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CD-i Emulator 0.5.3-beta2 released

>> Monday, January 31, 2011

The bug that was reported in the beta limited edition version of CD-i Emulator has been fixed in version 0.5.3-beta2 which is available for download now.


A reason why controls in CD-i games are often bad/slow

>> Sunday, January 30, 2011

CDifan just posted a quote which sounds like a reason why controls on CD-i games is a though job. "One of the requirements of Philips was that "every CD-i title should be playable with every CD-i pointing device". Although originally a very hard requirement, this was quickly softened somewhat, especially for games. Technically, all pointing devices behave like a mouse to the CD-i software; there is no way to get "direction" signals from e.g. the joypad (except by detecting them in software, of course): all you get from the system is an X/Y coordinate pair and two button bits. This can produce some control lag if the detection is not quite right... "


CD-i Emulator bug is fixed and updated tomorrow

CDifan fixed the bug in CD-i Emulator 0.53 that was reported January 15 and posted here on Interactive Dreams. CDifan: "It's generic and not related to Windows version or x86/x64 issues. There were some leftover vestiges from date-limit checking in earlier versions that erroneously started triggering earlier this month. The problem is fixed and I will release a new beta tomorrow (have to do a little cleanup in the development version first)." We'll let you know when any updates arrive.


'What was CD-i', according to other sites (1)

Alan posted a link to a 'What was CD-i' article on the web, this time on a wordpress blog named 'The Magic Robot'. I always enjoy to read about what others have to say about CD-i: You can read it here. CDifan rapidly responds that, while the article states "The Philips CDi was the next step on from VCD", which is factually wrong, as CD-i predates VideoCD for several years.
I have to add to another quote from this article, "“typing” an eMail one letter at a time with your remote control on a virtual keyboard made it more of a novelty than a useful tool", that the writer obviously doesn't know about the CD-i KeyControl.

PS, I tagged the title with a (1) because I thought it's a nice start of a series on Interactive Dreams to find out what the web thinks of the CD-i, so let's find more 'What was CD-i' articles on the web and post them in the comments, on the forum or by email. Thanks! [Thanks, Alan]


CD-i Mouse compatibility list?

There are some basic rules for CD-i which are not always clear to newcomers: For example that the CD-i is region free and all CD-i titles of the world will work on any local player (with a few exceptions). Another thought frequently asked is if the Mouse is exclusive to certain titles. That's not true, the CD-i Mouse is really just a pointing device just like the gamepad. It is basically compatible with every single CD-i title, but it's true some works better than another. For example, you don't want to play The Apprentice with a mouse, do you? You'd be rolling the ball constantly.
Titles which use a pointer on screen are controlled well with a mouse, like shooting games and point&click adventure games. It's not about if a title is compatible with the mouse, it's just that you make the choice what will work the best for you. Also the Peacekeeper Gun is basically compatible with all CD-i titles. It just doesn't work when you play Micro Machines with the Peacekeeper Gun, if you know what I mean! Good titles to use with the Mouse: Escape from Cyber City, Burn:Cycle, Mad Dog McCree , Mad Dog II, CD Shoot, 7th Guest, Myst, Creature Shock, Thunder in Paradise, Lemmings, Inca, Chaos Control, Solar Crusade, Defender of the Crown, Voyeur, Who Shot Johnny Rock?, L'Affair Morlov, you know any more?


CD-i Magazine (UK) now at Rapidshare, margins cut off?

CD-i Magazine (UK) issue 3 is now available here, and member 'some stupid japanese name' uploaded them to Rapidshare for a more convenience download without an Underground Gamer account. Download Issue 2 here and download issue 3 here. It's not all good news unfortunately, as SpoonMan reported in the comments: "I hate to say anything bad about it, but after viewing these I noticed that everything on the right margins of the mag is cut off quite a lot, making it nearly impossible to make sense of those reviews. :(" We hope k1ngArth3r and SpoonMan can work together to get a complete scan. Anyway guys, thanks a alot for all the efforts!


CD-i Emulator 0.53 not working on Windows 7?

>> Saturday, January 29, 2011

A few members reported problems with CD-i Emulator 0.53, like Luigiblood: "I just changed my PC, with better hardware, and with Windows 7 Ultimate 64-bit, and for some reason : I can't start anything. Not even the BIOS. .I have three BIOS ROMs, two of them used Mono-I boards (i think, but at least one of them uses it).
And CD-i Emulator says i've exceeded the time limit, AT 00:00.04 ! Which is obviously wrong."

The problem has been confirmed by someone else using Win7 x64 and today new member NaoikiS reports that it doesn't work on x86 either. CDifan is currently looking into this! We'll post any updates as soon as we get them.


