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The History of Interactive Dreams started with my personal CD-i writings in 1995

>> Wednesday, June 26, 2019


With over 1000 articles on the blog and an even bigger archive at the CDinteractive Forum resources I think most of my joy in CD-i is fueled by the many CD-i prototypes and stories from developers. Interactive Dreams is in a way a continuation of my own CD-i collection that started when I received my own CD-i player in 1994. It was thanks to my father as he worked at the Consumer Electronics department at Philips. Thanks to him, the inside stories started my love for the CD-i system.

My physical CD-i collection is in the attic so last weekend I was browsing through some boxes to look for my old CD-i writings. Back then it was a private investigation but it is actually the very start of what you are visiting today. These writings started in 1995 with all upcoming CD-i titles that I could find. They've been always personal and only for myself, but I feel it is part of the history of Interactive Dreams, so I'll show small portion of it. Above you'll see my original personal book dated between 1994-2000 before I started to keep it digital! Below some preview stuff that was the start of tracking down the people behind CD-i. The names of course, due to privacy, I won't show but some of them come from game credits. The internal Philips communications brought more details than I could read in CD-i Magazine. I collected tips and cheats, but also copyrights, preview material, customer care contacts within Philips Media, and colleagues thanks to my father. On the final pages I collected names that I read in the credits of CD-i games, I think I started with that in 1996 (I did not have email by then!). I discovered names of people that showed up in many title credits. Later, that list appeared to be very valuable. It was the time when Philips announced the end of CD-i and I wanted to find out why!


I got in contact with Devin in 2001 when he started The Black Moon Project (first at WWEmu, later at Classicgaming.com and GameSpy) together with Jorg and Dreamon, who all contributed tremendously to the archive that we keep today. Some time later I officially joined and around 2003 on the old Black Moon Forum there were mainly four people with the same passion: Devin, Merijn, Erronous and myself. Together we gathered a huge archive in a closed forum with all communications we had with CD-i developers, both about hardware and software. Thanks to this, CD-i prototypes surfaced like Microcosm, Star Wars Rebel Assault, Treasures of Oz, The Crow, Super Mario Wacky Worlds and many more. We created alumni forums like for the gang behind The Vision Factory, which lead to a lot of new stuff and fun about the SPC Vision titles on CD-i.



In these years I started to work at Philips myself and while I worked on different topics, the network and archive brought me in contact with key people involved with past CD-i development, including discoveries about CD-i 2. Unfortunately, I was not allowed to publish this (I still did not do that with several subjects and promised not to as long as I'm still working there)

We published the big stories and interviews on Black Moon, but over the years there were so many small bits of interesting information about all kinds of CD-i related subjects that remained unused behind closed doors that we (mainly Devin and myself) started The Black Moon Monthly in 2004 to get more smaller info and details to the CD-i community. I had a lot of fun to create something around it and those articles you can still find back in our current archive.



At Black Moon we had plans to publish a book about all the statements and interviews about CD-i. So many unfullfilled promises and dreams about what could have been, Devin came up with the name "Interactive Dreams". In the end, time-wise a book was not feasable, but the name continued to live in the blog, which started as a base for the book. I'm still very proud of what we did at Black Moon, that's why the name continues to shine in Interactive Dreams. The activity of Black Moon faded away a bit around 2009 because e were all busy with a lot of other projects (and family/kids). The blog however, always stayed active.

Over the years, the CD-i community changed quite a bit, websites came and disappeared. People came and disappeared (and some returned after quite some time :) ). As I have always been a "completionist", Interactive Dreams was the only place that saved all the CD-i archives over the years, together with all the stuff we discovered ourselves. Now I realize it is the biggest CD-i website on the net, which is actually cool. Thanks to the new attention to CD-i on Facebook and The World of CD-i, we're building actively again our (digital) CD-i collection. More than 20 years in the making, we still haven't found the end of what was happening during the CD-i era!

My future goal is to organize an exhibition in the Philips Museum in Eindhoven (The Netherlands), I'm in contact with them about the possibilites and future date. You'll hear more about that when it comes closer to realisation.


