Search Interactive Dreams will be rebooted soon after twelve years of silence

>> Friday, May 31, 2019

Great news from The CD-i reference site that stirred the CD-i community more than twelve years back with the online catalogue of the dutch CD-i magazines and a complete reference overview of the CD-i library, it will be updated soon! started a collaboration with Interactive Dreams to build up a team that will give new energy to the CD-i platform. Together with all the other CD-i efforts, we believe it's time to show our community a new and rebooted!

[Thanks, Mathias]


Why MAME CD-i emulation still lacks Digital Video support after 10 years

>> Thursday, May 30, 2019

MAME has a driver for the CD-i but support is incomplete, as it still doesn't emulate the Digital Video Cartridge (DVC) as of May 2019. That means games that require it like 7th Guest, Atlantis - The Last Resort, Creature Shock, Dragon's Lair and Lost Eden are unsupported. However, MAME is much easier to control, and its audio emulation is actually better than CD-i Emulator in some cases. Starting the game from disc is recommended; this can be done with the built-in frontend by picking the specific game or through a soft reset after mounting the disc. It also has a libretro core, which makes it the easiest and the most stable method of emulating the CD-i currently. TinyCDi is an unofficial build of MESS from 2009 made by one of MAME's active developers, Haze. This build is named such that it only focuses on the CD-i. It uses a fixed game list, but it works better than the official MAME builds, especially with games like Zelda's Adventure for example. On the other hand, some games have more issues than they have on the official MAME build. But the same problem persists: There is nog Digital Video support.

The developer responsible for it is still involved with the project, although currently he's actually spending his time doing more arcade-side work. CD-i is still on a todo / to revisit list, it's just a rather scary task.

Ten years ago, MAME added basic CD-i support. Support for the Digital Video cartridge is planned, but first the CD-i developer is working on better understanding the system so that we can improve compatibility with regular titles. But after ten years, no real improvements have been made to the MAME CD-i emulation. 

Plus they have literally zero documentation on how the DVC actually worked. There are rumors that some of them have a DSP56k to handle the MPEG audio decoding, but that still leaves a big black box where the MPEG video decoding is. It would also be nice to know how the presence of the DVC is detected, how the CD-i console itself sends data to the DVC to be decoded, and how the decoded results are then mixed with the output from the VDSC and such. Because all of that is a total unknown right now.

Our biggest hope on Digital Video CD-i emulation still lies in CD-i Emulator. With 0.53 beta 5 on the horizon, we might be seeing DVC CD-i titles on our laptop screen pretty soon!


Create your own papercraft CD-i 910 model by Rocky Bergen (download inside)

>> Wednesday, May 29, 2019

Rocky Bergen creates high quality papercraft models of all kind of (retro) computer systems and recently even CD-i took his attention. He created a papercraft model of the CD-i 910, with attention to detail! Construct the computer from your childhood or build an entire computer museum at home with these paper models, free to download and share. Print, Cut, Score, Fold and Glue. The CD-i 910 version is not available on his website, but he sent us the original lay-out so now you can create your own high-quality CD-i 910 papercraft version.
While the CD-i Classic Mini is not going to happen, this papercraft version is at least a close resemblance of how it could look like :)

Download the papercraft lay-out here

If you want to make the setup complete, you can always find a tv in one of his other papercraft models to get a full CD-i setup in paper miniature size. Please send us a picture if you're able to construct this!

[Thanks, Rocky Bergen]


The Philips CD-i Mini / Classic is not going to happen, but never say never according to @PhilipsCare

>> Tuesday, May 28, 2019

In September 2018, Philips positively replied to a question about the possibility of a CD-i mini. These retro classic mini consoles are a major success. If Nintendo, Sega, SNK and now Sony can do it: Why can't Philips release a CD-i Classic? Their official answer was:

"Thank you very much for reminding us of the Philips CD-i! We appreciate the thought of a smaller, classic version of one of our legacy devices. :) We will try our best to fulfil your dreams and release something you suggest, but cannot promise anything yet. Please be a bit patient and stay tuned. Thank you in advance. " (@PhilipsCare)"

After almost 8 months, we asked Philips again about the possibility of something happening around a "Philips CD-i Mini / Classic". Unfortunately, as you might have expected, a mini version of a CD-i is not in the pipeline:

"As much as we wish we could bring different news — there's nothing we're currently aware of. We'd recommend keeping tabs on our social media channels, as all updates will be on there. Thank you!"