From DIMA to Codeglue

>> Monday, January 24, 2011

Gamesauce recently visited game developer Codeglue in Rotterdam, The Netherlands. Codeglue is running by Peter de Jong and Maurice Sibrandi, who you heard of before five years ago on Interactive Dreams, when we posted our first article about Creative Media.

"Back when De Jong and Sibrandi were just starting with their technical engineering degrees, the Dutch company DIMA (‘Dutch Interactive Media Associates’, red.) paid a visit to our department and gave a presentation about internships to make games. “Maurice and I had similar interests, so we quickly decided to both do it,” De Jong recalls. “There was no Dutch game industry back then. There were some studios making CD-i games, that was it.” Already making games themselves on their Amigas, De Jong and Sibrandi didn’t have a breakthrough by themselves yet. In 1993 both decided to take on that internship and work on CD-i titles.
After graduating from university, the duo continued to work at DIMA. Back then the company became well-known for producing some of the more popular CD-i games. The studio’s main objective was to produce low-budget CD-i games in relatively short production times. While at DIMA, de Jong and Sibrandi worked on titles such as Family Games, Christmas Chrisis and Christmas Country. The studio would later go independent and rename itself to ‘Creative Media’ after Philips pulled the plug from it’s CD-i production."
Read more here.

[Thanks, Gamesauce]


Quizzard CD-i Arcade Machine

>> Wednesday, January 19, 2011


CD-i Magazine (UK) issue 2 available as PDF

>> Monday, January 17, 2011

CD-i member "K1ngArth3r" started scanning the UK CD-i Magazines as PDF files, just like Mathias did five years back with the dutch CD-i magazines (available here). He just finished the first PDF (Issue 2) and it is available for download here. More updates on his scanning project of all the UK CD-i Magazines you can find right here. K1ngArth3r: "The project was put on hold until now due to various reasons. I've currently started scanning and completed Issue 02 so far (Only took a couple of hours because the magazine is quite thin. I have 2 other issues with me at the moment which I plan to scan this week. The other magazines should be scanned by the end of February with a bit of luck, however I'm still missing Issue 01. Unless the magazines can be hosted here I will upload the first 3 magazines at the weekend to underground gamer."


'The Black Moon Project' in 2011

>> Sunday, January 2, 2011

Our longest running CD-i website (since 2001) is sleeping since July 2010 but as always it will return also in 2011 with some great articles. First coming up is an in-depth article about Tox Runner on CD-i, the follow-up to Video Speedway CD-i created by ISG Productions. Devin tracked down the creator of the project to tell us more behind the progress until the cancellation and the reasons for stopping it. Here's a first glimp of this unreleased CD-i game:

In 2010 a new direction was chosen by re-creating reviews on CD-i games made pretty by Devin, originally written by Chris Adamson. Expect more reviews from Zelda: The Wand of Gamelon, Burn:Cycle and many more to be published in 2011 on The Black Moon Project.
Further on more steps are made uncovering grand unreleased CD-i games including Star Wars: Rebel Assault and Discworld. I can tell you this is big stuff for our websites and I'm sure more than enough to keep the old workhorse 'Black Moon' interesting in 2011.
But first, you have to wait before the website awakes from its beautiful dreams...


No new compatibility reports yet published on CD-i Emulator 0.53 website

Considering the low reception of the 0.53 update on CD-i Emulator it is perhaps expected that an updated compatibility report list is long in the making. Unfortunately no updates has been made on the CD-i Emulator 'Title Support' page since the 0.53 release October 10, 2010. The way to report compatibility issues has never been easier though since cdifan implemented a menu system on the cdiemu site right here. In this page you can easily share your experience with any title and it will pop up in a (hopefully) large list to show you how complete the emulation is.

If you haven't started yet emulating CD-i, read the tutorial on how to get it running on your PC in this article. If you have any problems/questions, don't hesitate to drop here a question or go to the CD-i Emulator Forum.


Pete's new CD-i game to use RotR code as a base, developed on CD-Ice

I think most of us marked CD-Ice being dead for years, but it is the first time Pete showed more of it than just Rise of The Robots running on it. On December 31st we showed you CD-Ice running Frog Feast and according to Pete CD-Ice was able to run games like Micro Machines, International Tennis Open and Striker Pro as well. You can't download CD-Ice anymore as far as I know, but Pete's version was further in development than the RotR crippled version we got anyway.

