pin before it was finished. As it was an FMV game all the assets had to be captured for the game in a one month shoot. As the sets were built and then demolished we couldn't go back and re shoot if we missed anything."



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'Down in the Dumps' eventually was technically not possible on CD-i

>> Monday, April 15, 2019



Haiku Studios was developing Down in the Dumps for CD-ROM and CD-i. For CD-i, the use of the extra memory in the Digital Video Cartridge was needed to get all the animations going. The footage we have seen was very low in framerate and that might be the reason Haiku decided not to continue with it. Maybe the game was too ambitious to release on CD-i. It was meant to be a "Digital Video on CD-i" title. It seems like CD-i had quite a few ambitious projects that in the end were a bit too ambitious for CD-i to handle. The CD-i version needs more optimization time and developers do not always have this time. When other platform versions are ready they can decide to go for it, leaving out the problematic version in order to start the cash flow.

Down in the Dumps is an interesting one which was actually the theme of CD-i at an ECTS (A European Based Video Game Show, the European Computer Trade Show)) event with the booth covered in trash. Philips only does this when they have confidence that the game will actually be released. More on that soon :)


Haiku Studios was a French video game developer founded by Olivier Cordoleani and Hervé Lange in 1993. Their first game as Haiku Studios was actually Down in the Dumps. They also developed 'Demon Driver', which was also bound for CD-i, but unfortunately, as well as this game, remains unreleased. The company went out of business in 1997.

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Krisalis designed digital video animation for The Lost Vikings on CD-i

>> Sunday, April 14, 2019


In August 1994, CD-i Magazine pressed a very interesting article about three upcoming CD-i games. Philips Media signed an agreement with Interplay to develop three games on CD-i. Battle Chess, The Lost Vikings and a third unnamed project. We're still puzzling on what game that last one could be? Was it Bard' s Tale? Or Another World? Or maybe even Alone in the Dark?

Anyway, The Lost Vikings was going to feature all 43 levels but the CD-i version was going to be a bit special: The sequences would be using the Digital Video Cartridge. So The Lost Vikings was not labeled as a "Compact Disc Interactive"-title but it was going to be a "Digital Video on CD-i"-title.


I recently discovered that Krisalis was involved in this process. We know Krisalis from their 1997 CD-i release 'Ultra CD-i Soccer', also featuring Digital Video, which may be a result of their experience in coding the DVC in the Lost Vikings project. The problem with The Lost Vikings was the lack of assetts. Interplay was a company with internal problems at that time and it did not give any attention to CD-i. The original game was developed by Silicon & Synapse (nowadays called Blizzard) but they were not involved in the CD-i port. The original code could be described as similar as the Battle Chess port code (also developed by Silicon & Synapse): a mess. Probably because of the many ports it had gone through already by the time that a CD-i port was considered. The CD-i required heavy optimization which in the end took too much time to solve. The game was buggy and support was dropped after the USA part of Philips Interactive Media closed in 1994. It took a lot of beautiful potentional CD-i hits with it. So when CD-i Magazine posted the article, the game was already close to being cancelled...

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Viridis handcrafted all models in Zelda's Adventure CD-i

>> Saturday, April 13, 2019




Back in November 2012, Nintendo Player interviewed Jason Bakutis, a former Hollywood special effects artist who had worked on Jason Goes to Hell: The Final Friday and Casper. Later he joined Viridis Corporation to handcraft all of the models and prosthetics in the Philips Compact Disc Interactive (“CD-i”) game Zelda’s Adventure.



Have a look at the picture above (the handcrafted model house) and below (the digitized wizard room):


These handcrafted models were made of clay, latex and polyfoam. They had a simple aluminum wire frame in the mold and the rest was made of everything he could find. They were painted and he added clothing. 



Jason: "I would mount the creature in front of this blue screen we built and “grab” a still using a $14,000 broadcast-quality Sony news camera. It was basic stop-motion animation, but we were only allowed very few frames to create walk cycles and fight cycles. We had a special card that converted that video still into digital information. In other words, we were doing digital photography before there was digital photography. I’m sure my phone takes way better pictures now."




He continues: "Every creature I made, due to memory limitations of the time, and the CD-i, had to be reduced in size, resolution, and color. Ultimately, until now [you see these creatures] the world never got to see just how cool this game could’ve been. It’s like we took HD 1080 pics and turned them into tiny lo-res thumbnails, but worse. Still, I am proud of all the creatures and props."



