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"Aliens Interactive" was a working CD-i prototype game by Dark Vision in 1993

>> Thursday, April 25, 2019


Aliens Interactive, also known as Aliens Interactive CDI, was a working prototype for an unreleased interactive comic book game produced by Dark Vision Interactive and Dark Horse Comics for the Philips CD-i from 1991 to 1993. Artists Dave Dorman and Mike Richardson also worked on the game.

  


 The game would have likely been similar to the Japanese game Golgo 13. Art from the game seems to indicate that it took inspiration from Aliens, featuring the Colonial Marines and Warrior Aliens, as well as Alien, featuring similar environments. A poster for the game indicates that there were plans to start something of a series following the game with other titles, including Predator.




Interactive Dreams discovered the game in a resume of someone who worked on the project, and, on August 1, 2007, an article titled "Aliens Interactive - an unreleased comicbook on CD-i" was posted here.


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The Sega Justifier Gun was the precursor of the Philips CD-i PeaceKeeper Revolver

>> Wednesday, April 24, 2019




The Peacekeeper Revolver (Philips actually trademarked that name) is one of the only guns of its generation that still works on modern flat tv's. Philips did not invent the gun by itself, but borrowed the design from Sega, who developed the Justifier around the same time. This time, to move the cursor realtime on the screen while you move the gun, Philips licensed the technique of AirMouse. That's mainly because Philips wanted to use full motion video at the same time as the gun, to get games like Mad Dog McCree running on the system. The regular gun techique like the Zapper did not work on CD-i because of technical limitations.


Here you see a Sega Justifier gun modified and run through a converter box to work on a 3DO. This is a precursor of the released Peacekeeper.


The 3DO had the same type of gun. While the technique behind the Peacekeeper Gun
comes from Air Mouse, the same 3DO gun works via a different technique, like the Zapper.



[Thanks, Assembler Games]

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Pac-Panic might never have made it to CD-i, why is that?

>> Tuesday, April 23, 2019




Well for all of us I think Pac-Panic represented a major chance and a perfectly timed one for [Philips] all to prove our skills. Pac-Panic might never have made it to CDi. The machine used a 68020 chipset, which was a 68000 series (like on the amiga) but with all the stuff you really needed to make Amiga quality games in assembly took out.

As Pete Dabbs would testify, basically all the tricks you could do to save processing time like shifting data to act as a quick multiply rather than adding up stacks - saving loads of clock cycles and stuff wasn't an option. I wont talk about that now cause it makes me sound geeky, and there might be chicks reading this. But you really had to push the machine to get anything like that.

Our job at [Philips] ADS (The team that developed Pac Panic on CD-i) was to help the worlds developers cross over to the machine. We had a few tricks that we sort of developed ourselves. Mostly down to Andy Morton and Tom Drummond, a couple of genius old school programmers. When people looked at Pac-Attack on the other versions, the amount of animated sprites at any one time was considered undoable on CDi.


Bear in mind all our contempories had dedicated graphics hardware. CDi never did, but we took a look at it and Andy developed a multiplexer that allowed you to fill the whole screen with animated sprites. This was bloody amazing on CDi and once that was out of the way we knew we could not only match the other versions but we could make it better.

Where the other machines like the Genesis had 2 layers of 8 bit colour, CDi had DYUV mode which was similar to HAM mode on the amiga, so the backdrops could be 24 bit colour. On top of this, we weren't limited to 8 colours or anything for our foreground sprites, we could use 256 colours. Namco sent us the original assets from the genesis. But ours were better.

I was a big Pac-Man fan. Its what got me into video games and just to have my name on the re-emergence of the new generation was pretty damn cool. So I put my heart and soul into it. Andy and Tom deserved a bit of glory too, Where as its a much harder job, its never as much glory being in a research role as it is making your own game! So we set out to kick ass and show the guys at the top how we did things 'down town' so to speak.

