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Explore Tolemac (The overworld in Zelda's Adventure CD-i) including dungeons and (unused) sprites in your browser

>> Monday, June 24, 2019


CD-i member Shikotei is very clever in extracting code, raw data and getting unknown CD-i formatting out of a lot of CD-i games, to find hidden graphics, full level layout and other secrets. No one has ever done it like he did, in this way he recreated The Apprentice on PC, but also showed us full level layouts of, for example recently, Lucky Luke and Christmas Country.  He had also a giant overworld online of Tolemac, the main world in Zelda's Adventure CD-i (Camelot spelled backwards). Now he added the dungeons as well and added the sprites. Moreover he redesigned the way how we can experience Tolemac. In his new framework you can click through the scenes, just like in the real game. He is this close of remaking Zelda's Adventure on PC as well, but that's not the purpose right now :)



Shikotei: "The sprite datablobs headers have been fully parsed and enabled me to precisely extract the sprites. These are neatly grouped by header-depth.As a result, with a little HTML and JavaScript, I now can show you which sprites can be found on which screen.

Including unused sprites. 
For example, has anyone ever seen the surfer on the west coast near the volcano? Or ever acquired a trumpet from the talking mushroom north of the cave that has the Harp?
Or a trident on the southeast border between the swamp and the beach? Or the fishing net near there?

Numbers? Overworld has 305 screens and 3973 sprites. Underworld has 184 screens and 2211 sprites."


[Thanks, Shikotei]

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CD-i Classic Advertisement: The Crayon Factory

>> Sunday, June 23, 2019


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The end of CD-i started with this article in 'Management Team'-magazine in January 1995


CD-i was supposed to be a dutch example of innovation. But unfortunately Philips took two unfortunate steps to keep CD-i more positive in the news. At several presentations Philips did not allow presenters who were negative about CD-i. The presse even reports that Philips did not give real numbers of selling consoles. Philips regularly updated the press with sales numbers, but reported the number that left the factory, not the amount that was sold in the store.

The Dutch Research Center "Research voor Beleid" investigated the popularity of CD-i in 1992 together with agency "Electronic Media Reporting" by asking several developers if they thought CD-i was going to be successful. A majority did not think CD-i was going to be succesful. They published it in this magazine with the title "Wie zit er te wachten op cd Interactive?" 



In 1994 Philips organized the dutch "Het Nationaal CD-i-Festival en Congres" in Rotterdam, The Netherlands. Philips invited well-known dutch guests like Hans Breukhoven (head of dutch Free Record Store) and Willem van Kooten (Record company Red Bullet). Van Kooten remained critical about CD-i but they saw potential in the business side of CD-i.

In 1995 CD-i should have its breakthrough with a new impuls by the Interactive Encyclopedia (Philips reported that thanks to the encyclopedia 40.000 extra CD-i players were sold in The Netherlands, with a total amount of 160.000 CD-i players. Worldwide over 1 million CD-i players were sold, according to Philips.

The end of CD-i was market in January 1995, when the magazine "Management Team" published an article with the title: "Philips invents for who?; CD-i: ook het derde paradepaardje struikelt van de hand van Ton Smit en Erica Verdegaal." The author concluded that the market share of CD-ROM was eleven times higher compared to CD-i. On top of that CD-i was only dominated by one manufacturer: Philips. 

In 1996 Philips presented their new "global strategy for multimedia". CD-i was still a part of it. But CEO Boonstra did not accept the strategy view. Philips changed its view from content related activities to hardware. In the end of 1996 Boonstra officialy announced that CD-i was a failure and Philips would step out of the (games) market. In the eyes of Boonstra Philips should never have chosen the role of a content producer/publisher.