I'll promise you The Black Moon Project will revive at some point, but its baby Interactive Dreams as an old working horse will keep collecting everything about CD-i in the coming years!


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A museum in a disc; a golf course in a disc ... Presenting the next step in Interactive Multimedia with CD-i

>> Tuesday, June 25, 2019


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We found more about Aliens Interactive: A lost unreleased CD-i prototype by Dark Vision Interactive



After CD-i member Erronous discovered Aliens Interactive CD-i for the first time in 2005 in a resume and posted it on the blog soon after, we've seen it on many places on the internet. The extra attention recently brought new scans by no other than Dave Dorman, who was overseeing the project.

Now some new details surfaced about the unreleased interactive game that was in development for a short period of 6 months by Dark Vision Interactive: Dave: “I was called in by Mike Richardson (head of Dark Horse Comics) in the summer of 1992 to produce production designs and physical art for an Alien DVD [Dave has since commented that he misremembered and it was CD-I format, not DVD) game produced by Dark Horse in collaboration with Total Vision. The game company was to be called Dark Division Interactive. Alien was to be their first game. Now remember this is 1992, before Xbox, PlayStation, or Game Box. I believe only Atari had a popular working game machine at the time. What Dark Vision wanted to was utilize the potential game playing power of the DVD player. Using the DVD hand controller and its buttons and cursor to move through the game and execute commands.”


Aliens Interactive, also known as Aliens Interactive CDI, was a working prototype for an unreleased interactive comic book game produced by Dark Vision Interactive and Dark Horse Comics for the Philips CD-i from 1991 to 1993. Artists Dave Dorman and Mike Richardson also worked on the game.


The game would have likely been similar to the Japanese game Golgo 13. Art from the game seems to indicate that it took inspiration from Aliens, featuring the Colonial Marines and Warrior Aliens, as well as Alien, featuring similar environments. A poster for the game indicates that there were plans to start something of a series following the game with other titles, including Predator.





"Erronous", a member of Interactive Dreams, discovered the game in 2005 in a resume of someone who worked on the project, and, on August 1, 2007, an article titled "Aliens Interactive - an unreleased comicbook on CD-i" was posted in the blog detailing the game.

Dave Dorman would have overseen the design aspects of the game. Games of a similar nature did indeed appear for the DVD players. The content provided to Jamie doesn’t reveal many details on the actual storylines. You would have chosen between 2 characters/stories, one of which was “crew-story” and an “explorer” storyline. One would have been a fast-paced approach whilst the other was “more educational”. The idea was that it would have been a complex story driven venture.


These shots are from Aliens: A Comic Book Adventure, published by Cryo. Aliens Interactive was based on this.

[Thanks, Dave Dorman, Jamie Warr, https://www.avpgalaxy.net, Xenopedia, Weyland Yutani Bulletin, Corporal Hicks]





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Explore Tolemac (The overworld in Zelda's Adventure CD-i) including dungeons and (unused) sprites in your browser

>> Monday, June 24, 2019


CD-i member Shikotei is very clever in extracting code, raw data and getting unknown CD-i formatting out of a lot of CD-i games, to find hidden graphics, full level layout and other secrets. No one has ever done it like he did, in this way he recreated The Apprentice on PC, but also showed us full level layouts of, for example recently, Lucky Luke and Christmas Country.  He had also a giant overworld online of Tolemac, the main world in Zelda's Adventure CD-i (Camelot spelled backwards). Now he added the dungeons as well and added the sprites. Moreover he redesigned the way how we can experience Tolemac. In his new framework you can click through the scenes, just like in the real game. He is this close of remaking Zelda's Adventure on PC as well, but that's not the purpose right now :)



Shikotei: "The sprite datablobs headers have been fully parsed and enabled me to precisely extract the sprites. These are neatly grouped by header-depth.As a result, with a little HTML and JavaScript, I now can show you which sprites can be found on which screen.

Including unused sprites. 
For example, has anyone ever seen the surfer on the west coast near the volcano? Or ever acquired a trumpet from the talking mushroom north of the cave that has the Harp?
Or a trident on the southeast border between the swamp and the beach? Or the fishing net near there?