The programmers were constantly removing things so that it would run at all. Let’s face it, it was too ambitious of a project for the time. We were trying to get to the moon in horse-drawn buggies. But we tried, fools that we were.




[Source: http://www.nintendoplayer.com/interview/zeldas-adventure-jason-bakutis/] Much more can be found here!
[Thanks, Nintendo Player]

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Games 0-F

3rd Degree - PF Magic
7th Guest, The - Philips Freeland Studios
Accelerator - SPC/Vision
Adventure of the Space Ship Beagle, The - Denshi Media Services
Affaire Morlov, L' - Titus
Alfapet - Adatek
Alice in Wonderland - Spinnaker
Alien Gate - SPC Vision
Alien Odyssee - Argonaut
Aliens Interactive CD-i - Dark Vision Interactive
Ange et le Demon, L' - Smart Move
Apprentice, The - SPC Vision
Apprentice 2, The - Marvin's Revenge - SPC Vision
Arcade Classics - Philips ADS / Namco
Asterix - Caesar’s Challenge - Infogrames
Atlantis - The Last Resort - PRL Redhill (Philips ADS)
Axis and Allies - CapDisc
Backgammon - CapDisc
Battle Chess - Accent Media (for Interplay)
Battleship - CapDisc
Big Bang Show - Infogrames
BMP Puzzle - Circle (for ZYX)
Brain Dead 13 - Readysoft
Burn:Cycle - Trip Media
Caesar's World of Boxing - Philips POV
Caesar's World of Gambling - CD-I Systems
Cartoon Academy - Bits Corporation
CD-i mit der Maus - SPC Vision
CD Shoot - Eaglevision Interactive Productions
Change Angels Kick-off - HMO
Chaos Control - Infogrames
Christmas Country - Creative Media
Christmas Country - The Lost Levels - Creative Media
Christmas Crisis - DIMA
Clue - 3T Productions
Clue 2 - The mysteries continue - 3T Productions
Connect Four - CapDisc
Creature Shock - Argonaut (for Virgin)
Crime Patrol - CapDisc
Crow, The - Philips POV
Cyber Soldier Sharaku - Japan Interactive media
Dame was Loaded, The - Beam Software
Dark Castle - Philips POV
Dead End - Cryo
Defender of the Crown - Philips POV
Deja Vu - Icom Simulations
Deja Vu 2: Lost in Las Vegas - Icom Simulations
Demolition Man - Virgin Interactive Entertainment
Demon Driver - Haiku Studios
Discworld - Teeny Weeny Games
Dimo's Quest - SPC Vision
Domino - Wigant Interactive Media
Down in the Dumps - Haiku Studios
Dragon's Lair - Superclub / INTL CDI
Dragon's Lair 2- Time Warp - Superclub / INTL CDI
Drug wars - Crime Patrol II - CapDisc
Dungeons & Dragons - PF Magic
Earth Command - Visionary Media
Effacer - CapDisc
Escape from Cybercity - Fathom Pictures
Evidence - Microids
Falco & Donjon & The Sword of Inoxybur - BMi / Zephyr Studio
Family Games I - DIMA
Family Games II - Junk Food Jive - DIMA
Felix the Cat - Philips Sidewalk Studio
Flashback - Delphine/Tiertex (for US Gold)
Flinstones Wacky Inventions - Philips Funhouse
Fort Boyard: The Challenge - Microids
Frog Feast - Rastersoft