Although the door isn't completely closed, it seems clear that Philips is not planning to do anything with a miniature version of our beloved CD-i. Perhaps the VideoPac or Odyssey community has a bigger chance of success :)

[Thanks, Philips]


Relive CD-i games like Lucky Luke with a youtube playthrough

Thanks to youtube we find more and more full walkthrough videos and review material of our beloved CD-i games. The beauty I find in this is the nostalgic factor: I am often not able to hook up my CD-i player when I have a nostalgic feel to see some CD-i memories again. Thanks to youtube, I can more and more see my favorite games again, even my favorite scenes, without the hassle of setting up your player (and hoping that it is still working)

Lucky Luke was one of my favorite CD-i games thanks to the CD-audio soundtrack, the colorful graphics and smooth animations, I never thought a game like this would be possible on CD-i, but the format amazed me more and more as time flew by :)


Philips promoted CD-i in 1990 with a completely different (Matchline) CD-i player

>> Monday, May 27, 2019

A very interesting find came to my attention thanks to CD-i member Candela. In 1990, Philips promoted CD-i when it was not released yet, but with CD-i equipment that we have never seen before. A player that has never seen the light of day. According to the source, this was following the Philips Matchline product range in 1990. Philips eventually released one Matchline CD-i product (the high end 220 CD-i player). This one looks very different, with a different and more compact remote. More info when it develops.

[Thanks, Candela]


Apple PowerCD was almost Apple's CD-i Player

>> Sunday, May 26, 2019

In the early Ninetees several companies wanted to jump on the CD-i wagon: Sony, Sanyo, DVS, Grundig and Panasonic (Matsushita) all worked on CD-i hardware and except for Panasonic, all of these companies also released at least one product to the market. We discovered some very interesting communications from Philips that it was also in discussion with Apple to release a CD-i player. 

Philips wanted more companies to embrace CD-i. Eventually Apple was not interested to support the CD-i format, although in the final product they included support for PhotoCD. Apple thought CD-
ROM was more viable to put their effort in. Apple however licensed the Philips CDF-100 design from Philips. It was a close call or CD-i was also supported in this short-lived Apple product.

Apple PowerCD is a CD player sold by Apple in 1993 and discontinued several years later. It was a re-badged Philips-designed product (Philips CDF-100) which was sold in addition to Apple's speakers and also included a remote control. The PowerCD was capable of reading Kodak PhotoCD’s, CD-ROM data discs and audio CD’s. It can be connected to your television, just like a CD-I design would be able to.

The PowerCD marked Apple's first stand-alone consumer-oriented product brought to market, which did not require a computer for use. It was analogous to the portable CD-I players at that time, however, unlike Philips’, Apple supported the connection of their own macbook format as well. And while most desktop Macs at the time included built-in CD-ROMs, the PowerCD was designed to match the PowerBook series which would not include a built-in CD-ROM for several more years. Its ability to be operated under battery power alone made it not only a portable drive for computers, but gave it the added ability to be marketed as a stand-alone portable CD player.


Upcoming CD-i Emulator v0.53 beta 5 supports Digital Video and a lot more games

>> Thursday, May 23, 2019

It's happening, CD-i Emulator 0.53 is in the works (again) and with the current beta 5 it looks like we can soon find out ourselves. V0.53 was published years back but due to issues it was not available for a long time. It is a promising new version, as it will support keyboard control and digital video!

As always, we still need to have a lot of more patience, but The World of CD-i already updated new CD-i Emulator support lists which make us wanting more of course!

