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New CD-i website about image decoding

>> Sunday, May 31, 2009

CD-i member opt_fr_ has created a new website about his process in decoding CD-i image files. The tools he created are free to download and might any of you to get image data of your CD-i games, which might hold various unseen stuff!

Update 7/11/2009: Unfortunately the site has been removed. More info when it develops.


CD-i video review of Family Games

Another CD-i video review by HalfBlindGamer, this time a video of Family Games:

Thanks to HalfBlindGamer


How to convert CD-i image files

This article contains information about what we know about CD-I pictures formats and what we've done in trying to decode them. Requirements : You will need a Hexadecimal editor to extract a track of bytes. You will need to install the shareware ISOBuster to extract the files (or another working tool). Well the problem is : how do I convert CD-i pictures ? The easiest solution would be to get the picture you want to decode and then using the convert tools found at Unfortunately, that doesn't work because the pictures are wrapped into huge files and - what kills any chance - all "headers" of the image data are missing. Till we find a better way, here are the steps needed to see some of the pictures. NOTICE : We've only decoded two formats : CLUT8 and RLE7 at 384px width. There are many other formats used by CD-i.

CD-i's CLUT 8: The CLUT8 (Color Look Up Table, 8bits/pixels) is an uncompressed image format. At the begin of a CLUT8 file there is a header (describing dimensions of the image but seems to be not in the CD-i files). Then, there is the palette with the color codes. The first color (e.g. 10 10 FF) is the color 0, the second is the color 1, etc... The palette ends with the characters "IDAT". The next 4 bytes are the remaining length of the file. Next part, each byte describe one pixel with a code reffering to the color read before in the palette. If the header is not present, you have to guess the width. The width of these images usually is 384 pixels.
The CD-i RLE7 is similar to CLUT8 but it's a compressed format. However its size is generally smaller, its palette may not contains more than 128 colors (against 256 for CLUT 8). RLE is one of the simplest compression methods. Here are the rules: If the first bit of the byte is false, the next 7 bits are the color code (reffering to the palette) to be drawn 1 time. Else, the next 7 bits are the color code (refering to the palette) to be drawn x times. x actually is the following byte. In the second case, if the following byte is 0 then draw the color to the end of the image's width. For example, we have an image 2x4 pixels with two colors. if the pixel part is the next 5 hexa bytes : 0x80 0x00 0x01 0x00 0x81 0x00, the output will be :
0 0 0 0
1 0 1 1

Extract the CD-i files: CD-i disks can be read by ISOBuster and you can use it to extract the files from the disk. It can took more minutes if the disk is scratched. Extract the Track into a ISO file and then open it with ISOBuster. You should see all the CD-i files. It's recommended to extract them normally.
Find recognizable image data: We're close. You may want to use the program we made to search image automatically. However, We've tested it with only one CD-i (hotel mario) so it might not be able to find all the images. If you use the little tool below, it would be more tedious but you might get more results. Open suspected files that may contains such data - their name usually end with .rtf - with a hex editor. Look for the string "IDAT" or this list of bytes : "0x49444154". If the search found matches, you probably have found image data. If not, try another file. Extract the bytes in two files - needed step for the tool. Look at the bytes before "IDAT". That should be the image palette. Extract these bytes in a separate file named image.palette.

IDAT is followed by 4 bytes indicating the number of bytes describing the pixel part (useful to know the end of the file). After these 4 bytes, the pixel part begins. Extract the pixel part in a new file, for instance "". The end of this part just ends before a lot of zeros.

Now you have two files : a palette file and a data file, both without the 8 IDAT xxxx bytes. Now you must determine the format. RLE and CLUT images use both a palette, but the pixel part of the CLUT is uncompressed. You will notice it by looking at the bytes : each next byte is a number close to the previous one, and the file is big ? It should be a CLUT file. Other if it looks more like the example it may be RLE.

