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ICOM developed and cancelled Beavis and Butt-Head in Virtual Stupidity on CD-i

>> Wednesday, April 17, 2019

Another lost point-and-click adventure game on CD-i was Beavis and Butt-Head in Virtual Stupidity, developed by Viacom New Media. It was actually produced by ICOM Simulations. A CD-i port of Virtual Stupidity was planned but was cancelled due to falling sales of the console.

Facebook member Roberth Anthony Martinez Rivero brought it to our attention and it's interesting to look into what we know of this title. ICOM Simulations has a long history with CD-i, but eventually nothing was released on CD-i out of their library. ICOM Simulations was formed in the early 1980s by Tod Zipnick. With the MacVenture series, ICOM pioneered the point-and-click adventure interface and later multiplatform CD-ROM development with Sherlock Holmes: Consulting Detective and Beavis and Butt-Head, which was even released on the Sony Playstation in Japan. The company was acquired in 1993 by Viacom New Media which closed its operations in 1997.

ICOM seems like Vapourware on CD-i, none of these actually made it to our format, although they signed a trilogy deal with Philips. (they were one of the first supporters of the CD-i format)
I've seen these ICOM point and click adventures coming up several times over the course of my love for the CDi. (I even remember seeing the game in "coming soon" format in one of the catalogs when I bought my original system, thinking how great it would be, since I loved the original version on the NES.) I keep hearing people say different answers to the question, "Was it ever released on CD-i". The ICOM titles remain a mystery to CD-i, as far as I know nobody has ever seen it on CD-i. There are only rumours and references in CD-i Magazines, and hunting down some old ICOM members is still on the agenda, so who knows! Deja Vu, Uninvited and Shadowgate; 

These games were called the ICOM Trilogy. Shadowgate was by far the best title of the series IMHO. These games are also available for the NES. How I wish these games were ported to the CD-i.

Apparently ICOM was also busy with Beavis and Butt-Head. This marks their fourth game on CD-i that never happened.

As far as I know shadowgate was never released. It did come from the same publisher as the Deja Vu games (ICOM) and seems to be the same genre/kind of game.. The Deja Vu games were announced several times, possibly even developed, but as far as I know never published. Same could be true for shadowgate.


CD-ROM version of 'The Dame was Loaded' actually credits CD-i programming

>> Tuesday, April 16, 2019

Alan from the former 'Philips CD-i Zone' made an interesting remark about 'The Dame was Loaded', which is another unreleased CD-i game. The game was actually released on CD-ROM

He asks: " do we have evidence of a completed ”The Dame was Loaded” on CD-I? If you look at the PC version end credits, it refers to ”CD-I programming by…""

More than 10 years back we hunted down a former programmer at Beam Software (the developer behind The Dame was Loaded). If you want to read that again, have a look here.

The Dame was Loaded was a first person point-and-click adventure (just like what Evidence: The Last Report was supposed to be on CD-i), set in the 1940s and combined live action cinematic's with pre-rendered point-and-click gameplay much like previous games in the genre like Myst. The live action was produced by Vixen Films, director Jo Lane, and was at the time the largest multimedia production ever made in Australia in 1995-1996.

It was published by Philips Media (and later by Infogrames who bought the rights from Philips). But Philips Media, as they wanted with a lot of their publishing projects, asked for both a CD-ROM and CD-i version. According to Vixen: "We finished the PC version and the mac version but only the pc version was released. We may have had the CD-I version running but Philips pulled the pin before it was finished. As it was an FMV game all the assets had to be captured for the game in a one month shoot. As the sets were built and then demolished we couldn't go back and re shoot if we missed anything."


'Down in the Dumps' eventually was technically not possible on CD-i

>> Monday, April 15, 2019

Haiku Studios was developing Down in the Dumps for CD-ROM and CD-i. For CD-i, the use of the extra memory in the Digital Video Cartridge was needed to get all the animations going. The footage we have seen was very low in framerate and that might be the reason Haiku decided not to continue with it. Maybe the game was too ambitious to release on CD-i. It was meant to be a "Digital Video on CD-i" title. It seems like CD-i had quite a few ambitious projects that in the end were a bit too ambitious for CD-i to handle. The CD-i version needs more optimization time and developers do not always have this time. When other platform versions are ready they can decide to go for it, leaving out the problematic version in order to start the cash flow.

Down in the Dumps is an interesting one which was actually the theme of CD-i at an ECTS (A European Based Video Game Show, the European Computer Trade Show)) event with the booth covered in trash. Philips only does this when they have confidence that the game will actually be released. More on that soon :)

Haiku Studios was a French video game developer founded by Olivier Cordoleani and Hervé Lange in 1993. Their first game as Haiku Studios was actually Down in the Dumps. They also developed 'Demon Driver', which was also bound for CD-i, but unfortunately, as well as this game, remains unreleased. The company went out of business in 1997.