Numbers? Overworld has 305 screens and 3973 sprites. Underworld has 184 screens and 2211 sprites."


[Thanks, Shikotei]

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CD-i Classic Advertisement: The Crayon Factory

>> Sunday, June 23, 2019


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The end of CD-i started with this article in 'Management Team'-magazine in January 1995


CD-i was supposed to be a dutch example of innovation. But unfortunately Philips took two unfortunate steps to keep CD-i more positive in the news. At several presentations Philips did not allow presenters who were negative about CD-i. The presse even reports that Philips did not give real numbers of selling consoles. Philips regularly updated the press with sales numbers, but reported the number that left the factory, not the amount that was sold in the store.

The Dutch Research Center "Research voor Beleid" investigated the popularity of CD-i in 1992 together with agency "Electronic Media Reporting" by asking several developers if they thought CD-i was going to be successful. A majority did not think CD-i was going to be succesful. They published it in this magazine with the title "Wie zit er te wachten op cd Interactive?" 



In 1994 Philips organized the dutch "Het Nationaal CD-i-Festival en Congres" in Rotterdam, The Netherlands. Philips invited well-known dutch guests like Hans Breukhoven (head of dutch Free Record Store) and Willem van Kooten (Record company Red Bullet). Van Kooten remained critical about CD-i but they saw potential in the business side of CD-i.

In 1995 CD-i should have its breakthrough with a new impuls by the Interactive Encyclopedia (Philips reported that thanks to the encyclopedia 40.000 extra CD-i players were sold in The Netherlands, with a total amount of 160.000 CD-i players. Worldwide over 1 million CD-i players were sold, according to Philips.

The end of CD-i was market in January 1995, when the magazine "Management Team" published an article with the title: "Philips invents for who?; CD-i: ook het derde paradepaardje struikelt van de hand van Ton Smit en Erica Verdegaal." The author concluded that the market share of CD-ROM was eleven times higher compared to CD-i. On top of that CD-i was only dominated by one manufacturer: Philips. 

In 1996 Philips presented their new "global strategy for multimedia". CD-i was still a part of it. But CEO Boonstra did not accept the strategy view. Philips changed its view from content related activities to hardware. In the end of 1996 Boonstra officialy announced that CD-i was a failure and Philips would step out of the (games) market. In the eyes of Boonstra Philips should never have chosen the role of a content producer/publisher.

[Thanks, https://toendigitalemedianognieuwwaren.blogspot.com]

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The "CD-i Base" project by cdifan is still alive and plans to become a full CD-i authoring tool under the new name 'CD-iZi'



Almost 10 years ago, cdifan was starting "CD-i Base". It was on a small side menu in the cdiemu.org homepage. The CD-i Base library was "going to be a collection of library functions that can be used as a base for building a CD-i application.It would ultimately contain functions to access all the commonly-used functions of the CD-i platform and would do so in a way fully conformant with the Green Book. The CD-i Base library would be programmed by CD-i Fan, drawing on his extensive experience in programming the CD-i system.

The CD-i Base library was going to be released under the LGPL and sources would be available from the very beginning." 

Nice, promising, lovely, and with Frog Feast on CD-i a perfect continuation for eventual homebrew on CD-i. Thanks to Frog Feast we have also seen Super Quartet on CD-i at the beginning of 2019.
Unfortunately we've never seen anything of CD-i Base, probably a very ambitious task, moreover as cdifan is also busy with the CD-i Emulator 0.53. The signs are here that something is happening though.

About CD-i Base, thanks to the people behind 'The World of CD-i' it is made sure that CD-i Base is still alive and actually reframed a bit going srong with a new name: CD-iZi.



"The objective is to make using it as simple as possible for any interested developer, even without programming experience. With a philosophy somewhat like CD-i Fan’s never released “CD-i Base” project, we want to make it work like pre-programmed blocks ready to be joined into a program. After release, the software will be free for everyone who participated in the project, and later on after a full functional verification, it will be free for everyone."

Omegalfa assures us it's actually more than what CD-i Base ever was: "This is not CD-i Base, this is a complete authoring tool software. CD-i will control the evolution of CD-izi. As you know, CD-i Base was meant to be assets, not an authoring tool." A nice evolution of such an ambitious task, that would indeed make it even more easier. When it happens, it can be a little marvel on CD-i, on paper it's very interesting!