Let's have a look at the games it will support with at least limited play: We'll start with the first half of the alphabet:

A Great Day at the Races: Not working – Crashes after menu option.
Accelerator: Partially working – Crashes at some point
Alice in Wonderland: Working – No issues (Limited play)
Arcade Classics: Working – Start menu with black background.
Asterix: Caesar' s Challenge:  Working – No issues (Limited play)
Atlantis: The Last Resort:  Working – No issues (Limited play)
Axis & Allies:  Working – No issues (Limited play)
Backgammon: Working – No issues (Limited play)
Battle Ship: Working – No Issues (Limited play) 
Brain Dead 13: Not Working – Hangs on loading
Burn:Cycle: Working – No Issues (very slight sound delay)
Caesar's World of Boxing: Working – No Issues (Limited play)
Caesar's World of Gambling: Working – No Issues (Limited play)
CD Shoot: Working – No Issues (Limited play)
Chaos Control: Not Working – No mouse pointer at main menu
Christmas Country: Working – No Issues (Limited play)
Christmas Crisis: Working – Some black screen videos
Cluedo: Black Background makes the game unplayable
Cluedo 2: Black Background makes the game unplayable
Connect 4: Partially Working – Hangs after quiting a game
Creature Shock: Working – No Issues (Limited play)
Dark Castle: Working – No issues? (Some trouble with the controls)
Defender of the Crown: Working – No Issues (Limited play)
Domino: Working – No Issues (Limited play)
Dragon's Lair:  Not Working (?) – Doesn’t react
Dragon's Lair 2:  Not Working (?) – Doesn’t react
Drug Wars: Working – No Issues (Limited play)
Earth Command: Not Working – Hangs after loading screen
Effacer: Working – No Issues (Limited play)
Escape from Cybercity: Not Working – Hangs after difficulty selection
Family Games 1: Not Working – Hangs after difficulty selection
Family Games 2:  Not Working 
Flashback: Working – No issues (Limited play)
Girl's Club: Working – No issues (Limited play)
Golden Oldies 1: Working – No issues (Limited play)
Golden Oldies 2: Working – Black background on games start screen
Hotel Mario: Working – No issues (Limited play)
Inca: Partially Working – Random? hangs at the middle of the game
International Tennis Open: Working – Some black screen menus
Jeopardy: Not Working – Hangs at name selection
Jigsaw: Working – minor glitchy images when about to change screen
Kether: Working – No issues (Limited play)
L'Affair Morlov: Working – Small sound glitches
Laser Lords: Partially Working – Crashes when using the Gamean Crystal.
Les Guignols de L'Info: Partially Working – Some crashes, sound issues

More testing is currently under supervision of The World of CD-i and it looks very promising. Although we might still have to wait a very long time for the release, it's exciting to know it's possible and eventually happening.

[Thanks, the guys behind The World of CD-i and of course cdifan, the author of the CD-i Emulator]


French TF1 brought us 'Le Journal Interactif 1994 and 1995', but also 'Un Indien dans la Ville'

>> Wednesday, May 22, 2019

While "TF1 Enterprises" was responsible for multimedia programs on CD-i, the sister company "TF1 Video" was also in co-operation with Philips Media France to produce Video-CD's for Philips. It was Thierry Lhermitte who opted for a game license of "Indien dans la Ville". The video was already on two discs and a lot of disc space was left behind. The game version was stored in the second disc of the Video-CD version. At the same time the game was released on the Nintendo Gameboy. This was of higher interest because the Gameboy was far more popular. The development was carried out by IDP. The game is about Mimi-Siku, and offers small platform action.

Un Indien dans la Ville shows the importance of "pans" for the native people, and it takes for an act of love when a pan is given to a girl. This theme is implemented in the game as well: The concept is about catching enough pans to offer to Charlotte; one of the main characters of the movie and game. You are Mimi-Siku, the little indian in the big city (hence the title, only in french). When you start the title (Disc 2, that is) you are offered two choices, to watch the second part of the movie or to play the game. The game is only available in french language and that's why you'll only find this game in the original french version of this title. Well, the digital video is nicely built in the intro movie, accessible by clicking "Baboune" in the main menu of the game. The menu consists of windows in the same style as the old Microsoft Windows version: it gives the presentation an original look.