Must of worked, cause we got the pretty box and won the award 'n stuff. We still to this day aren't sure if this is down to our 'post production' antics.... Which involved us travelling around London every weekend and going into all the Games shops and switching all the copies of Pac-Panic with whatever was listed at number one on the display racks. Though I'm not sure you should publish that!

[Credits: Johnny Wood, interviewed by Devin]

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CD-i Game Cheats #1: The 7th guest


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ICDI pioneered with FMV games like Dragon's Lair on CD-i

>> Monday, April 22, 2019



The Dragon's Lair games were produced by Super Club Home Entertainment Store in association with ICDI, "International Creative Digital Image", both were Philips subsidiaries at that time. ICDI was a team that existed between 1990 and 1996 consisting of about 6 people and located in the Philips building in Charleroi, Belgium. They developed consumer and professional real-time application for the CD-i and designed an authoring tool for CD-i applications.

ICDI has an interesting history as they developed the world-wide first MPEG video consumer application for CD-i with innovative design of close caption system used in later specification of VCD (Video Compact Disc, the pre-runner of the DVD).

ICDI also developed the first FMV (Full Motion Video) games on CD-i: SpaceAce, Dragon’s Lair 1&2, and in 1996 they ended with Braindead 13.

With this expertise it's safe to say they were able to deliver the best quality of FMV games on a home console. While CD-i in general was not very popular, it certainly took FMV gaming to the next level: The best versions of these games are the CD-i versions.

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25 years later: Simon Boswell releases remastered soundtrack of Burn:Cycle CD-i


Originally released in 1994 Burn:Cycle was the first ever video game to have an orchestral soundtrack. Philips were the first company to employ a film music composer to score a game soundtrack : Simon Boswell. 

Burn Cycle is a Philips CDi adventure video game from 1994 that incorporates full motion video. The game's star, Sol Cutter, is a computer hacker and small-time data thief whose latest steal at the beginning of the game comes with a nasty sting. The Burn Cycle virus has been implanted in his head and has given him a two-hour realtime deadline to find a cure before his brain deteriorates completely. The player must guide Sol out of Softech and into the Televerse in order to find his cure. Various obstacles and games stand in his way, and there is the overarching realisation that Burn Cycle has been planted by someone with malicious intent. Finding this within the time limit completes the game. 

Time Out Magazine - 
'If you’re a movie fan you’ll certainly know his music: Simon Boswell is one of the UK’s finest living soundtrack composers.' 

Brought to our attention by: The World of CD-i

Download it here: https://www.hereandnowrecordings.com/burncycle

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Philips Research planned to release Atlantis: The Last Resort Soundtrack CD as extra

>> Friday, April 19, 2019

.
.. but that never happened. As Johnny Wood more than once explained to us, Philips ADS (Advanced Development & Support, a Research department in their former Redhill facility) was never meant to be a games developer, but it kind of rolled into it. They developed great tools to get CD-i titles running on the format. The FPS game Atlantis: The Last Resort seemed impossible to run on CD-i, but in the end they managed to run it completely from memory. To proof this, they even had the possibility to get the game CD out of the system so you could insert an audio CD in and continue playing the game. Awesome feature!



Apparently they had more audio ready and planned to release a soundtrack CD with it. In that case Atlantis: The Last Resort was going to be shipped as a double CD, with a seperate audio CD, to showcase the ability to actually play it while playing the game! I hope the sounds will surface sometime as the ingame audio of Atlantis always left us wanting more!