It's a bit worrying that all activities are fragmenting on so many places, but we're happy to see the activity! Thumbs up to cdifan for his continued support to CD-i! I hope the next step is to get renewed attention to the CD-i File Player that was hinted about 10 years ago :)

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The box art of Atlantis: The Last Resort on CD-i has no resemblance with the game itself

>> Saturday, June 22, 2019


The art that is found on the box art of Atlantis: The Last Resort actually is nowhere to be found back in the game. And anything that is in the game, does not come back on the boxart. It seems like the box art is created independent of the game. 
I was always wondering why the boxart of Atlantis: The Last Resort did not show any screenshots of the game. Almost every game wants to expose itself a little on the back cover by showing some ingame screens. Atlantis did not. The critics were not really positive about the game, so I must be crazy that I loved Atlantis (knowing the technical marvel it is) - I enjoyed every level of it and while I had some trouble getting a clear view in the bonus levels (the blue graphics were disorienting me) I made it until the end. After 20 levels. It's just today that I noticed on the back cover that dutch readers were actually promised 40 levels, while other languages only offered 20 levels :)


Do you remember you could open the disc tray of your CD-i player while playing, taking out the CD-i disc and inserting a audio CD to listen to your favorite music while playing!
The game was developed by Philips ADS, who also created Arcade Classics and Pac-Panic on CD-i. With these boxarts ofcourse Namco needed to approve it and with Atlantis they could go their own way. 


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Christmas Country CD-i: a game with a lot of secret passages, hidden areas, and 19 levels including warp zones



Shikotei recreated the levels of Christmas Country CD-i and found a lot of secret passages inside. Shikotei: "One of the few games that I feel was not completed. Rushed to market too soon. Biggest reason? No ingame music other than the main menu, world introduction, boss-fights, and credits. And the first three are almost identical!
Still, it's a game with a lot of secret passages, hidden areas, and 19 levels (four in each of the four worlds, and three bonus levels). I've made two versions of each map, one with control codes, one without. The control codes are useful to discover hidden objects and pathways."





[Thanks, Shikotei]

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Not all CD-i players supported the wireless IR remote; How did Philips solve this?

>> Friday, June 21, 2019


The 22ER9057 was an official Philips peripheral for the CD-i; it was the wireless IR box to connect a wireless remote to a CD-i player that did not support wireless remotes, like the CD-i 450 that did not have a IR sensor inside. Instead, the CD-i 450 was delivered with a wired controller pointer. 



The wireless IR receiver was also used in professional and commercial applications, where the CD-i player was hidden in a cupboard or behind a kiosk system. When the CD-i player was hidden, you could still connect the IR receiver and use the wireless CD-i remote on your CD-i player.



[Thanks, Klaus Gerber for the pictures]

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Did the Italian version of "Palm Springs Open" on CD-i make a mistake in the translation?


Here you see the Italian cover of CD-i golf game "The Palm Springs Open". Below the picture it sais "Il primo gioco con veri campi di calcio e veri giocatori" which translates to "the first game with real soccer fields and real players" Did Fathom or Philips use an auto translate function for this and they did not check it? Or can you translate it in different ways?

[Thanks, Marco Parisio Java]

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Mystic Midway: Rest in Pieces on CD-i was also released in Japan by Japan Interactive Media


It's difficult to get a complete list of the CD-i games that were released in Japan. If we only look at games, we know of three specific japanese game releases on CD-i: 'Mah-Jong', 'Golgo 13' and 'Cyber Soldier Sharaku'. I've learnt that Philips ArtSpace translated several reference titles into Japanese, like "Harvest of the Sun". But regular western CD-i games? Japan Interactive Media released Mystic Midway: Rest in Pieces officially in Japan. We have found a contact who worked at Philips ArtSpace who showed us that over 20 titles were released in Japan. The interesting part is: Publishing was not only done by JIM. You'll see that soon on Interactive Dreams :)

[Thanks, Gamest]