By starting a new game Charlotte will appear who explains you the main purpose: Collect as much pans as possible. You'll enter the main overview map from which you can enter the various mini-games

The cartoony graphics are definately on its place and TF1 did a good job in extending the movie with this collection of mini-games. As an extra, they are very welcome, but when you think of the Game Boy version which offers basically the same games, it's too short and blant to call it a real game. I appreciated the audio commentary of Stephan and Charlotte although my french language is not perfect. If you don't understand french, you can still play the games as the objectoves are pretty clear, but you miss most of the storyline and fun when you don't. Don't expect a full-fletched CD-i game here, but it's worth mentioning as a succeeded extra to the original movie.

[The source of the lower pictures is The World of CD-i]


Lords of the Rising Sun shows Cinemaware's power on CD-i

Cinemaware was a famous Amiga producer and a core part of Cinemaware was taken over by Philips to form a development team with the name 'Point of View'. Simply called Philips POV. One of their first CD-i games was a conversion of their own Lords of the Rising Sun, a real-time strategy game on CD-i, you wouldn't actually believe it's suitable best on CD-i, but it plays well, according to this video review. I really have to give it another try. It has a far better video compression and overall looked very similar to the Amiga version.

[Thanks, Arethius Rgc]


CD-i Classic Advertisement #5: New Frontier Entertainment

>> Sunday, May 19, 2019


Animation Magic didn't stop CD-i development after Mutant Rampage

>> Saturday, May 18, 2019

The last title that Animation Magic produced on CD-i was Mutant Rampage. That same team was also responsible for Link: Faces of Evil and Zelda: Wand of Gamelon. In 1994, after finishing Mutant Rampage, Animation was working on another CD-i game: John Dark: Psychic Eye. Shortly after the introduction, Animation was took over by CapDisc, another well established CD-i developer. Unfortunately, CD-i was going down around 1995 as well, and CapDisc never took the job of finishing this promising CD-i game. 

A former Animation Magic employee talks about the CD-i project: "John dark was one of the last things I worked on there. I started writing a little sorta intro story for that, but got laid off in the grand restructuring before I finished, I think. I remember seeing some of the animation they'd done for that sometime later when I dropped by the office to visit the folks who were still left. I don't really remember even what sort of game it was - I think there were both puzzle and fighting elements to it. I'm still indirectly in touch with some of the other CapDisc folks, so I'll pass the request along. Actually, the "grand restructuring" is an interesting story, in case you don't already know it. In early '95, CapDisc merged with a company that had most of their staff in St. Petersburg, Russia. The people there got paid a fraction of what we did. Our management figured that we were all pretty interchangeable, and laid off half of us. The first sign that they'd made a mistake was that they had to hire back a bunch of people as contractors to finish the projects they were working on. The second sign was that most of us were immediately hired by their competition. The third was that, a few weeks later, half of the remaining people quit because all of their friends had been fired. They hired a bunch of new people to fill in the gaps, but they had lost a lot of expertise. On top of that, I heard that coordinating with the folks in Russia didn't go quite as smoothly as they had hoped. The company went down the tubes about a year later." 


What to think of this: Sonic Eraser was considered as online CD-i game

The World of CD-i found two sources that actually say that Sonic Eraser was planned for CD-i in Japan/Brazil for the ill-fated Meganet service. Meganet was an online service that Sega started in 1991 to allow Genesis users to download games on their Genesis/Mega Drive. The game itself is like a Columns version with a sonic sprite in it. But why do they mention a CD-i version?

The Meganet service was launched in 1991 in Japan. Philips also built an online service to be used with their CD-i system in 1995-1996. It is always interesting to see how these techniques are developed by different companies at the same time. Did they help each other? Was there any link between the TeleGenesis (announced for the USA but never released) and Web-i from Philips? Is there any link with the Meganet service that was relaunched in Brazil in 1995?

Or is it a simple typo that was picked up after the ISO surfaced in 2004 by Sonic Cult?