Krisalis designed digital video animation for The Lost Vikings on CD-i

>> Sunday, April 14, 2019

In August 1994, CD-i Magazine pressed a very interesting article about three upcoming CD-i games. Philips Media signed an agreement with Interplay to develop three games on CD-i. Battle Chess, The Lost Vikings and a third unnamed project. We're still puzzling on what game that last one could be? Was it Bard' s Tale? Or Another World? Or maybe even Alone in the Dark?

Anyway, The Lost Vikings was going to feature all 43 levels but the CD-i version was going to be a bit special: The sequences would be using the Digital Video Cartridge. So The Lost Vikings was not labeled as a "Compact Disc Interactive"-title but it was going to be a "Digital Video on CD-i"-title.

I recently discovered that Krisalis was involved in this process. We know Krisalis from their 1997 CD-i release 'Ultra CD-i Soccer', also featuring Digital Video, which may be a result of their experience in coding the DVC in the Lost Vikings project. The problem with The Lost Vikings was the lack of assetts. Interplay was a company with internal problems at that time and it did not give any attention to CD-i. The original game was developed by Silicon & Synapse (nowadays called Blizzard) but they were not involved in the CD-i port. The original code could be described as similar as the Battle Chess port code (also developed by Silicon & Synapse): a mess. Probably because of the many ports it had gone through already by the time that a CD-i port was considered. The CD-i required heavy optimization which in the end took too much time to solve. The game was buggy and support was dropped after the USA part of Philips Interactive Media closed in 1994. It took a lot of beautiful potentional CD-i hits with it. So when CD-i Magazine posted the article, the game was already close to being cancelled...


Viridis handcrafted all models in Zelda's Adventure CD-i

>> Saturday, April 13, 2019

Back in November 2012, Nintendo Player interviewed Jason Bakutis, a former Hollywood special effects artist who had worked on Jason Goes to Hell: The Final Friday and Casper. Later he joined Viridis Corporation to handcraft all of the models and prosthetics in the Philips Compact Disc Interactive (“CD-i”) game Zelda’s Adventure.

Have a look at the picture above (the handcrafted model house) and below (the digitized wizard room):

These handcrafted models were made of clay, latex and polyfoam. They had a simple aluminum wire frame in the mold and the rest was made of everything he could find. They were painted and he added clothing. 

Jason: "I would mount the creature in front of this blue screen we built and “grab” a still using a $14,000 broadcast-quality Sony news camera. It was basic stop-motion animation, but we were only allowed very few frames to create walk cycles and fight cycles. We had a special card that converted that video still into digital information. In other words, we were doing digital photography before there was digital photography. I’m sure my phone takes way better pictures now."

He continues: "Every creature I made, due to memory limitations of the time, and the CD-i, had to be reduced in size, resolution, and color. Ultimately, until now [you see these creatures] the world never got to see just how cool this game could’ve been. It’s like we took HD 1080 pics and turned them into tiny lo-res thumbnails, but worse. Still, I am proud of all the creatures and props."

The programmers were constantly removing things so that it would run at all. Let’s face it, it was too ambitious of a project for the time. We were trying to get to the moon in horse-drawn buggies. But we tried, fools that we were.

[Source:] Much more can be found here!
[Thanks, Nintendo Player]


Coktel Vision prepared 'Inca 2' in 1994 for CD-i

>> Friday, April 12, 2019

The reason why we have Inca on CD-i was mainly because Philips Media offered a budget to developers to bring their titles to CD-i. Inca was in this view a 'subsidized' product. Coktel Vision actually started developing a CD-i version of Inca 2 in 1994 after the development of Inca was finished. But as sales were too low, Philips didn't grant any new budget to Coktel Vision and the CD-i version of Inca 2 was shelved. Until now, we have never seen any footage of the CD-i version. But I did spoke to a former developer who claims that he worked on the CD-i version.


Celebrate Interactive Dreams with me: 15 years of CD-i blogging

>> Thursday, April 11, 2019

When I look back at writing down our articles on Black Moon and Interactive Dreams, I realized I've passed 15 years of doing this. That's quite some time. At the same time, I need to clear up stuff at home because, well, with two kids our house is not getting any bigger.
I decided to have some fun with it. I'm sure I have some rare CD-i stuff that is just collecting dust at home. To celebrate the Interactive Dreams Facebook page and 15 years of CD-i blogging, I'm giving away some stuff.