Decode into ... HTML ! It's up to you about the way you want to decode the image (see the About formats section if want some tips). Open the suited tool (RLE drawer, Clut Drawer) and tell the program where is the palette and the data of the image. Choose a name for the HTML output file (e.g. image.html). Beep ! You can now open the toasted HTML file.
Fixing the colors: Some colors may not appear correctly. Make sure that the palette file contains x bytes, x must be divisible by 3(each color is 3 bytes, RGB). Try to add 1 or 2 "00" bytes at the begin of the palette file and try to decode again. CD-i Image drawer: An image extractor that tries to look for image data and CD-i RTF files. Extracts in BMP. Functions :
Extr selected : Extracts the selected image.
View : view the selected image.
Edit : edit the location of the image in the RTF file.
QuickFix : If the image is not at the center, it will try to adjust it.
Multiframe : Extracts a set of images, after the selected one. Useful when you want to extract the video frames.
Analyse : find all the images recognized in the RTF file.
Extract : extract each element of the list.
Issues : many. Crops the top of some images, or the bottom (+- 6*384 pixels).

Tools: CLUT8 Drawer (Little tool that converts a CLUT 8 image splitted into a palette file and a data file into a heavy HTML file) and RLE7 Drawer (Little tool that converts a RLE 7 image splitted into a palette file and a data file into a heavy HTML file.)

You can download the tools here.
Credits: © P.L. 2009 - paolo.liistro[at]


Disassemble, clean, and fix this Magnavox CD-i

>> Saturday, May 30, 2009

Todays project is to disassemble, clean, and fix this Magnavox CD-i I've had sitting in a box for years. With all the 3DO activity, I was getting nostalgic for all those failed 90s systems. I never really sat down and gave this thing a proper run-through. I got it about 6 years ago simply because I was looking for a VCD player, and this one had the MPEG card already in it. Looking at it now, it needs some serious work. This thing is in rough shape.

Here you'll see the CD-i badge on the case. Pretty classy looking logo on this unit. This Magnavox player is one of the cheaper ones produced. The style is meant to look more like the game consoles of the day, rather than a high-end piece of A/V equipment like the Philips models. Similar to what Panasonic did with the FZ-10 3DO unit.

Pretty much the only way to fly. Below gave the CD-i a dedicated MPEG video decoder, which allowed it to use full-screen video at high frame rates. Games like Dragons Lair and Space Ace are good showcases for it.

Below is the DVC connector slot. Substantial looking. I swear this looks like a NuBus slot, but I'm not sure. It would make sense, since this hardware shared many similarities to Macs of the day. If you're not sure what NuBus is, hit the Wiki link to learn more.

Then we get the EM Shield back in place. Or at least that's what I call it. I was surprised by the amount of rust spots on it when I took the case off. I cleaned them up so that it wouldn't be an issue later. The top right corner is a particularly bad bit of surface rust. I scrapped off the majority and treated it. Hopefully it doesn't get much worse.

On the next picture I'm redoing the glue on the CD-i badge. Obviously, the glue that held on the badge has crystallized over the last 17 years. I'm going to scrape it off and redo it. Also note the difference in color between the area that was covered and the rest of the unit. This thing is filthy. These vent slots were packed with dirt. Cleaning little bits like this is always a pain.

After a good washing (pro tip: use a scrub brush and dish soap), the player is ready to be reassembled. The black vented piece you see is the DVC installed.

Now lets give it some shine. An old trick I learned back when I worked in an arcade is to use furniture polish to keep the plastic shiny. It helps replenish the moisture in the plastic, and gives it a nice finish. Depending on how dried out the plastic is, you may need to let it sit for a bit. I let this one soak for about 15 minutes.

And here's the final product. The player is light years from how it was when I pulled it out of storage. I'll have to keep on the polishing of it; the plastic is really quite brittle at this point. However, the system is about as clean as it can be. The logo is now attached quite securely, and I buffed it up to help it shine again. If you're interested in learning a bit more about the CD-i (and if you've read this far, you probably are) then check out the rest on Interactive Dreams. Here, you'll find links to a wealth of information regarding the various players and manufacturers.

A minor modification: I noticed that the CD lid had warped on the player, which caused the lid not to close properly on the left side. This was a problem because of this tab. It's responsible for pushing down on a small pole, that in turn, pushes a switch on the board that lets the player know the door has been closed. After some trial and error, I mounted a spring on the tab, so that it extended further down and hit the switch, but didn't create more stress on the already warped plastic. Works great.

This was the problem: I tried a few internal solutions involving springs, and also some silicone grommets, but no dice. My hope was to have the pole sit higher on a spring, so that the warped lid could hit it, but unfortunately, the pole was then not far enough down to hit the internal switch. So, I settled on the not entirely elegant spring on the lid solution. Not the prettiest, but it'll work until I think of something better. The top of the pole is pretty beat-up. That's from me pushing it in place with a small regular screwdriver. Whoops.