The internet doesn't give away this secret now, so we have two sources that simply claim a CD-i version was in the planning. It seems highly unlikely but stranger things have happened in the past!

[Sources: Sonic Scene and Nostallgia Brasil]


French TF1 brought us 'Le Journal Interactif 1994 and 1995', but also 'L'Affair Morlov' on CD-i

>> Friday, May 17, 2019

Philips Media France and TF1 signed a deal to produce low-priced bundles exclusively for the French people. For Philips it was a great way to promote its Digital Video capabilities. After the 1994 version of "Le Journal" they produced a follow-up in 1995. This was mainly due to the contract, but the titles were also profitable enough to develop. TF1 realized the Journal titles were easily to produce, with almost no costs, because the material was already available. The engine was supported by Philips so the title was done within three months.

The material was originally filmed by reporter Henri Chambon, whose contacts were broad enough for a total view on the news in France in 1994 and 1995. The limitation of one reporter was due to copyrights (money) so it happened certain small news aspects didn't reach the disc content! 

With Philips stepping out of the CD-i business in 1996, there was no option for "Le Journal Interactif 1996". TF1 didn't want to carry the costs so stepped away from CD-i (a little contradiction I believe because the costs were very low; it looks like a change in strategy). The Multimedia division put its money in Titus, instead of producing more CD-i titles via TF1 Enterprises. In 1996, TF1 owned 7% of Titus. And with this another CD-i secret is uncovered: Now I know who was behind the french game "L'Affair Morlov": TF1. TF1 funded the adventure game which was developed at CPIO, and was supposed to be a french title only. Philips wasn't available to publish the title anymore, and Titus demanded a broader release to cover costs. We've got new names to contact! Unfortunately the english translations didn't go without troubles, and the final release of the Morlov Affair is one with some differences between the french and english adaptions.


Proof that the original Rise of the Robots CD-i version was actually using the Digital Video Cartridge

>> Thursday, May 16, 2019

If you click on this image, you see that Rise of the Robots was announced in this catalogue as "DV Required" - You needed the Digital Video Cartridge to run this game. The extra memory was used for the backgrounds including the same effects as the Gremlin team had implemented in Litil Divil, where the mazes had actual moving backgrounds that were never possible without the extra memory of the Digital Video Cartridge. What happened?

The programmer of the CD-i version of Rise of the Robots, Pete Dabbs, explained: "I've always found it a bit weird that I did do two "final" versions, one for DV and one not because there was a massive rush on at the end of the project and I didn't have time to fit code for both into the same thing so it looks like only the non-DV version got released and got packaged as requiring (or using) DV??"

If we look at the back of the jewelcase of Rise of the Robots, you'll see it sais the Digital Video Cartridge is required to play this game.

While this is actually a base-case title. So there might be a CD-i prototype somewhere around with an unreleased version of the 'Digital Video on CD-i' version of Rise of the Robots!

It appeared more often that Philips was sluggish with the naming of CD-i products. Do you know more examples? Most of the times it is just a typo, like with Lost Eden, which has the base-case "compact disc interactive' on the front while it should actually be a 'Digital Video on CD-i'

[Thanks, Pete Dabbs]


The LG GDI-700 CD-i player was a little bit faster compared to Philips CD-i players

>> Tuesday, May 14, 2019

At least, in theory. It is a nice experiment to test relative data between the GDI-700 CD-i player (or the DVC version) and a Philips CD-i player. The reason behind it is as following:

"The GDI-700 used a Motorola 68341 processor which has a quadruple-buffered serial input port. In contrast, the SCC 68070 processor used by all Philips plauers has only a doubly-buffered serial input port. The hardware difference means that processor load on Philips players can be up to triple that for the LG, depending on programming.

The 68341 on-chip devices are generally somewhat more complex than the corresponding ones for the 68070, but this could be simply due to technology advances (I believe the 68070 processor predates the 68341 and even CD-i by several years). I have no data on the relative speed, but I would guess the LG player to be at least a little faster as the 68070 was the "reference" design and it is almost never a good idea to go slower than this :-)"

[Thanks, CDiFan]


A few rare Italian/french regional CD-i games, have you heard of these?