[Thanks, https://toendigitalemedianognieuwwaren.blogspot.com]

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The "CD-i Base" project by cdifan is still alive and plans to become a full CD-i authoring tool under the new name 'CD-iZi'



Almost 10 years ago, cdifan was starting "CD-i Base". It was on a small side menu in the cdiemu.org homepage. The CD-i Base library was "going to be a collection of library functions that can be used as a base for building a CD-i application.It would ultimately contain functions to access all the commonly-used functions of the CD-i platform and would do so in a way fully conformant with the Green Book. The CD-i Base library would be programmed by CD-i Fan, drawing on his extensive experience in programming the CD-i system.

The CD-i Base library was going to be released under the LGPL and sources would be available from the very beginning." 

Nice, promising, lovely, and with Frog Feast on CD-i a perfect continuation for eventual homebrew on CD-i. Thanks to Frog Feast we have also seen Super Quartet on CD-i at the beginning of 2019.
Unfortunately we've never seen anything of CD-i Base, probably a very ambitious task, moreover as cdifan is also busy with the CD-i Emulator 0.53. The signs are here that something is happening though.

About CD-i Base, thanks to the people behind 'The World of CD-i' it is made sure that CD-i Base is still alive and actually reframed a bit going srong with a new name: CD-iZi.



"The objective is to make using it as simple as possible for any interested developer, even without programming experience. With a philosophy somewhat like CD-i Fan’s never released “CD-i Base” project, we want to make it work like pre-programmed blocks ready to be joined into a program. After release, the software will be free for everyone who participated in the project, and later on after a full functional verification, it will be free for everyone."

Omegalfa assures us it's actually more than what CD-i Base ever was: "This is not CD-i Base, this is a complete authoring tool software. CD-i will control the evolution of CD-izi. As you know, CD-i Base was meant to be assets, not an authoring tool." A nice evolution of such an ambitious task, that would indeed make it even more easier. When it happens, it can be a little marvel on CD-i, on paper it's very interesting!

It's a bit worrying that all activities are fragmenting on so many places, but we're happy to see the activity! Thumbs up to cdifan for his continued support to CD-i! I hope the next step is to get renewed attention to the CD-i File Player that was hinted about 10 years ago :)

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The box art of Atlantis: The Last Resort on CD-i has no resemblance with the game itself

>> Saturday, June 22, 2019


The art that is found on the box art of Atlantis: The Last Resort actually is nowhere to be found back in the game. And anything that is in the game, does not come back on the boxart. It seems like the box art is created independent of the game. 
I was always wondering why the boxart of Atlantis: The Last Resort did not show any screenshots of the game. Almost every game wants to expose itself a little on the back cover by showing some ingame screens. Atlantis did not. The critics were not really positive about the game, so I must be crazy that I loved Atlantis (knowing the technical marvel it is) - I enjoyed every level of it and while I had some trouble getting a clear view in the bonus levels (the blue graphics were disorienting me) I made it until the end. After 20 levels. It's just today that I noticed on the back cover that dutch readers were actually promised 40 levels, while other languages only offered 20 levels :)


Do you remember you could open the disc tray of your CD-i player while playing, taking out the CD-i disc and inserting a audio CD to listen to your favorite music while playing!
The game was developed by Philips ADS, who also created Arcade Classics and Pac-Panic on CD-i. With these boxarts ofcourse Namco needed to approve it and with Atlantis they could go their own way. 


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Christmas Country CD-i: a game with a lot of secret passages, hidden areas, and 19 levels including warp zones



Shikotei recreated the levels of Christmas Country CD-i and found a lot of secret passages inside. Shikotei: "One of the few games that I feel was not completed. Rushed to market too soon. Biggest reason? No ingame music other than the main menu, world introduction, boss-fights, and credits. And the first three are almost identical!
Still, it's a game with a lot of secret passages, hidden areas, and 19 levels (four in each of the four worlds, and three bonus levels). I've made two versions of each map, one with control codes, one without. The control codes are useful to discover hidden objects and pathways."





[Thanks, Shikotei]

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Not all CD-i players supported the wireless IR remote; How did Philips solve this?