Even though Philips flat-out denied that the CD-i was simply a game console, the fact that they promoted it in gaming magazines at the time said otherwise. Shaping this one like a console only proves what a lie that was. They just didn't have what it took to compete with the big dogs. Thanks to Commander Tim!


CD-i Video Review: Defender of the Crown

>> Friday, May 29, 2009

I never posted about the videos of HalfBlindGamer before but I'm a big fan of his 'Crap Digging Investigations' which is mainly a big wink to all his CD-i video work he has done the past year. Far the most funny and serious CD-i videos are of his hands and it's highly recommended to watch one of his CD-i game reviews. He even has uploaded full playthroughs of Link and Zelda on CD-i. This has cost him loads of hours behind the CD-i set: you should visit his Youtube channel (and subscribe!)
Defender of the Crown

Thanks to HalfBlindGamer


Zelda & Link CD-i video playthroughs

It's video time! Enjoy full walkthroughs in video made by HalfBlindGamer about both Zelda games on CD-i: First:
Link: The Faces of Evil:
Zelda: The Wand of Gamelon


CD-i goes HD in original Hotel Mario cutscenes

With the program we told you about last tuesday our 'decoding team' has created high definition versions of some original Hotel Mario cutscenes! That's a cool homebrew project for CD-i which has big potential for me! What better can we preserve for the future than these original high resolution versions! Even more special is the before unseen cutscene we posted a shot about, which have been reproduced now as the original never-used cutscene as well! I'd love to see this happening to other CD-i games too. Luigiblood: "I have tried this on Zelda CDi, and FlashBack, for the Zelda CDi, it's working, but the audio data just cuts the Image Data like Hotel Mario, and FlashBack, somehow, i can't say it's working, but i can see some frames in garbage of colors."

opt_fr_ adds: "It's tedious to reproduce these cartoons because sometimes it's hard to determine where, when and what frame is stored in the file. Every time you solve a problem another one comes out. Instead of making the pattern matcher (that finds the images) more complex I'll try to find these data by block, to avoid being surprised when audio come at the middle of the frame." - We can imagine the hard work this must take, but the result is great! Find below the unseen and unused cutscene found in Hotel Mario!


Hidden 'Hotel Mario' Graphics

>> Tuesday, May 26, 2009

CD-i member opt_fr_ and Luigiblood are experimenting with decoding images and animations, especially in Hotel Mario. In this way they found an unused part of the 5th Hotel, as you can see here. Interesting to find out if they will discover the fabulous 8th Hotel! "We are now working on decoding cd-i cartoon animations (RLE7-type images). Ive written a tool that decodes RLE7, I'm now trying to build correctly these animations. After looking for animation data, LuigiBlood found a part of an unused one of the game.
I've opened the files ending with "av.rtf" (edit : its not .am) of the Hotel Mario CD-i with a hexa editor. Then I've looked for image data : the background images are in a CLUT-like format I think. For each image there is list of all the colors first (the image palette) and then the numeric entries of each pixels. I have not found the dimension of the images in these files but I know that the game runs in 768*558. Then I've written a tiny program that read the palette, associates each colors with their logical number and then reads the data image, create an html file that produce each pixel with the the correct color (previously mapped)."
You can download this little program by visiting this thread on the forum!
More when it develops. Good work guys!


Brain Dead 13: the best of the FMV genre on CD-i

>> Thursday, May 14, 2009

Ever have just one of those days? Our hero Lance is having several of them.... all today. The premiere computer repairman for the region, he's summoned to the mysterious mansion of Dr. Nero Nurosis to repair his super-computer. Not too bad right? Most of these egg-heads have alot of money. Well, the doctor isn't exactly an egg-head at all. In fact, he's just a brain in a jar... with dreams of world domination. So, now instead of paying for the repairs, and... after a few cheap shots from Lance, he's sicked Fritz, his hooked hand psychotic sidekick to take Lance out. Can Lance elude Fritz, defeat Dr. Neurosis and escape? Will he fall prey to the Doc and his many co-horts? Will he get paid for the job?