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Retrostuff.org published a patch to get past the "Cake Puzzle Bug" in The 7th Guest CD-i v1.04

>> Thursday, June 20, 2019


Retrostuff.org is a great site, owned by someone who is exploring the deep technical details about hardware (like repairing the CD-i 350) and software (like here, developing a patch). Thankfully for us, he is interested in CD-i, but he works on several other retro systems. One year ago, it took a look at The 7th Guest. We published before several articles about the "Cake Puzzle Bug": On newer CD-i players, the original v1.04 version of The 7th Guest crashed after loading the Cake Puzzle and it wouldn't let you go past that. Philips updated the game via a physical v2.03 version. But Retrostuff found out the exact reason why the first version crashed in the first place:

"It was widely believed that the bug only appears on the newer players and that the only solution was to buy V2 of the game. Well, that’s only partially true. The bug in the V1 game is triggered by the IMPEG 6.x digital video cartridges."


(picture courtesy of Retrostuff.org)

When Philips released the v203 version it was released in a VCD jewelcase, instead of a CD-i case. "On a closer look at the inner ring of the disc itself, you can see the version numbers (V104 and V203)". In this way you can check which version you have. In this article he goes into all the details about the cake puzzle bug and when it is triggered.

(picture courtesy of Retrostuff.org)

The nice thing is, this week Retrostuff.org has released a patch to update the v104 version so that it doesn't crash anymore. He did this in collaboration with cdifan. This is mainly interesting as on the internet, when you download iso files of CD-i games, only v104 is widely available. v203 is not (yet) widely available to download anywhere.

"One year ago, I was in contact with CD-i Fan. He figured out that the file cdi_t7g actually contains two CD-i program modules: cdi_t7g and cdi_data. cdi_data contains images, e.g. a compressed b/w image with a localized ‘dirty disc’ message. This means that the files are not interchangeable between the different language versions. Also, the order of the modules is reversed in V2 of the file."


The patches he developed are available for download here. You need the program "Delta patcher" to apply the patch on an ISO file. All details are described in this article.

"The German V1.04 with checksum 72D1B393 becomes V2.01 with checksum 42063086.
The EU (English) V1.13 with checksum 0BE4F5A6 becomes V2.03 with checksum A03265F7."


A member of the CD-i Appreciation Group on Facebook has a valuable tip if you only want to play the original discs: "If you want to play strictly original discs, but can't get past the bug with your V1xx release, then save the game right before the bug. Make an iso from you disc, apply the patch, burn it back to CD-R, load the game and get past the bug. Save the game again. After that you can continue with your original disc."

[Thanks, Retrostuff.org, CD-i Appreciation Group on Facebook]




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CD-i Classic Advertisement: Philips advertises The 7th Guest without printing the name The 7th Guest

The best advertisements are those where you don't have to actually call the name itself, sometimes it speaks for itself :)

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Shikotei found hidden secrets in Lucky Luke CD-i and even an undiscovered easter-egg inside

>> Wednesday, June 19, 2019



CD-i member Shikotei found some very nice secrets in Lucky Luke CD-i while he was recreating the level lay-outs.

Shikotei: "This game... was a (bleep) to figure out. At least map-wise a (bleep). The game itself is pretty fun to play! One of the ones I'd recommend to give a try.

What many people (at least the walkthroughs on YouTube I found) do not know, or never found out, is that this game HAS SECRETS!
If you duck/lay down at certain points in each level, there's a warp to a secret part of the level. The full layouts have shown there are TWO in EACH level. Only exceptions are the horseback and minecart levels (you can't duck here anyway).

As for why I spent the better part of a month figuring out where and how the maps are stored... I'll explain:
I first tried this in May 2018 and got .. little. I found the map data and the map tiles (pieces of tiles), but not how the pieces were lined up to make a tile.
I did find this little easter egg while poking around."