>> Friday, June 21, 2019


The 22ER9057 was an official Philips peripheral for the CD-i; it was the wireless IR box to connect a wireless remote to a CD-i player that did not support wireless remotes, like the CD-i 450 that did not have a IR sensor inside. Instead, the CD-i 450 was delivered with a wired controller pointer. 



The wireless IR receiver was also used in professional and commercial applications, where the CD-i player was hidden in a cupboard or behind a kiosk system. When the CD-i player was hidden, you could still connect the IR receiver and use the wireless CD-i remote on your CD-i player.



[Thanks, Klaus Gerber for the pictures]

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Did the Italian version of "Palm Springs Open" on CD-i make a mistake in the translation?


Here you see the Italian cover of CD-i golf game "The Palm Springs Open". Below the picture it sais "Il primo gioco con veri campi di calcio e veri giocatori" which translates to "the first game with real soccer fields and real players" Did Fathom or Philips use an auto translate function for this and they did not check it? Or can you translate it in different ways?

[Thanks, Marco Parisio Java]

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Mystic Midway: Rest in Pieces on CD-i was also released in Japan by Japan Interactive Media


It's difficult to get a complete list of the CD-i games that were released in Japan. If we only look at games, we know of three specific japanese game releases on CD-i: 'Mah-Jong', 'Golgo 13' and 'Cyber Soldier Sharaku'. I've learnt that Philips ArtSpace translated several reference titles into Japanese, like "Harvest of the Sun". But regular western CD-i games? Japan Interactive Media released Mystic Midway: Rest in Pieces officially in Japan. We have found a contact who worked at Philips ArtSpace who showed us that over 20 titles were released in Japan. The interesting part is: Publishing was not only done by JIM. You'll see that soon on Interactive Dreams :)

[Thanks, Gamest]

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Retrostuff.org published a patch to get past the "Cake Puzzle Bug" in The 7th Guest CD-i v1.04

>> Thursday, June 20, 2019


Retrostuff.org is a great site, owned by someone who is exploring the deep technical details about hardware (like repairing the CD-i 350) and software (like here, developing a patch). Thankfully for us, he is interested in CD-i, but he works on several other retro systems. One year ago, it took a look at The 7th Guest. We published before several articles about the "Cake Puzzle Bug": On newer CD-i players, the original v1.04 version of The 7th Guest crashed after loading the Cake Puzzle and it wouldn't let you go past that. Philips updated the game via a physical v2.03 version. But Retrostuff found out the exact reason why the first version crashed in the first place:

"It was widely believed that the bug only appears on the newer players and that the only solution was to buy V2 of the game. Well, that’s only partially true. The bug in the V1 game is triggered by the IMPEG 6.x digital video cartridges."


(picture courtesy of Retrostuff.org)

When Philips released the v203 version it was released in a VCD jewelcase, instead of a CD-i case. "On a closer look at the inner ring of the disc itself, you can see the version numbers (V104 and V203)". In this way you can check which version you have. In this article he goes into all the details about the cake puzzle bug and when it is triggered.

(picture courtesy of Retrostuff.org)

The nice thing is, this week Retrostuff.org has released a patch to update the v104 version so that it doesn't crash anymore. He did this in collaboration with cdifan. This is mainly interesting as on the internet, when you download iso files of CD-i games, only v104 is widely available. v203 is not (yet) widely available to download anywhere.

"One year ago, I was in contact with CD-i Fan. He figured out that the file cdi_t7g actually contains two CD-i program modules: cdi_t7g and cdi_data. cdi_data contains images, e.g. a compressed b/w image with a localized ‘dirty disc’ message. This means that the files are not interchangeable between the different language versions. Also, the order of the modules is reversed in V2 of the file."


The patches he developed are available for download here. You need the program "Delta patcher" to apply the patch on an ISO file. All details are described in this article.