Being a huge Dragon's Lair fan, it's one of the reasons I bought the CD-i initally, especially after seeing the pathetic, heavily (and poorly) edited editions of Dragon's Lair & Space Ace that Readysoft did for Sega CD & 3DO. So, when I first heard about BRAIN DEAD 13, I can honestly say, my hopes weren't very high. However, being an FMV game fan, I just had to give it a try, and to my surprize, there was ALOT to love about this one. Being one of the only games developed by Readysoft themselves, they weren't limited by keeping the rigid structure imposed by the original games and were able to tailormake the game game to fit the console environment it ran on. A major step up from where they were heading.

Unfortunatly for the financially strapped Readysoft, alot of technical glitches arose right at the time of release, and after they had already begun a rather hillarious print advertizing campaign, so that by the time the game finally released, it was too late and the company went under not soon after. The visuals on this one are what it was all out about, and they do not fail to entertain. With an eye toward the macbre, each of the villanous characters have a personality thats very hillarious. Intermixing them with heavily detailed backgrounds, this one does not fail to be pleasing to the eye. Even the most monsterous things like the iron maiden (rock on!! heh), vampiric blood sucking, etc, just seem so hillarious, it's more like crossing over into the classic Bugs Bunny horror cartoons.... sans the rabbit.

The biggest drawback to this one is the lack of obvious route sometimes. Often times with no real cue to know what to do next, you'll die 3 or 4 times in one location... .so the death animations get really old really quick. Even though there are a variety of them unique to each area... there are really just too few to make them tollerable. Most will want to find a strategy guide after a while, just to beat certain puzzles. The character voices in this one were over the top. With so much emphasis on the cartoony aspect of play, it needed some good work done both in scripting and casting to make the characters really memorable and enjoable. Thankfully, they did a great casting job for ALL the characters. Lance, who we listen to for the whole game has a definite root in Bugs Bunny-esqe acting... for both the quips and the way he talks. Easily, this could have been a Warner Bros. licence, it's just that good.

Great lines from characters like the sports fanatic monster 'Moose' "Ok, punk. Third Down, Bases are loaded, and we're pullin' the goalie!!", and even some subtle visual jokes for the adults (look at some of the stuff Fritz drops later in the game), add to the myrth and overal experience of the game. While with most FMV games, once you're done, theres little reason to replay... this one does offer a bit more as some of the cheap jokes and subtle humor are easy to miss. Control is really where this one shines. Out-doing the control input for other games like Dragon's Lair, ICDI's port brought over the impressive control scheme and kept it really tight and refined. Playing more like the Dragon's Lair arcade game of old, you're given the dull tone for unaccepted commands, and the ping for accepted ones. Very helpful, and not nearly as hit & miss as the others. A major step up!

Overall, this one is a great FMV game. Alot to do, not as linear as other titles in the genre as you do have a choice as to where you can go and how you get there and inifnite lives.... all adding up to a really fun game. Fair warning : Some parents might be put off by the violence level in this one, and occasionally adult-ish humor. But for the most part, it's nothing you haven't seen similar events of in classic Bugs & Daffy cartoons. Still supervision is advised for the real youngsters.

Credits: CD-i Collective. Pictures: The Black Moon Project


CD-i Games Rarity Rating / P - Z

>> Tuesday, May 12, 2009

In the following months the cd-i games rarity list will appear on Interactive Dreams completely so newcomers might get an idea about which games are rare to get hold of. Ofcourse the list is never perfect due to local differences and temporary availability of certain titles. Considering the amount of each pressings still gives an overall view on which games are rare and which games have a special reason why they are rare, like the Nintendo licensed CD-i games or local games like "De Zaak van Zam". This time: P-Z

Pac Panic 8
Pin Ball 4

Rise of the Robots 5

Sargon Chess 6
Scotland Yard Interactive 7
Secret Mission 6
Shaolin's Road 8
Solar Crusade 10
Space Ace 2
Steel Machine 4
Striker Pro 3
Strip Poker Pro 5

Tangram - The Ultimate Chinese Game 6
Teleportasmurf 10
Telesmurfer 10
Tetris 5
Tetsuo Gaiden 7
Text Tiles 6
The 7th Guest 2
The Apprentice 2
The Joker's Wild 2
The Joker's Wild Jr. 2
The Last Bounty Hunter 10
The Vision Factory: Bundle Disc 10
Third Degree 4
Thunder in Paradise 3

Ultra CD-i Soccer 7
Ultimate Noah's Ark 3
Uncover featuring Tatjana 7
USGA Presents Great American Golf 1 4