>> Monday, May 13, 2019

I can't imagine any other game platform that has so many regional games, released only in one country. Like Alfapet, a wordgame that was only released in Sweden. Or Lingo, another wordgame exclusively to The Netherlands. Un Indien dans la Ville, a french exclusive. All these titles are actually very nice. It makes the CD-i platform again more interesting, new rare games still pop up these years. What about these two, italian games on CD-i, do you know these? According to CD-i member Marco Parisio Java, Quiz Mania was an Italian release on CD-i. Also the title below in the Sapientino series was regional, if it was italian then there was also a french release. Have you played these? I guess these regional titles are quite unknown to the community.


How to start the Space Invaders game in The Apprentice CD-i: "MarvInvaders"

>> Sunday, May 12, 2019

Did you know that The Apprentice has a secret minigame called MarvInvaders? This is a Space Invaders clone, with cute typical Vision Factory graphics. You can play it when entering a cheat code in The Apprentice:

This code must be entered by holding down button 2 and moving the CD-i controller as indicated. Press these buttons in the Title Screen:

Space Invaders: up, right, down, left, up, down, left, right

Cute Invaders: Well past the commerical demise of Philips CD-i, Cheat Codes for The Apprentice have only recently been released on April 24, 2005 by an anonymous developer from SPC Vision that we only know as cdidev. One of these cheat codes opens up a mini game which turns out to be a Space Invaders clone only this time with a typcial SPC Vision twist substituting the alien hordes with cute teddy bears and chicks of the feathered variety! This cute little Space Invaders clone was called "Marvinvaders" by the SPC Vision team and is possibly the cutest classic conversion ever undertaken!


Based on original sprites and sound, Shikotei completely remade The Apprentice CD-i for PC between 2010-1019

>> Saturday, May 11, 2019

CD-i member Shikotei did a very remarkable job: He converted the CD-i game "The Apprentice" to PC by using the original sprites and graphics.

Shikotei: "Throughout the years I've had a pet project going on a slow pace. Sometime during 2010-2011 I started working on it.As with most hobby projects, they either take a long time to get anywhere, or simply never see completion.

I've hinted at having most of the CLUT images, but wanting to get every sprite too here (2012).
And here (2016) once again.
I've shown extensive knowledge on the composition of the level data here (2017).
And (for the first time) stated my goal (2017) here.

As you can see, there've been gaps of several years in which I did nothing or very little. Early 2017 I got a major breakthrough when the core engine finally became stable enough (and bug-free) that I could actually continue. The core engine is the part where the level data is read and processed to a list of platforms (and slopes, walls, ceilings) and where Marvin (then just a white square with a black outline) can walk along and jump on. I've rebuilt this particular section several times before I got it to work the way I needed it to."

Regarding copyright, I'm quite certain I'm breaking some rules.. but:
Game: The Apprentice is from 1994 (24 years ago)
Developers: The Vision Factory/SPC/SPC Vision went bankrupt in 2002 (16 years ago)
Publisher: Philips Interactive Media International... might exist? Not much info could be easily found. Have they released anything since 1996?
Console: The CD-i has been discontinued in 1998 (20 years ago)

The trick is to split the huge problem into big ones. And the big into small, and the small ones into even tinier ones. And keep that up until you can solve the issue! Then work your way up into bigger ones that are (by then) partially solved.