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Games 0-F

3rd Degree - PF Magic
7th Guest, The - Philips Freeland Studios
Accelerator - SPC/Vision
Adventure of the Space Ship Beagle, The - Denshi Media Services
Affaire Morlov, L' - Titus
Alfapet - Adatek
Alice in Wonderland - Spinnaker
Alien Gate - SPC Vision
Alien Odyssee - Argonaut
Aliens Interactive CD-i - Dark Vision Interactive
Ange et le Demon, L' - Smart Move
Apprentice, The - SPC Vision
Apprentice 2, The - Marvin's Revenge - SPC Vision
Arcade Classics - Philips ADS / Namco
Asterix - Caesar’s Challenge - Infogrames
Atlantis - The Last Resort - PRL Redhill (Philips ADS)
Axis and Allies - CapDisc
Backgammon - CapDisc
Battle Chess - Accent Media (for Interplay)
Battleship - CapDisc
Big Bang Show - Infogrames
BMP Puzzle - Circle (for ZYX)
Brain Dead 13 - Readysoft
Burn:Cycle - Trip Media
Caesar's World of Boxing - Philips POV
Caesar's World of Gambling - CD-I Systems
Cartoon Academy - Bits Corporation
CD-i mit der Maus - SPC Vision
CD Shoot - Eaglevision Interactive Productions
Change Angels Kick-off - HMO
Chaos Control - Infogrames
Christmas Country - Creative Media
Christmas Country - The Lost Levels - Creative Media
Christmas Crisis - DIMA
Clue - 3T Productions
Clue 2 - The mysteries continue - 3T Productions
Connect Four - CapDisc
Creature Shock - Argonaut (for Virgin)
Crime Patrol - CapDisc
Crow, The - Philips POV
Cyber Soldier Sharaku - Japan Interactive media
Dame was Loaded, The - Beam Software
Dark Castle - Philips POV
Dead End - Cryo
Defender of the Crown - Philips POV
Deja Vu - Icom Simulations
Deja Vu 2: Lost in Las Vegas - Icom Simulations
Demolition Man - Virgin Interactive Entertainment
Demon Driver - Haiku Studios
Discworld - Teeny Weeny Games
Dimo's Quest - SPC Vision
Domino - Wigant Interactive Media
Down in the Dumps - Haiku Studios
Dragon's Lair - Superclub / INTL CDI
Dragon's Lair 2- Time Warp - Superclub / INTL CDI
Drug wars - Crime Patrol II - CapDisc
Dungeons & Dragons - PF Magic
Earth Command - Visionary Media
Effacer - CapDisc
Escape from Cybercity - Fathom Pictures
Evidence - Microids
Falco & Donjon & The Sword of Inoxybur - BMi / Zephyr Studio
Family Games I - DIMA
Family Games II - Junk Food Jive - DIMA
Felix the Cat - Philips Sidewalk Studio
Flashback - Delphine/Tiertex (for US Gold)
Flinstones Wacky Inventions - Philips Funhouse
Fort Boyard: The Challenge - Microids
Frog Feast - Rastersoft

CD-i Games Index G-M

Go - CapDisc
Golden Oldies - SPC Vision
Golden Oldies II - SPC Vision
Golgo 13 - Japan Interactive Media
Great day at the races, A - CD-I Racing, Dove Films, Total Vision
Guignols de l'Info, Les - Canal+ Multimedia / INTL CDI
Heart of Darkness - Amazing Studio (for Virgin)
Hitchhiker's Guide to the Galaxy, The - Philips Kaleidoscope
Holland Casino CD-i - HMO
Hotel Mario - Philips Fantasy Factory
Inca - Coktel Vision
Inca 2 - Coktel Vision
International Tennis Open - Infogrames
Jack Sprite vs. The Crimson Ghost - PF Magic
Jeopardy - Accent Media
Jigsaw - Novalogic
Joe Guard - DIMA
John Dark: Psychic Eye - CapDisc
Joker's Wild!, The - Accent Media
Joker's Wild Jr., The - Accent Media
Kether - Infogrames
Kingdom - The far reaches - CapDisc
Kingdom 2 - Shadoan - CapDisc
Labyrinth of Crete - Philips Funhouse
Laser Lords - Spinnaker
Last Bounty Hunter, The - CapDisc
Legend of the Fort - Microids
Lemmings - DMA Design / Psygnosis
Lettergreep - Wigant Interactive Media
Lingo - SPC Vision
Link - The faces of evil - Animation Magic
Lion King, The - Virgin Interactive Entertainment
Litil Divil - Gremlin Graphics
Litil Divil 2: Limbo Years - Gremlin Graphics
Lords of the rising sun - Philips POV
Lost Eden - Cryo (for Virgin)
Lost Ride, The - Formula (Lost Boys)
Lucky Luke - The video game - SPC Vision
Mad Dog McCree - CapDisc
Mad Dog McCree II: The lost gold - CapDisc
Magic Eraser - Circle (for ZYX)
Mah-Jong - Japan Interactive Media
Making the Grade - 3T Productions
Man Before Man - Cryo
Marco Polo - Infogrames
Mario Takes America - CIGAM
Master Labyrinth - AVM AG/HQ
Mega Maze - CapDisc
Memory Works, The - Compact Disc Incorporated
Merlin's Apprentice - Philips Funhouse
Microcosm - Philips Freeland Studios
Micro Machines - Codemasters
Monty Python's Invasion from the Planet Skyron - Daedalus CD-i Productions
Mutant Rampage - Body Slam - Animation Magic
Myst - Sunsoft (for Cyan)
Mystic Midway - Rest in pieces - Philips POV
Mystic Midway 2 - Phantom Express - Philips POV