Video Speedway 6
Voetbal 6
Voyeur 2

Whack a Bubble 9
What's it Worth 6
Who Shot Johnny Rock? 8
Word Play 9
World Cup Golf 6

Zaak Sam, de 10
Zelda's Adventure 8
Zelda - The Wand of Gamelon 5
Zenith (Spin Ball) 8
Zombie Dinos 3

Previous posts: A-C, D-H, I-O


The Digital Video Cartridge

>> Monday, May 11, 2009

The Digital Video cartridge is en expansion unit that can be inserted in most CD-i players which make the player capable of producing full motion video. It's a 32 bit risc processor (the cd-i itself is 16 bit). Some CD-i games use digital video (=full motion video) to make the game more graphically enhanced. Moreover it allows the player to playback video cd's.

The version of the cartridge is indicated by the number behind the slash. An increment of 20 means a complete new version occupying a new chipset. The 22ER9143 was only used as a prototype cartridge for demonstrations and early authoring, since it does not contain the extra 1MB of main RAM. It is not sold onto the consumer market. The AH indication is a further refinement of indicating a particular version of a /00, /20 or /40 edition. An increased AH number does not refer to a different chipset, but usually indicated a ROM or firmware update.
A CDI Digital Video Cartridge is capable of showing moving MPEG video in a resolution of up To 384x288. This will then fill the entire screen. However, the MPEG video stream on a Video-CD is only up to 352x288. This would mean that there will be small black bars at both sides of the screen. To accomplish for this, the cartridge was modified to display slightly larger pixels when a White Book Video-CD stream was detected. Note that old cartridges can also play back White Book discs, but that the image does not fill the entire screen in this case.

The chipset indicates which MPEG decoding chipset is used. The Gate Array 3 is used to have some decoding problems, for example resulting in the display of green spots or "ghost sprites" in the image. Therefore, a new version of the 22ER9141 cartridge was released (22ER9141/20). The "I" in IMPEG stands for integrated, since the audio and video decoding chips are integrated in one IC in this version.

Extra memory: The Digital Video cartridge offers 1MB extra memory used in some CD-i games like The Apprentice, Microcosm and Atlantis: The Last Resort. The extra memory allows for instance to use both sfx and music at the same time. In games like Christmas Country it was used to preload the levels for a smoother gameplay.
Two versions: There are two versions of the digital video cartridge. The first version was 22ER9141: This was the 'large' version. This cartridge has a 100 pins connection. Feeds decoded video as an analogue signal into the player. It was used in the first generation of consumer CD-i players: 210/220/200/910. The second version was 22ER9956: This was the 'small' version. This cartridge has a 120 pins connection. Feeds decoded video as a digital signal into the player. It was used in the second generation consumer CD-i players: 450/470/490

To check what kind of digital video cartridge your player needs: Check the comparison table of consumer CD-i players here. To check if a CD-i title requires a Digital Video Cartridge: check the bottom line on the front box. It either sais 'compact disc interactive' (no DVC needed) or 'Digital Video on CD-i' (needs DVC). It not 100% waterproof and it's a little misleading too; but it's a start.


Various CD-i game cheatcodes in printable jewel-case-insert format

>> Sunday, May 10, 2009

A few years back CD-i member blurb69 created a lot of jewel case inserts containing various codes and cheats for various CD-i games. The idea was very nice, the jpg files can be printed and inserted with the game so you never loose the codes. They were nicely designed from lots of CD-i pictures, made specifically for Le Monde du CD-i. Nowadays, the website is gone and the pictures can not be downloaded anymore, so we at Interactive Dreams decided to publish them here so you can still enjoy, print and relive the memory of these codes. Available are: The 7th Guest, Alien Gate, Apprentice, Arcade Classics, Atlantis: The Last Resort, Burn:Cycle , Chaos Control, Christmas Country, Dark Castle, Defender of the Crown, Dimo`s Quest, Family Games 2, Flashback, Hotel Mario, Inca 1:2, Inca 2:2, Jeopardy 1:2, Jeopardy 2:2, Lemmings 1:4, Lemmings 2:4, Lemmings 3:4, Lemmings 4:4, Les Guignols de l`info, Link: Faces of Evil, Lost Eden, Lucky Luke: The Videogame, L`Ange et le Demon, Mega Maze, Pac Panic 1:2, Pac Panic 2:2, Secret Mission, Space Ace and Zelda: Wand of Gamelon. If you have more, please let us know!
Originally by: blurb69 & Le Monde du CD-i