CD-i Games Index G-M

Go - CapDisc
Golden Oldies - SPC Vision
Golden Oldies II - SPC Vision
Golgo 13 - Japan Interactive Media
Great day at the races, A - CD-I Racing, Dove Films, Total Vision
Guignols de l'Info, Les - Canal+ Multimedia / INTL CDI
Heart of Darkness - Amazing Studio (for Virgin)
Hitchhiker's Guide to the Galaxy, The - Philips Kaleidoscope
Holland Casino CD-i - HMO
Hotel Mario - Philips Fantasy Factory
Inca - Coktel Vision
Inca 2 - Coktel Vision
International Tennis Open - Infogrames
Jack Sprite vs. The Crimson Ghost - PF Magic
Jeopardy - Accent Media
Jigsaw - Novalogic
Joe Guard - DIMA
John Dark: Psychic Eye - CapDisc
Joker's Wild!, The - Accent Media
Joker's Wild Jr., The - Accent Media
Kether - Infogrames
Kingdom - The far reaches - CapDisc
Kingdom 2 - Shadoan - CapDisc
Labyrinth of Crete - Philips Funhouse
Laser Lords - Spinnaker
Last Bounty Hunter, The - CapDisc
Legend of the Fort - Microids
Lemmings - DMA Design / Psygnosis
Lettergreep - Wigant Interactive Media
Lingo - SPC Vision
Link - The faces of evil - Animation Magic
Lion King, The - Virgin Interactive Entertainment
Litil Divil - Gremlin Graphics
Litil Divil 2: Limbo Years - Gremlin Graphics
Lords of the rising sun - Philips POV
Lost Eden - Cryo (for Virgin)
Lost Ride, The - Formula (Lost Boys)
Lucky Luke - The video game - SPC Vision
Mad Dog McCree - CapDisc
Mad Dog McCree II: The lost gold - CapDisc
Magic Eraser - Circle (for ZYX)
Mah-Jong - Japan Interactive Media
Making the Grade - 3T Productions
Man Before Man - Cryo
Marco Polo - Infogrames
Mario Takes America - CIGAM
Master Labyrinth - AVM AG/HQ
Mega Maze - CapDisc
Memory Works, The - Compact Disc Incorporated
Merlin's Apprentice - Philips Funhouse
Microcosm - Philips Freeland Studios
Micro Machines - Codemasters
Monty Python's Invasion from the Planet Skyron - Daedalus CD-i Productions
Mutant Rampage - Body Slam - Animation Magic
Myst - Sunsoft (for Cyan)
Mystic Midway - Rest in pieces - Philips POV
Mystic Midway 2 - Phantom Express - Philips POV

Compact Disc Interactive

Compact Disc Interactive

Games N-Z

Name that tune - Philips Fantasy Factory
New Day - Bits Corporation
NFL Hall of Fame Football - Philips POV
Othello - HMO
Pac Panic - Philips ADS / Namco
Palm Springs Open - ABC Sports / Fathom Pictures
Pool - SPC Vision
Pinball - CapDisc
Plunderball - ISG Productions
Power Hitter - ABC Sports / Fathom Pictures
Power Match - Two's Company
Pursue - BEPL
Pyramid Adventures - Compact Disc Incorporated
RAMRaid - PRL Redhill
Return To Cybercity - Fathom Pictures
Riddle of the Maze, The - Fathom Pictures
Riqa - Bits Corporation
Rise of the Robots - Mirage Technologies
Sargon Chess - Spinnaker
Scotland Yard Interactive - AVM AG/HQ
Secret Mission - Microids
Secret Name of Ra, The
Shaolin's Road - Infogrames
Skate Dude - Viridis
Smurfen, De - De Telesmurf - Infogrames
Solar Crusade - Infogrames
Solitaire - BEPL
Space Ace - Superclub / INTL CDI
Space Ranger - Studio Interactive
Special Operations Squadron - SPC Vision
Sport Freaks - SPC Vision
Star Trek - Philips POV
Star Wars: Rebel Assault - LucasArts
Steel Machine - SPC Vision
Striker Pro - Rage
Strip Poker Live - Greenpig Production
Strip Poker Pro - Interactive Pictures
Super Fighter - The Super Fighter Team / C&E
Super Mario's Wacky Worlds - NovaLogic
Surf City - Philips Sidewalk Studios
Tangram - Eaglevision Interactive Productions
Taco's Toyroom Troopers - Creative Media
Tankdoodle - Creative Media
Tetris - Philips POV
Tetsuo Gaiden - Creative Media
Text Tiles
Thieves' World - Electronic Arts
Tic-tac-toe - BEPL
Tox Runner - ISG Productions
Treasures of Oz - Philips Kaleidoscope
Ultra CD-i Soccer - Krisalis
Uncover featuring Tatjana - SPC Vision
Uninvited - Icom Simulations
Video Speedway - ISG Productions
Vinnie the Pinguin - Pandemonium Labs
Voyeur - Philips POV
Voyeur 2 - Philips POV
Whack-a-Bubble - Creative Media
What's it worth - Marshall Cavendish Multimedia / Spice
Who shot Johnny Rock? - CapDisc
Wordplay - BEPL
World Cup Golf - US Gold
Zaak Sam, De - Toneelschool NL
Zelda - The wand of Gamelon - Animation Magic
Zelda's Adventure - Viridis
Zenith - Radarsoft
Zombie Dinos From The Planet Zeltoid - Philips POV

  © Interactive Dreams Version 5 by The Black Moon Project 2013

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