"The German V1.04 with checksum 72D1B393 becomes V2.01 with checksum 42063086.
The EU (English) V1.13 with checksum 0BE4F5A6 becomes V2.03 with checksum A03265F7."


A member of the CD-i Appreciation Group on Facebook has a valuable tip if you only want to play the original discs: "If you want to play strictly original discs, but can't get past the bug with your V1xx release, then save the game right before the bug. Make an iso from you disc, apply the patch, burn it back to CD-R, load the game and get past the bug. Save the game again. After that you can continue with your original disc."

[Thanks, Retrostuff.org, CD-i Appreciation Group on Facebook]




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CD-i Classic Advertisement: Philips advertises The 7th Guest without printing the name The 7th Guest

The best advertisements are those where you don't have to actually call the name itself, sometimes it speaks for itself :)

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Shikotei found hidden secrets in Lucky Luke CD-i and even an undiscovered easter-egg inside

>> Wednesday, June 19, 2019



CD-i member Shikotei found some very nice secrets in Lucky Luke CD-i while he was recreating the level lay-outs.

Shikotei: "This game... was a (bleep) to figure out. At least map-wise a (bleep). The game itself is pretty fun to play! One of the ones I'd recommend to give a try.

What many people (at least the walkthroughs on YouTube I found) do not know, or never found out, is that this game HAS SECRETS!
If you duck/lay down at certain points in each level, there's a warp to a secret part of the level. The full layouts have shown there are TWO in EACH level. Only exceptions are the horseback and minecart levels (you can't duck here anyway).

As for why I spent the better part of a month figuring out where and how the maps are stored... I'll explain:
I first tried this in May 2018 and got .. little. I found the map data and the map tiles (pieces of tiles), but not how the pieces were lined up to make a tile.
I did find this little easter egg while poking around."




[Thanks, Shikotei]

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Philips Media sponsored Woodstock 1994 and brought 90 CD-i systems to the music festival

>> Tuesday, June 18, 2019


Philips Media was sponsor of the Woodstock 1994 festival and it organized a Multimedia Village in the "Surreal Field" at Woodstock. They showed games like Burn:Cycle and Mutant Rampage and some music experiences of course. They signed Todd Rundgren, who was contracted and produced TRI No World Order on CD-i. He gave a live performance at the Multimedia Village in 1994.

The press talks about this event:

"Philips Media is constructing a 200,000 square foot Multimedia Village at the site of Woodstock '94 -- to showcase its CD-interactive (CD-i) technology, and to celebrate th role that music plays in the multimedia age.
"What better time and place to highlight the convergence of music and technology than Woodstock '94?" asks Philips Media CEO Scott Marden. (...LOST DATA...) neration that grew up on MTV; they grew up on computers and videogames. They understand better than anyone the impact music has on the overall experience of interactive entertainment -- just as it has on movies. Music is a key part of Philips Media's software development strategy. That's why we're here."
The Philips Multimedia Village will feature a variety of interactive experiences, including a multiple-screen, multimedia show that highlights Philips Media's hot new software titles; a 90-station CD-i play tent where visitors can experience those titles hands-on, guided by cyberpunk arcade "gamers"; and the "Todd Pod," where multimedia musician Todd Rundgren will perform five live shows daily.





Philips Media's CD-i home entertainment system and software will be the focal point of the exhibit, "With CD-i, we have defined a technological standard that is influencing the industry and represents the next generation in the delivery of home entertainment products," says Emiel N. Petrone, Senior Vice President of Philips Interactive Media. CD-i uses optical disc-based technology to transform the television set from a passive medium to a state-of-the-art multimedia machine. It's extremely versatile -- playing everything from interactive multimedia programs to Video CD feature length films and music videos to audio CD's and Photo CD's. Its advantages include superior CD-quality sound and full-motion, full-screen digital video.
Philips Media has more than 200 CD-i titles on the market ranging from music to kids' edutainment to games to feature-length films to music videos, and more are on the way. The company recently announced a rash of new cutting-edge titles, some of which will be featured at the Multimedia Village.