Pete: "I didn't (don't) really have any intention of resuming development [on CD-Ice]. [...] The process handling could all do with a rewrite now that the info is available and I can probably fill some gaps in some other things but I doubt it's really worth it so I think it's best to mark CD-ice as permanently dead. [...] But as I am intending on coding a new CD-i game I thought why not use my own emulator to develop it on. I think until the latest beta version cdifan's emu didn't run RotR and as I'd be using the same code as a base it wasn't going to be very helpful. My current dabbling with the emulator is just to check how compatible it is (was), just out of interest because I couldn't remember. As you say, only the RotR crippled version was ever released. btw, that just checks which file is the "boot" file on the cd and if it's not rise_cdi it wont run."

It's hard not to get excited on a new CD-i game in 2011, based on existing CD-i code from Rise of the Robots as it automatically makes me think about Pete's Digital Video version of Rise of the Robots. Remember Rise of the Robots on CD-i was supposed to be a Digital Video title equipped with drilling backgrounds and visual enhancements. Together with Charles Doty that would be excellent stuff for Frog Fighter CD-i!


Dinosaurs in a CD-i commercial

Digital art as created for use in a three spot commercial for the Philips CD-i. Can you guess what titles it is used for?


Games 0-F

3rd Degree - PF Magic
7th Guest, The - Philips Freeland Studios
Accelerator - SPC/Vision
Adventure of the Space Ship Beagle, The - Denshi Media Services
Affaire Morlov, L' - Titus
Alfapet - Adatek
Alice in Wonderland - Spinnaker
Alien Gate - SPC Vision
Alien Odyssee - Argonaut
Aliens Interactive CD-i - Dark Vision Interactive
Ange et le Demon, L' - Smart Move
Apprentice, The - SPC Vision
Apprentice 2, The - Marvin's Revenge - SPC Vision
Arcade Classics - Philips ADS / Namco
Asterix - Caesar’s Challenge - Infogrames
Atlantis - The Last Resort - PRL Redhill (Philips ADS)
Axis and Allies - CapDisc
Backgammon - CapDisc
Battle Chess - Accent Media (for Interplay)
Battleship - CapDisc
Big Bang Show - Infogrames
BMP Puzzle - Circle (for ZYX)
Brain Dead 13 - Readysoft
Burn:Cycle - Trip Media
Caesar's World of Boxing - Philips POV
Caesar's World of Gambling - CD-I Systems
Cartoon Academy - Bits Corporation
CD-i mit der Maus - SPC Vision
CD Shoot - Eaglevision Interactive Productions
Change Angels Kick-off - HMO
Chaos Control - Infogrames
Christmas Country - Creative Media
Christmas Country - The Lost Levels - Creative Media
Christmas Crisis - DIMA
Clue - 3T Productions
Clue 2 - The mysteries continue - 3T Productions
Connect Four - CapDisc
Creature Shock - Argonaut (for Virgin)
Crime Patrol - CapDisc
Crow, The - Philips POV
Cyber Soldier Sharaku - Japan Interactive media
Dame was Loaded, The - Beam Software
Dark Castle - Philips POV
Dead End - Cryo
Defender of the Crown - Philips POV
Deja Vu - Icom Simulations
Deja Vu 2: Lost in Las Vegas - Icom Simulations
Demolition Man - Virgin Interactive Entertainment
Demon Driver - Haiku Studios
Discworld - Teeny Weeny Games
Dimo's Quest - SPC Vision
Domino - Wigant Interactive Media
Down in the Dumps - Haiku Studios
Dragon's Lair - Superclub / INTL CDI
Dragon's Lair 2- Time Warp - Superclub / INTL CDI
Drug wars - Crime Patrol II - CapDisc
Dungeons & Dragons - PF Magic
Earth Command - Visionary Media
Effacer - CapDisc
Escape from Cybercity - Fathom Pictures
Evidence - Microids
Falco & Donjon & The Sword of Inoxybur - BMi / Zephyr Studio
Family Games I - DIMA
Family Games II - Junk Food Jive - DIMA
Felix the Cat - Philips Sidewalk Studio
Flashback - Delphine/Tiertex (for US Gold)
Flinstones Wacky Inventions - Philips Funhouse
Fort Boyard: The Challenge - Microids
Frog Feast - Rastersoft