[Thanks, Shikotei]

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Games 0-F

3rd Degree - PF Magic
7th Guest, The - Philips Freeland Studios
Accelerator - SPC/Vision
Adventure of the Space Ship Beagle, The - Denshi Media Services
Affaire Morlov, L' - Titus
Alfapet - Adatek
Alice in Wonderland - Spinnaker
Alien Gate - SPC Vision
Alien Odyssee - Argonaut
Aliens Interactive CD-i - Dark Vision Interactive
Ange et le Demon, L' - Smart Move
Apprentice, The - SPC Vision
Apprentice 2, The - Marvin's Revenge - SPC Vision
Arcade Classics - Philips ADS / Namco
Asterix - Caesar’s Challenge - Infogrames
Atlantis - The Last Resort - PRL Redhill (Philips ADS)
Axis and Allies - CapDisc
Backgammon - CapDisc
Battle Chess - Accent Media (for Interplay)
Battleship - CapDisc
Big Bang Show - Infogrames
BMP Puzzle - Circle (for ZYX)
Brain Dead 13 - Readysoft
Burn:Cycle - Trip Media
Caesar's World of Boxing - Philips POV
Caesar's World of Gambling - CD-I Systems
Cartoon Academy - Bits Corporation
CD-i mit der Maus - SPC Vision
CD Shoot - Eaglevision Interactive Productions
Change Angels Kick-off - HMO
Chaos Control - Infogrames
Christmas Country - Creative Media
Christmas Country - The Lost Levels - Creative Media
Christmas Crisis - DIMA
Clue - 3T Productions
Clue 2 - The mysteries continue - 3T Productions
Connect Four - CapDisc
Creature Shock - Argonaut (for Virgin)
Crime Patrol - CapDisc
Crow, The - Philips POV
Cyber Soldier Sharaku - Japan Interactive media
Dame was Loaded, The - Beam Software
Dark Castle - Philips POV
Dead End - Cryo
Defender of the Crown - Philips POV
Deja Vu - Icom Simulations
Deja Vu 2: Lost in Las Vegas - Icom Simulations
Demolition Man - Virgin Interactive Entertainment
Demon Driver - Haiku Studios
Discworld - Teeny Weeny Games
Dimo's Quest - SPC Vision
Domino - Wigant Interactive Media
Down in the Dumps - Haiku Studios
Dragon's Lair - Superclub / INTL CDI
Dragon's Lair 2- Time Warp - Superclub / INTL CDI
Drug wars - Crime Patrol II - CapDisc
Dungeons & Dragons - PF Magic
Earth Command - Visionary Media
Effacer - CapDisc
Escape from Cybercity - Fathom Pictures
Evidence - Microids
Falco & Donjon & The Sword of Inoxybur - BMi / Zephyr Studio
Family Games I - DIMA
Family Games II - Junk Food Jive - DIMA
Felix the Cat - Philips Sidewalk Studio
Flashback - Delphine/Tiertex (for US Gold)
Flinstones Wacky Inventions - Philips Funhouse
Fort Boyard: The Challenge - Microids
Frog Feast - Rastersoft

CD-i Games Index G-M

Go - CapDisc
Golden Oldies - SPC Vision
Golden Oldies II - SPC Vision
Golgo 13 - Japan Interactive Media
Great day at the races, A - CD-I Racing, Dove Films, Total Vision
Guignols de l'Info, Les - Canal+ Multimedia / INTL CDI
Heart of Darkness - Amazing Studio (for Virgin)
Hitchhiker's Guide to the Galaxy, The - Philips Kaleidoscope
Holland Casino CD-i - HMO
Hotel Mario - Philips Fantasy Factory
Inca - Coktel Vision
Inca 2 - Coktel Vision
International Tennis Open - Infogrames
Jack Sprite vs. The Crimson Ghost - PF Magic
Jeopardy - Accent Media
Jigsaw - Novalogic
Joe Guard - DIMA
John Dark: Psychic Eye - CapDisc
Joker's Wild!, The - Accent Media
Joker's Wild Jr., The - Accent Media
Kether - Infogrames
Kingdom - The far reaches - CapDisc
Kingdom 2 - Shadoan - CapDisc
Labyrinth of Crete - Philips Funhouse
Laser Lords - Spinnaker
Last Bounty Hunter, The - CapDisc
Legend of the Fort - Microids
Lemmings - DMA Design / Psygnosis
Lettergreep - Wigant Interactive Media
Lingo - SPC Vision
Link - The faces of evil - Animation Magic
Lion King, The - Virgin Interactive Entertainment
Litil Divil - Gremlin Graphics
Litil Divil 2: Limbo Years - Gremlin Graphics
Lords of the rising sun - Philips POV
Lost Eden - Cryo (for Virgin)
Lost Ride, The - Formula (Lost Boys)
Lucky Luke - The video game - SPC Vision
Mad Dog McCree - CapDisc
Mad Dog McCree II: The lost gold - CapDisc
Magic Eraser - Circle (for ZYX)
Mah-Jong - Japan Interactive Media
Making the Grade - 3T Productions
Man Before Man - Cryo
Marco Polo - Infogrames
Mario Takes America - CIGAM
Master Labyrinth - AVM AG/HQ
Mega Maze - CapDisc
Memory Works, The - Compact Disc Incorporated
Merlin's Apprentice - Philips Funhouse
Microcosm - Philips Freeland Studios
Micro Machines - Codemasters
Monty Python's Invasion from the Planet Skyron - Daedalus CD-i Productions
Mutant Rampage - Body Slam - Animation Magic
Myst - Sunsoft (for Cyan)
Mystic Midway - Rest in pieces - Philips POV
Mystic Midway 2 - Phantom Express - Philips POV