New titles to be demonstrated at Woodstock include: "Burn Cycle," a cyberpunk adventure game with an attitude -- and wild techno-rave music -- that challenges you to remove a virus implanted in your character's head; "Mutant Rampage," an arcade-style game of no-holds-barred combat between mutants and hybrids, which lets the player choose the music that goes along with gameplay; "The 7th Guest", an interactive mystery game with 3-D graphics, live action video and an original soundtrack; and "Pete Townshend: Live," a two-and-a-half hour performance by the legendary guitarist/composer filmed live, which includes Who classics and never-before-performed solo material.

Philips Media's Multimedia Village will have the largest presence at "The Surreal Field, " Woodstock 94's six-acre, interactive exhibition site. Other exhibits include Apple Computer, which will put out the world's first digital newspaper called "Woodstock '94 Nation News"; Jimi Hendrix "On the Road Again, " an interactive show celebrating the life and music of Hendrix; Peter Gabriel's MINDBLENDER(TM), a ten-passenger capsule style motion simulator -- the first music video you can ride; and "Beyond 3-D," the first 3-D action sports movie.

Philips Media was formed 16 months ago by Dutch electronics giant Philips Electronics NV to oversee and expand its multimedia business. Philips Media is a leading software publisher and distributor as well as a developer of new interactive and multimedia technologies."



[Thanks, CD-i Guy / @Philips_CDi]
18 hou



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Paul Clarke shares picture of 1994 from his desk at Philips Research Redhill while working on CD-i

>> Monday, June 17, 2019


Paul Clarke: "[This is] 1994 at Philips Research Labs Redhill, me working on the CD-i debugger "NIRD (Non-Intrusive Realtime Debugger) which we then used on games like 7th Guest, and it helped me write Atlantis and RamRaid. Note CD-i white 605 dev system in background, NIRD board under analysis, and black NIRD metal cartridge to fit in DV [Digital Video Cartridge] slot on desk"

[Thanks, Paul Clarke]

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Philips integrated their CD-i technology in the FW380I stereo-set: Crazy or brilliant?


Philips integrated their CD-i technology in different other consumer electronics models, like a television and in a stereo radio. In this setup, your cassettes and FM radio are combined with a CD player that can also handle CD-i and VCD's, thanks to the integrated Digital Video Cartridge. The nice thing is, that in this case the CD's are controlled with the buttons on the system itself, The source button is extended with a CD-i function, the output is positioned at the back of the system. 
The CD-i audio output had different channels than the other audio output. It's pretty unique what Philips did here: I've never seen a console technique built into a stereo set. But Philips invented for you, at that time!








 When you look inside, you see the DVC nicely integrated vertically, it's actually a tight package inside.


I like the fact that they also integrated a seperate microphone 3,5mm jack on the front to be able to enjoy karaoke cdi's. That was definately one of the unique selling points of this stereo set!


[Thanks, Small Mart, Muh Mullet, Lee Storey]