Compact Disc Interactive

Compact Disc Interactive

Games N-Z

Name that tune - Philips Fantasy Factory
New Day - Bits Corporation
NFL Hall of Fame Football - Philips POV
Othello - HMO
Pac Panic - Philips ADS / Namco
Palm Springs Open - ABC Sports / Fathom Pictures
Pool - SPC Vision
Pinball - CapDisc
Plunderball - ISG Productions
Power Hitter - ABC Sports / Fathom Pictures
Power Match - Two's Company
Pursue - BEPL
Pyramid Adventures - Compact Disc Incorporated
RAMRaid - PRL Redhill
Return To Cybercity - Fathom Pictures
Riddle of the Maze, The - Fathom Pictures
Riqa - Bits Corporation
Rise of the Robots - Mirage Technologies
Sargon Chess - Spinnaker
Scotland Yard Interactive - AVM AG/HQ
Secret Mission - Microids
Secret Name of Ra, The
Shaolin's Road - Infogrames
Skate Dude - Viridis
Smurfen, De - De Telesmurf - Infogrames
Solar Crusade - Infogrames
Solitaire - BEPL
Space Ace - Superclub / INTL CDI
Space Ranger - Studio Interactive
Special Operations Squadron - SPC Vision
Sport Freaks - SPC Vision
Star Trek - Philips POV
Star Wars: Rebel Assault - LucasArts
Steel Machine - SPC Vision
Striker Pro - Rage
Strip Poker Live - Greenpig Production
Strip Poker Pro - Interactive Pictures
Super Fighter - The Super Fighter Team / C&E
Super Mario's Wacky Worlds - NovaLogic
Surf City - Philips Sidewalk Studios
Tangram - Eaglevision Interactive Productions
Taco's Toyroom Troopers - Creative Media
Tankdoodle - Creative Media
Tetris - Philips POV
Tetsuo Gaiden - Creative Media
Text Tiles
Thieves' World - Electronic Arts
Tic-tac-toe - BEPL
Tox Runner - ISG Productions
Treasures of Oz - Philips Kaleidoscope
Ultra CD-i Soccer - Krisalis
Uncover featuring Tatjana - SPC Vision
Uninvited - Icom Simulations
Video Speedway - ISG Productions
Vinnie the Pinguin - Pandemonium Labs
Voyeur - Philips POV
Voyeur 2 - Philips POV
Whack-a-Bubble - Creative Media
What's it worth - Marshall Cavendish Multimedia / Spice
Who shot Johnny Rock? - CapDisc
Wordplay - BEPL
World Cup Golf - US Gold
Zaak Sam, De - Toneelschool NL
Zelda - The wand of Gamelon - Animation Magic
Zelda's Adventure - Viridis
Zenith - Radarsoft
Zombie Dinos From The Planet Zeltoid - Philips POV

  © Interactive Dreams Version 5 by The Black Moon Project 2013

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