Compact Disc Interactive

Compact Disc Interactive

Games N-Z

Name that tune - Philips Fantasy Factory
New Day - Bits Corporation
NFL Hall of Fame Football - Philips POV
Othello - HMO
Pac Panic - Philips ADS / Namco
Palm Springs Open - ABC Sports / Fathom Pictures
Pool - SPC Vision
Pinball - CapDisc
Plunderball - ISG Productions
Power Hitter - ABC Sports / Fathom Pictures
Power Match - Two's Company
Pursue - BEPL
Pyramid Adventures - Compact Disc Incorporated
RAMRaid - PRL Redhill
Return To Cybercity - Fathom Pictures
Riddle of the Maze, The - Fathom Pictures
Riqa - Bits Corporation
Rise of the Robots - Mirage Technologies
Sargon Chess - Spinnaker
Scotland Yard Interactive - AVM AG/HQ
Secret Mission - Microids
Secret Name of Ra, The
Shaolin's Road - Infogrames
Skate Dude - Viridis
Smurfen, De - De Telesmurf - Infogrames
Solar Crusade - Infogrames
Solitaire - BEPL
Space Ace - Superclub / INTL CDI
Space Ranger - Studio Interactive
Special Operations Squadron - SPC Vision
Sport Freaks - SPC Vision
Star Trek - Philips POV
Star Wars: Rebel Assault - LucasArts
Steel Machine - SPC Vision
Striker Pro - Rage
Strip Poker Live - Greenpig Production
Strip Poker Pro - Interactive Pictures
Super Fighter - The Super Fighter Team / C&E
Super Mario's Wacky Worlds - NovaLogic
Surf City - Philips Sidewalk Studios
Tangram - Eaglevision Interactive Productions
Taco's Toyroom Troopers - Creative Media
Tankdoodle - Creative Media
Tetris - Philips POV
Tetsuo Gaiden - Creative Media
Text Tiles
Thieves' World - Electronic Arts
Tic-tac-toe - BEPL
Tox Runner - ISG Productions
Treasures of Oz - Philips Kaleidoscope
Ultra CD-i Soccer - Krisalis
Uncover featuring Tatjana - SPC Vision
Uninvited - Icom Simulations
Video Speedway - ISG Productions
Vinnie the Pinguin - Pandemonium Labs
Voyeur - Philips POV
Voyeur 2 - Philips POV
Whack-a-Bubble - Creative Media
What's it worth - Marshall Cavendish Multimedia / Spice
Who shot Johnny Rock? - CapDisc
Wordplay - BEPL
World Cup Golf - US Gold
Zaak Sam, De - Toneelschool NL
Zelda - The wand of Gamelon - Animation Magic
Zelda's Adventure - Viridis
Zenith - Radarsoft
Zombie Dinos From The Planet Zeltoid - Philips POV

  © Interactive Dreams Version 5 by The Black Moon Project 2013

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