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Games 0-F

3rd Degree - PF Magic
7th Guest, The - Philips Freeland Studios
Accelerator - SPC/Vision
Adventure of the Space Ship Beagle, The - Denshi Media Services
Affaire Morlov, L' - Titus
Alfapet - Adatek
Alice in Wonderland - Spinnaker
Alien Gate - SPC Vision
Alien Odyssee - Argonaut
Aliens Interactive CD-i - Dark Vision Interactive
Ange et le Demon, L' - Smart Move
Apprentice, The - SPC Vision
Apprentice 2, The - Marvin's Revenge - SPC Vision
Arcade Classics - Philips ADS / Namco
Asterix - Caesar’s Challenge - Infogrames
Atlantis - The Last Resort - PRL Redhill (Philips ADS)
Axis and Allies - CapDisc
Backgammon - CapDisc
Battle Chess - Accent Media (for Interplay)
Battleship - CapDisc
Big Bang Show - Infogrames
BMP Puzzle - Circle (for ZYX)
Brain Dead 13 - Readysoft
Burn:Cycle - Trip Media
Caesar's World of Boxing - Philips POV
Caesar's World of Gambling - CD-I Systems
Cartoon Academy - Bits Corporation
CD-i mit der Maus - SPC Vision
CD Shoot - Eaglevision Interactive Productions
Change Angels Kick-off - HMO
Chaos Control - Infogrames
Christmas Country - Creative Media
Christmas Country - The Lost Levels - Creative Media
Christmas Crisis - DIMA
Clue - 3T Productions
Clue 2 - The mysteries continue - 3T Productions
Connect Four - CapDisc
Creature Shock - Argonaut (for Virgin)
Crime Patrol - CapDisc
Crow, The - Philips POV
Cyber Soldier Sharaku - Japan Interactive media
Dame was Loaded, The - Beam Software
Dark Castle - Philips POV
Dead End - Cryo
Defender of the Crown - Philips POV
Deja Vu - Icom Simulations
Deja Vu 2: Lost in Las Vegas - Icom Simulations
Demolition Man - Virgin Interactive Entertainment
Demon Driver - Haiku Studios
Discworld - Teeny Weeny Games
Dimo's Quest - SPC Vision
Domino - Wigant Interactive Media
Down in the Dumps - Haiku Studios
Dragon's Lair - Superclub / INTL CDI
Dragon's Lair 2- Time Warp - Superclub / INTL CDI
Drug wars - Crime Patrol II - CapDisc
Dungeons & Dragons - PF Magic
Earth Command - Visionary Media
Effacer - CapDisc
Escape from Cybercity - Fathom Pictures
Evidence - Microids
Falco & Donjon & The Sword of Inoxybur - BMi / Zephyr Studio
Family Games I - DIMA
Family Games II - Junk Food Jive - DIMA
Felix the Cat - Philips Sidewalk Studio
Flashback - Delphine/Tiertex (for US Gold)
Flinstones Wacky Inventions - Philips Funhouse
Fort Boyard: The Challenge - Microids
Frog Feast - Rastersoft

CD-i Games Index G-M

Go - CapDisc
Golden Oldies - SPC Vision
Golden Oldies II - SPC Vision
Golgo 13 - Japan Interactive Media
Great day at the races, A - CD-I Racing, Dove Films, Total Vision
Guignols de l'Info, Les - Canal+ Multimedia / INTL CDI
Heart of Darkness - Amazing Studio (for Virgin)
Hitchhiker's Guide to the Galaxy, The - Philips Kaleidoscope
Holland Casino CD-i - HMO
Hotel Mario - Philips Fantasy Factory
Inca - Coktel Vision
Inca 2 - Coktel Vision
International Tennis Open - Infogrames
Jack Sprite vs. The Crimson Ghost - PF Magic
Jeopardy - Accent Media
Jigsaw - Novalogic
Joe Guard - DIMA
John Dark: Psychic Eye - CapDisc
Joker's Wild!, The - Accent Media
Joker's Wild Jr., The - Accent Media
Kether - Infogrames
Kingdom - The far reaches - CapDisc
Kingdom 2 - Shadoan - CapDisc
Labyrinth of Crete - Philips Funhouse
Laser Lords - Spinnaker
Last Bounty Hunter, The - CapDisc
Legend of the Fort - Microids
Lemmings - DMA Design / Psygnosis
Lettergreep - Wigant Interactive Media
Lingo - SPC Vision
Link - The faces of evil - Animation Magic
Lion King, The - Virgin Interactive Entertainment
Litil Divil - Gremlin Graphics
Litil Divil 2: Limbo Years - Gremlin Graphics
Lords of the rising sun - Philips POV
Lost Eden - Cryo (for Virgin)
Lost Ride, The - Formula (Lost Boys)
Lucky Luke - The video game - SPC Vision
Mad Dog McCree - CapDisc
Mad Dog McCree II: The lost gold - CapDisc
Magic Eraser - Circle (for ZYX)
Mah-Jong - Japan Interactive Media
Making the Grade - 3T Productions
Man Before Man - Cryo
Marco Polo - Infogrames
Mario Takes America - CIGAM
Master Labyrinth - AVM AG/HQ
Mega Maze - CapDisc
Memory Works, The - Compact Disc Incorporated
Merlin's Apprentice - Philips Funhouse
Microcosm - Philips Freeland Studios
Micro Machines - Codemasters
Monty Python's Invasion from the Planet Skyron - Daedalus CD-i Productions
Mutant Rampage - Body Slam - Animation Magic
Myst - Sunsoft (for Cyan)
Mystic Midway - Rest in pieces - Philips POV
Mystic Midway 2 - Phantom Express - Philips POV