Games 0-F

3rd Degree - PF Magic
7th Guest, The - Philips Freeland Studios
Accelerator - SPC/Vision
Adventure of the Space Ship Beagle, The - Denshi Media Services
Affaire Morlov, L' - Titus
Alfapet - Adatek
Alice in Wonderland - Spinnaker
Alien Gate - SPC Vision
Alien Odyssee - Argonaut
Aliens Interactive CD-i - Dark Vision Interactive
Ange et le Demon, L' - Smart Move
Apprentice, The - SPC Vision
Apprentice 2, The - Marvin's Revenge - SPC Vision
Arcade Classics - Philips ADS / Namco
Asterix - Caesar’s Challenge - Infogrames
Atlantis - The Last Resort - PRL Redhill (Philips ADS)
Axis and Allies - CapDisc
Backgammon - CapDisc
Battle Chess - Accent Media (for Interplay)
Battleship - CapDisc
Big Bang Show - Infogrames
BMP Puzzle - Circle (for ZYX)
Brain Dead 13 - Readysoft
Burn:Cycle - Trip Media
Caesar's World of Boxing - Philips POV
Caesar's World of Gambling - CD-I Systems
Cartoon Academy - Bits Corporation
CD-i mit der Maus - SPC Vision
CD Shoot - Eaglevision Interactive Productions
Change Angels Kick-off - HMO
Chaos Control - Infogrames
Christmas Country - Creative Media
Christmas Country - The Lost Levels - Creative Media
Christmas Crisis - DIMA
Clue - 3T Productions
Clue 2 - The mysteries continue - 3T Productions
Connect Four - CapDisc
Creature Shock - Argonaut (for Virgin)
Crime Patrol - CapDisc
Crow, The - Philips POV
Cyber Soldier Sharaku - Japan Interactive media
Dame was Loaded, The - Beam Software
Dark Castle - Philips POV
Dead End - Cryo
Defender of the Crown - Philips POV
Deja Vu - Icom Simulations
Deja Vu 2: Lost in Las Vegas - Icom Simulations
Demolition Man - Virgin Interactive Entertainment
Demon Driver - Haiku Studios
Discworld - Teeny Weeny Games
Dimo's Quest - SPC Vision
Domino - Wigant Interactive Media
Down in the Dumps - Haiku Studios
Dragon's Lair - Superclub / INTL CDI
Dragon's Lair 2- Time Warp - Superclub / INTL CDI
Drug wars - Crime Patrol II - CapDisc
Dungeons & Dragons - PF Magic
Earth Command - Visionary Media
Effacer - CapDisc
Escape from Cybercity - Fathom Pictures
Evidence - Microids
Falco & Donjon & The Sword of Inoxybur - BMi / Zephyr Studio
Family Games I - DIMA
Family Games II - Junk Food Jive - DIMA
Felix the Cat - Philips Sidewalk Studio
Flashback - Delphine/Tiertex (for US Gold)
Flinstones Wacky Inventions - Philips Funhouse
Fort Boyard: The Challenge - Microids
Frog Feast - Rastersoft