[Thanks, Shikotei, cdifan]


Games 0-F

3rd Degree - PF Magic
7th Guest, The - Philips Freeland Studios
Accelerator - SPC/Vision
Adventure of the Space Ship Beagle, The - Denshi Media Services
Affaire Morlov, L' - Titus
Alfapet - Adatek
Alice in Wonderland - Spinnaker
Alien Gate - SPC Vision
Alien Odyssee - Argonaut
Aliens Interactive CD-i - Dark Vision Interactive
Ange et le Demon, L' - Smart Move
Apprentice, The - SPC Vision
Apprentice 2, The - Marvin's Revenge - SPC Vision
Arcade Classics - Philips ADS / Namco
Asterix - Caesar’s Challenge - Infogrames
Atlantis - The Last Resort - PRL Redhill (Philips ADS)
Axis and Allies - CapDisc
Backgammon - CapDisc
Battle Chess - Accent Media (for Interplay)
Battleship - CapDisc
Big Bang Show - Infogrames
BMP Puzzle - Circle (for ZYX)
Brain Dead 13 - Readysoft
Burn:Cycle - Trip Media
Caesar's World of Boxing - Philips POV
Caesar's World of Gambling - CD-I Systems
Cartoon Academy - Bits Corporation
CD-i mit der Maus - SPC Vision
CD Shoot - Eaglevision Interactive Productions
Change Angels Kick-off - HMO
Chaos Control - Infogrames
Christmas Country - Creative Media
Christmas Country - The Lost Levels - Creative Media
Christmas Crisis - DIMA
Clue - 3T Productions
Clue 2 - The mysteries continue - 3T Productions
Connect Four - CapDisc
Creature Shock - Argonaut (for Virgin)
Crime Patrol - CapDisc
Crow, The - Philips POV
Cyber Soldier Sharaku - Japan Interactive media
Dame was Loaded, The - Beam Software
Dark Castle - Philips POV
Dead End - Cryo
Defender of the Crown - Philips POV
Deja Vu - Icom Simulations
Deja Vu 2: Lost in Las Vegas - Icom Simulations
Demolition Man - Virgin Interactive Entertainment
Demon Driver - Haiku Studios
Discworld - Teeny Weeny Games
Dimo's Quest - SPC Vision
Domino - Wigant Interactive Media
Down in the Dumps - Haiku Studios
Dragon's Lair - Superclub / INTL CDI
Dragon's Lair 2- Time Warp - Superclub / INTL CDI
Drug wars - Crime Patrol II - CapDisc
Dungeons & Dragons - PF Magic
Earth Command - Visionary Media
Effacer - CapDisc
Escape from Cybercity - Fathom Pictures
Evidence - Microids
Falco & Donjon & The Sword of Inoxybur - BMi / Zephyr Studio
Family Games I - DIMA
Family Games II - Junk Food Jive - DIMA
Felix the Cat - Philips Sidewalk Studio
Flashback - Delphine/Tiertex (for US Gold)
Flinstones Wacky Inventions - Philips Funhouse
Fort Boyard: The Challenge - Microids
Frog Feast - Rastersoft

CD-i Games Index G-M

Go - CapDisc
Golden Oldies - SPC Vision
Golden Oldies II - SPC Vision
Golgo 13 - Japan Interactive Media
Great day at the races, A - CD-I Racing, Dove Films, Total Vision
Guignols de l'Info, Les - Canal+ Multimedia / INTL CDI
Heart of Darkness - Amazing Studio (for Virgin)
Hitchhiker's Guide to the Galaxy, The - Philips Kaleidoscope
Holland Casino CD-i - HMO
Hotel Mario - Philips Fantasy Factory
Inca - Coktel Vision
Inca 2 - Coktel Vision
International Tennis Open - Infogrames
Jack Sprite vs. The Crimson Ghost - PF Magic
Jeopardy - Accent Media
Jigsaw - Novalogic
Joe Guard - DIMA
John Dark: Psychic Eye - CapDisc
Joker's Wild!, The - Accent Media
Joker's Wild Jr., The - Accent Media
Kether - Infogrames
Kingdom - The far reaches - CapDisc
Kingdom 2 - Shadoan - CapDisc
Labyrinth of Crete - Philips Funhouse
Laser Lords - Spinnaker
Last Bounty Hunter, The - CapDisc
Legend of the Fort - Microids
Lemmings - DMA Design / Psygnosis
Lettergreep - Wigant Interactive Media
Lingo - SPC Vision
Link - The faces of evil - Animation Magic
Lion King, The - Virgin Interactive Entertainment
Litil Divil - Gremlin Graphics
Litil Divil 2: Limbo Years - Gremlin Graphics
Lords of the rising sun - Philips POV
Lost Eden - Cryo (for Virgin)
Lost Ride, The - Formula (Lost Boys)
Lucky Luke - The video game - SPC Vision
Mad Dog McCree - CapDisc
Mad Dog McCree II: The lost gold - CapDisc
Magic Eraser - Circle (for ZYX)
Mah-Jong - Japan Interactive Media
Making the Grade - 3T Productions
Man Before Man - Cryo
Marco Polo - Infogrames
Mario Takes America - CIGAM
Master Labyrinth - AVM AG/HQ
Mega Maze - CapDisc
Memory Works, The - Compact Disc Incorporated
Merlin's Apprentice - Philips Funhouse
Microcosm - Philips Freeland Studios
Micro Machines - Codemasters
Monty Python's Invasion from the Planet Skyron - Daedalus CD-i Productions
Mutant Rampage - Body Slam - Animation Magic
Myst - Sunsoft (for Cyan)
Mystic Midway - Rest in pieces - Philips POV
Mystic Midway 2 - Phantom Express - Philips POV