The first item I'm going to try this with is: Les Schtroumpfs: Le Teleportaschtroumpf. (CD-i game The Smurfs: The Telesmurder; it's a french exclusive) My copies are original and as a collector myself without any scratches. This game is in a normal jewelcase, but I think it never got a CD-i case because it is published by Infogrames and not by Philips Media. It was published in 1995. It is a combination of a platform game together with minigames, actually a really nice collectible.

So what do you have to do to get this?
-Like the Interactive Dreams Facebook page
-send Interactive Dreams a message why you would like to have this in your collection
-When we have 50 likes, I'll give away this game to one of the likes between today and the date that we will reach 50.

I think this can be fun.


Games 0-F

3rd Degree - PF Magic
7th Guest, The - Philips Freeland Studios
Accelerator - SPC/Vision
Adventure of the Space Ship Beagle, The - Denshi Media Services
Affaire Morlov, L' - Titus
Alfapet - Adatek
Alice in Wonderland - Spinnaker
Alien Gate - SPC Vision
Alien Odyssee - Argonaut
Aliens Interactive CD-i - Dark Vision Interactive
Ange et le Demon, L' - Smart Move
Apprentice, The - SPC Vision
Apprentice 2, The - Marvin's Revenge - SPC Vision
Arcade Classics - Philips ADS / Namco
Asterix - Caesar’s Challenge - Infogrames
Atlantis - The Last Resort - PRL Redhill (Philips ADS)
Axis and Allies - CapDisc
Backgammon - CapDisc
Battle Chess - Accent Media (for Interplay)
Battleship - CapDisc
Big Bang Show - Infogrames
BMP Puzzle - Circle (for ZYX)
Brain Dead 13 - Readysoft
Burn:Cycle - Trip Media
Caesar's World of Boxing - Philips POV
Caesar's World of Gambling - CD-I Systems
Cartoon Academy - Bits Corporation
CD-i mit der Maus - SPC Vision
CD Shoot - Eaglevision Interactive Productions
Change Angels Kick-off - HMO
Chaos Control - Infogrames
Christmas Country - Creative Media
Christmas Country - The Lost Levels - Creative Media
Christmas Crisis - DIMA
Clue - 3T Productions
Clue 2 - The mysteries continue - 3T Productions
Connect Four - CapDisc
Creature Shock - Argonaut (for Virgin)
Crime Patrol - CapDisc
Crow, The - Philips POV
Cyber Soldier Sharaku - Japan Interactive media
Dame was Loaded, The - Beam Software
Dark Castle - Philips POV
Dead End - Cryo
Defender of the Crown - Philips POV
Deja Vu - Icom Simulations
Deja Vu 2: Lost in Las Vegas - Icom Simulations
Demolition Man - Virgin Interactive Entertainment
Demon Driver - Haiku Studios
Discworld - Teeny Weeny Games
Dimo's Quest - SPC Vision
Domino - Wigant Interactive Media
Down in the Dumps - Haiku Studios
Dragon's Lair - Superclub / INTL CDI
Dragon's Lair 2- Time Warp - Superclub / INTL CDI
Drug wars - Crime Patrol II - CapDisc
Dungeons & Dragons - PF Magic
Earth Command - Visionary Media
Effacer - CapDisc
Escape from Cybercity - Fathom Pictures
Evidence - Microids
Falco & Donjon & The Sword of Inoxybur - BMi / Zephyr Studio
Family Games I - DIMA
Family Games II - Junk Food Jive - DIMA
Felix the Cat - Philips Sidewalk Studio
Flashback - Delphine/Tiertex (for US Gold)
Flinstones Wacky Inventions - Philips Funhouse
Fort Boyard: The Challenge - Microids
Frog Feast - Rastersoft