Compact Disc Interactive

Compact Disc Interactive

Games N-Z

Name that tune - Philips Fantasy Factory
New Day - Bits Corporation
NFL Hall of Fame Football - Philips POV
Othello - HMO
Pac Panic - Philips ADS / Namco
Palm Springs Open - ABC Sports / Fathom Pictures
Pool - SPC Vision
Pinball - CapDisc
Plunderball - ISG Productions
Power Hitter - ABC Sports / Fathom Pictures
Power Match - Two's Company
Pursue - BEPL
Pyramid Adventures - Compact Disc Incorporated
RAMRaid - PRL Redhill
Return To Cybercity - Fathom Pictures
Riddle of the Maze, The - Fathom Pictures
Riqa - Bits Corporation
Rise of the Robots - Mirage Technologies
Sargon Chess - Spinnaker
Scotland Yard Interactive - AVM AG/HQ
Secret Mission - Microids
Secret Name of Ra, The
Shaolin's Road - Infogrames
Skate Dude - Viridis
Smurfen, De - De Telesmurf - Infogrames
Solar Crusade - Infogrames
Solitaire - BEPL
Space Ace - Superclub / INTL CDI
Space Ranger - Studio Interactive
Special Operations Squadron - SPC Vision
Sport Freaks - SPC Vision
Star Trek - Philips POV
Star Wars: Rebel Assault - LucasArts
Steel Machine - SPC Vision
Striker Pro - Rage
Strip Poker Live - Greenpig Production
Strip Poker Pro - Interactive Pictures
Super Fighter - The Super Fighter Team / C&E
Super Mario's Wacky Worlds - NovaLogic
Surf City - Philips Sidewalk Studios
Tangram - Eaglevision Interactive Productions
Taco's Toyroom Troopers - Creative Media
Tankdoodle - Creative Media
Tetris - Philips POV
Tetsuo Gaiden - Creative Media
Text Tiles
Thieves' World - Electronic Arts
Tic-tac-toe - BEPL
Tox Runner - ISG Productions
Treasures of Oz - Philips Kaleidoscope
Ultra CD-i Soccer - Krisalis
Uncover featuring Tatjana - SPC Vision
Uninvited - Icom Simulations
Video Speedway - ISG Productions
Vinnie the Pinguin - Pandemonium Labs
Voyeur - Philips POV
Voyeur 2 - Philips POV
Whack-a-Bubble - Creative Media
What's it worth - Marshall Cavendish Multimedia / Spice
Who shot Johnny Rock? - CapDisc
Wordplay - BEPL
World Cup Golf - US Gold
Zaak Sam, De - Toneelschool NL
Zelda - The wand of Gamelon - Animation Magic
Zelda's Adventure - Viridis
Zenith - Radarsoft
Zombie Dinos From The Planet Zeltoid - Philips POV

  © Interactive Dreams Version 5 by The Black Moon Project 2013

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