Compact Disc Interactive

Compact Disc Interactive

Games N-Z

Name that tune - Philips Fantasy Factory
New Day - Bits Corporation
NFL Hall of Fame Football - Philips POV
Othello - HMO
Pac Panic - Philips ADS / Namco
Palm Springs Open - ABC Sports / Fathom Pictures
Pool - SPC Vision
Pinball - CapDisc
Plunderball - ISG Productions
Power Hitter - ABC Sports / Fathom Pictures
Power Match - Two's Company
Pursue - BEPL
Pyramid Adventures - Compact Disc Incorporated
RAMRaid - PRL Redhill
Return To Cybercity - Fathom Pictures
Riddle of the Maze, The - Fathom Pictures
Riqa - Bits Corporation
Rise of the Robots - Mirage Technologies
Sargon Chess - Spinnaker
Scotland Yard Interactive - AVM AG/HQ
Secret Mission - Microids
Secret Name of Ra, The
Shaolin's Road - Infogrames
Skate Dude - Viridis
Smurfen, De - De Telesmurf - Infogrames
Solar Crusade - Infogrames
Solitaire - BEPL
Space Ace - Superclub / INTL CDI
Space Ranger - Studio Interactive
Special Operations Squadron - SPC Vision
Sport Freaks - SPC Vision
Star Trek - Philips POV
Star Wars: Rebel Assault - LucasArts
Steel Machine - SPC Vision
Striker Pro - Rage
Strip Poker Live - Greenpig Production
Strip Poker Pro - Interactive Pictures
Super Fighter - The Super Fighter Team / C&E
Super Mario's Wacky Worlds - NovaLogic
Surf City - Philips Sidewalk Studios
Tangram - Eaglevision Interactive Productions
Taco's Toyroom Troopers - Creative Media
Tankdoodle - Creative Media
Tetris - Philips POV
Tetsuo Gaiden - Creative Media
Text Tiles
Thieves' World - Electronic Arts
Tic-tac-toe - BEPL
Tox Runner - ISG Productions
Treasures of Oz - Philips Kaleidoscope
Ultra CD-i Soccer - Krisalis
Uncover featuring Tatjana - SPC Vision
Uninvited - Icom Simulations
Video Speedway - ISG Productions
Vinnie the Pinguin - Pandemonium Labs
Voyeur - Philips POV
Voyeur 2 - Philips POV
Whack-a-Bubble - Creative Media
What's it worth - Marshall Cavendish Multimedia / Spice
Who shot Johnny Rock? - CapDisc
Wordplay - BEPL
World Cup Golf - US Gold
Zaak Sam, De - Toneelschool NL
Zelda - The wand of Gamelon - Animation Magic
Zelda's Adventure - Viridis
Zenith - Radarsoft
Zombie Dinos From The Planet Zeltoid - Philips POV

  © Interactive Dreams Version 5 by The Black Moon Project 2013

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