CD-i Games Index G-M

Go - CapDisc
Golden Oldies - SPC Vision
Golden Oldies II - SPC Vision
Golgo 13 - Japan Interactive Media
Great day at the races, A - CD-I Racing, Dove Films, Total Vision
Guignols de l'Info, Les - Canal+ Multimedia / INTL CDI
Heart of Darkness - Amazing Studio (for Virgin)
Hitchhiker's Guide to the Galaxy, The - Philips Kaleidoscope
Holland Casino CD-i - HMO
Hotel Mario - Philips Fantasy Factory
Inca - Coktel Vision
Inca 2 - Coktel Vision
International Tennis Open - Infogrames
Jack Sprite vs. The Crimson Ghost - PF Magic
Jeopardy - Accent Media
Jigsaw - Novalogic
Joe Guard - DIMA
John Dark: Psychic Eye - CapDisc
Joker's Wild!, The - Accent Media
Joker's Wild Jr., The - Accent Media
Kether - Infogrames
Kingdom - The far reaches - CapDisc
Kingdom 2 - Shadoan - CapDisc
Labyrinth of Crete - Philips Funhouse
Laser Lords - Spinnaker
Last Bounty Hunter, The - CapDisc
Legend of the Fort - Microids
Lemmings - DMA Design / Psygnosis
Lettergreep - Wigant Interactive Media
Lingo - SPC Vision
Link - The faces of evil - Animation Magic
Lion King, The - Virgin Interactive Entertainment
Litil Divil - Gremlin Graphics
Litil Divil 2: Limbo Years - Gremlin Graphics
Lords of the rising sun - Philips POV
Lost Eden - Cryo (for Virgin)
Lost Ride, The - Formula (Lost Boys)
Lucky Luke - The video game - SPC Vision
Mad Dog McCree - CapDisc
Mad Dog McCree II: The lost gold - CapDisc
Magic Eraser - Circle (for ZYX)
Mah-Jong - Japan Interactive Media
Making the Grade - 3T Productions
Man Before Man - Cryo
Marco Polo - Infogrames
Mario Takes America - CIGAM
Master Labyrinth - AVM AG/HQ
Mega Maze - CapDisc
Memory Works, The - Compact Disc Incorporated
Merlin's Apprentice - Philips Funhouse
Microcosm - Philips Freeland Studios
Micro Machines - Codemasters
Monty Python's Invasion from the Planet Skyron - Daedalus CD-i Productions
Mutant Rampage - Body Slam - Animation Magic
Myst - Sunsoft (for Cyan)
Mystic Midway - Rest in pieces - Philips POV
Mystic Midway 2 - Phantom Express - Philips POV

Compact Disc Interactive

Compact Disc Interactive

Games N-Z

Name that tune - Philips Fantasy Factory
New Day - Bits Corporation
NFL Hall of Fame Football - Philips POV
Othello - HMO
Pac Panic - Philips ADS / Namco
Palm Springs Open - ABC Sports / Fathom Pictures
Pool - SPC Vision
Pinball - CapDisc
Plunderball - ISG Productions
Power Hitter - ABC Sports / Fathom Pictures
Power Match - Two's Company
Pursue - BEPL
Pyramid Adventures - Compact Disc Incorporated
RAMRaid - PRL Redhill
Return To Cybercity - Fathom Pictures
Riddle of the Maze, The - Fathom Pictures
Riqa - Bits Corporation
Rise of the Robots - Mirage Technologies
Sargon Chess - Spinnaker
Scotland Yard Interactive - AVM AG/HQ
Secret Mission - Microids
Secret Name of Ra, The
Shaolin's Road - Infogrames
Skate Dude - Viridis
Smurfen, De - De Telesmurf - Infogrames
Solar Crusade - Infogrames
Solitaire - BEPL
Space Ace - Superclub / INTL CDI
Space Ranger - Studio Interactive
Special Operations Squadron - SPC Vision
Sport Freaks - SPC Vision
Star Trek - Philips POV
Star Wars: Rebel Assault - LucasArts
Steel Machine - SPC Vision
Striker Pro - Rage
Strip Poker Live - Greenpig Production
Strip Poker Pro - Interactive Pictures
Super Fighter - The Super Fighter Team / C&E
Super Mario's Wacky Worlds - NovaLogic
Surf City - Philips Sidewalk Studios
Tangram - Eaglevision Interactive Productions
Taco's Toyroom Troopers - Creative Media
Tankdoodle - Creative Media
Tetris - Philips POV
Tetsuo Gaiden - Creative Media
Text Tiles
Thieves' World - Electronic Arts
Tic-tac-toe - BEPL
Tox Runner - ISG Productions
Treasures of Oz - Philips Kaleidoscope
Ultra CD-i Soccer - Krisalis
Uncover featuring Tatjana - SPC Vision
Uninvited - Icom Simulations
Video Speedway - ISG Productions
Vinnie the Pinguin - Pandemonium Labs
Voyeur - Philips POV
Voyeur 2 - Philips POV
Whack-a-Bubble - Creative Media
What's it worth - Marshall Cavendish Multimedia / Spice
Who shot Johnny Rock? - CapDisc
Wordplay - BEPL
World Cup Golf - US Gold
Zaak Sam, De - Toneelschool NL
Zelda - The wand of Gamelon - Animation Magic
Zelda's Adventure - Viridis
Zenith - Radarsoft
Zombie Dinos From The Planet Zeltoid - Philips POV

  © Interactive Dreams Version 5 by The Black Moon Project 2013

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