CD-i Games Index G-M

Go - CapDisc
Golden Oldies - SPC Vision
Golden Oldies II - SPC Vision
Golgo 13 - Japan Interactive Media
Great day at the races, A - CD-I Racing, Dove Films, Total Vision
Guignols de l'Info, Les - Canal+ Multimedia / INTL CDI
Heart of Darkness - Amazing Studio (for Virgin)
Hitchhiker's Guide to the Galaxy, The - Philips Kaleidoscope
Holland Casino CD-i - HMO
Hotel Mario - Philips Fantasy Factory
Inca - Coktel Vision
Inca 2 - Coktel Vision
International Tennis Open - Infogrames
Jack Sprite vs. The Crimson Ghost - PF Magic
Jeopardy - Accent Media
Jigsaw - Novalogic
Joe Guard - DIMA
John Dark: Psychic Eye - CapDisc
Joker's Wild!, The - Accent Media
Joker's Wild Jr., The - Accent Media
Kether - Infogrames
Kingdom - The far reaches - CapDisc
Kingdom 2 - Shadoan - CapDisc
Labyrinth of Crete - Philips Funhouse
Laser Lords - Spinnaker
Last Bounty Hunter, The - CapDisc
Legend of the Fort - Microids
Lemmings - DMA Design / Psygnosis
Lettergreep - Wigant Interactive Media
Lingo - SPC Vision
Link - The faces of evil - Animation Magic
Lion King, The - Virgin Interactive Entertainment
Litil Divil - Gremlin Graphics
Litil Divil 2: Limbo Years - Gremlin Graphics
Lords of the rising sun - Philips POV
Lost Eden - Cryo (for Virgin)
Lost Ride, The - Formula (Lost Boys)
Lucky Luke - The video game - SPC Vision
Mad Dog McCree - CapDisc
Mad Dog McCree II: The lost gold - CapDisc
Magic Eraser - Circle (for ZYX)
Mah-Jong - Japan Interactive Media
Making the Grade - 3T Productions
Man Before Man - Cryo
Marco Polo - Infogrames
Mario Takes America - CIGAM
Master Labyrinth - AVM AG/HQ
Mega Maze - CapDisc
Memory Works, The - Compact Disc Incorporated
Merlin's Apprentice - Philips Funhouse
Microcosm - Philips Freeland Studios
Micro Machines - Codemasters
Monty Python's Invasion from the Planet Skyron - Daedalus CD-i Productions
Mutant Rampage - Body Slam - Animation Magic
Myst - Sunsoft (for Cyan)
Mystic Midway - Rest in pieces - Philips POV
Mystic Midway 2 - Phantom Express - Philips POV

Compact Disc Interactive

Compact Disc Interactive

Games N-Z

Name that tune - Philips Fantasy Factory
New Day - Bits Corporation
NFL Hall of Fame Football - Philips POV
Othello - HMO
Pac Panic - Philips ADS / Namco
Palm Springs Open - ABC Sports / Fathom Pictures
Pool - SPC Vision
Pinball - CapDisc
Plunderball - ISG Productions
Power Hitter - ABC Sports / Fathom Pictures
Power Match - Two's Company
Pursue - BEPL
Pyramid Adventures - Compact Disc Incorporated
RAMRaid - PRL Redhill
Return To Cybercity - Fathom Pictures
Riddle of the Maze, The - Fathom Pictures
Riqa - Bits Corporation
Rise of the Robots - Mirage Technologies
Sargon Chess - Spinnaker
Scotland Yard Interactive - AVM AG/HQ
Secret Mission - Microids
Secret Name of Ra, The
Shaolin's Road - Infogrames
Skate Dude - Viridis
Smurfen, De - De Telesmurf - Infogrames
Solar Crusade - Infogrames
Solitaire - BEPL
Space Ace - Superclub / INTL CDI
Space Ranger - Studio Interactive
Special Operations Squadron - SPC Vision
Sport Freaks - SPC Vision
Star Trek - Philips POV
Star Wars: Rebel Assault - LucasArts
Steel Machine - SPC Vision
Striker Pro - Rage
Strip Poker Live - Greenpig Production
Strip Poker Pro - Interactive Pictures
Super Fighter - The Super Fighter Team / C&E
Super Mario's Wacky Worlds - NovaLogic
Surf City - Philips Sidewalk Studios
Tangram - Eaglevision Interactive Productions
Taco's Toyroom Troopers - Creative Media
Tankdoodle - Creative Media
Tetris - Philips POV
Tetsuo Gaiden - Creative Media
Text Tiles
Thieves' World - Electronic Arts
Tic-tac-toe - BEPL
Tox Runner - ISG Productions
Treasures of Oz - Philips Kaleidoscope
Ultra CD-i Soccer - Krisalis
Uncover featuring Tatjana - SPC Vision
Uninvited - Icom Simulations
Video Speedway - ISG Productions
Vinnie the Pinguin - Pandemonium Labs
Voyeur - Philips POV
Voyeur 2 - Philips POV
Whack-a-Bubble - Creative Media
What's it worth - Marshall Cavendish Multimedia / Spice
Who shot Johnny Rock? - CapDisc
Wordplay - BEPL
World Cup Golf - US Gold
Zaak Sam, De - Toneelschool NL
Zelda - The wand of Gamelon - Animation Magic
Zelda's Adventure - Viridis
Zenith - Radarsoft
Zombie Dinos From The Planet Zeltoid - Philips POV

  © Interactive Dreams Version 5 by The Black Moon Project 2013

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