CD-i Games Index G-M

Go - CapDisc
Golden Oldies - SPC Vision
Golden Oldies II - SPC Vision
Golgo 13 - Japan Interactive Media
Great day at the races, A - CD-I Racing, Dove Films, Total Vision
Guignols de l'Info, Les - Canal+ Multimedia / INTL CDI
Heart of Darkness - Amazing Studio (for Virgin)
Hitchhiker's Guide to the Galaxy, The - Philips Kaleidoscope
Holland Casino CD-i - HMO
Hotel Mario - Philips Fantasy Factory
Inca - Coktel Vision
Inca 2 - Coktel Vision
International Tennis Open - Infogrames
Jack Sprite vs. The Crimson Ghost - PF Magic
Jeopardy - Accent Media
Jigsaw - Novalogic
Joe Guard - DIMA
John Dark: Psychic Eye - CapDisc
Joker's Wild!, The - Accent Media
Joker's Wild Jr., The - Accent Media
Kether - Infogrames
Kingdom - The far reaches - CapDisc
Kingdom 2 - Shadoan - CapDisc
Labyrinth of Crete - Philips Funhouse
Laser Lords - Spinnaker
Last Bounty Hunter, The - CapDisc
Legend of the Fort - Microids
Lemmings - DMA Design / Psygnosis
Lettergreep - Wigant Interactive Media
Lingo - SPC Vision
Link - The faces of evil - Animation Magic
Lion King, The - Virgin Interactive Entertainment
Litil Divil - Gremlin Graphics
Litil Divil 2: Limbo Years - Gremlin Graphics
Lords of the rising sun - Philips POV
Lost Eden - Cryo (for Virgin)
Lost Ride, The - Formula (Lost Boys)
Lucky Luke - The video game - SPC Vision
Mad Dog McCree - CapDisc
Mad Dog McCree II: The lost gold - CapDisc
Magic Eraser - Circle (for ZYX)
Mah-Jong - Japan Interactive Media
Making the Grade - 3T Productions
Man Before Man - Cryo
Marco Polo - Infogrames
Mario Takes America - CIGAM
Master Labyrinth - AVM AG/HQ
Mega Maze - CapDisc
Memory Works, The - Compact Disc Incorporated
Merlin's Apprentice - Philips Funhouse
Microcosm - Philips Freeland Studios
Micro Machines - Codemasters
Monty Python's Invasion from the Planet Skyron - Daedalus CD-i Productions
Mutant Rampage - Body Slam - Animation Magic
Myst - Sunsoft (for Cyan)
Mystic Midway - Rest in pieces - Philips POV
Mystic Midway 2 - Phantom Express - Philips POV

Compact Disc Interactive

Compact Disc Interactive

Games N-Z

Name that tune - Philips Fantasy Factory
New Day - Bits Corporation
NFL Hall of Fame Football - Philips POV
Othello - HMO
Pac Panic - Philips ADS / Namco
Palm Springs Open - ABC Sports / Fathom Pictures
Pool - SPC Vision
Pinball - CapDisc
Plunderball - ISG Productions
Power Hitter - ABC Sports / Fathom Pictures
Power Match - Two's Company
Pursue - BEPL
Pyramid Adventures - Compact Disc Incorporated
RAMRaid - PRL Redhill
Return To Cybercity - Fathom Pictures
Riddle of the Maze, The - Fathom Pictures
Riqa - Bits Corporation
Rise of the Robots - Mirage Technologies
Sargon Chess - Spinnaker
Scotland Yard Interactive - AVM AG/HQ
Secret Mission - Microids
Secret Name of Ra, The
Shaolin's Road - Infogrames
Skate Dude - Viridis
Smurfen, De - De Telesmurf - Infogrames
Solar Crusade - Infogrames
Solitaire - BEPL
Space Ace - Superclub / INTL CDI
Space Ranger - Studio Interactive
Special Operations Squadron - SPC Vision
Sport Freaks - SPC Vision
Star Trek - Philips POV
Star Wars: Rebel Assault - LucasArts
Steel Machine - SPC Vision
Striker Pro - Rage
Strip Poker Live - Greenpig Production
Strip Poker Pro - Interactive Pictures
Super Fighter - The Super Fighter Team / C&E
Super Mario's Wacky Worlds - NovaLogic
Surf City - Philips Sidewalk Studios
Tangram - Eaglevision Interactive Productions
Taco's Toyroom Troopers - Creative Media
Tankdoodle - Creative Media
Tetris - Philips POV
Tetsuo Gaiden - Creative Media
Text Tiles
Thieves' World - Electronic Arts
Tic-tac-toe - BEPL
Tox Runner - ISG Productions
Treasures of Oz - Philips Kaleidoscope
Ultra CD-i Soccer - Krisalis
Uncover featuring Tatjana - SPC Vision
Uninvited - Icom Simulations
Video Speedway - ISG Productions
Vinnie the Pinguin - Pandemonium Labs
Voyeur - Philips POV
Voyeur 2 - Philips POV
Whack-a-Bubble - Creative Media
What's it worth - Marshall Cavendish Multimedia / Spice
Who shot Johnny Rock? - CapDisc
Wordplay - BEPL
World Cup Golf - US Gold
Zaak Sam, De - Toneelschool NL
Zelda - The wand of Gamelon - Animation Magic
Zelda's Adventure - Viridis
Zenith - Radarsoft
Zombie Dinos From The Planet Zeltoid - Philips POV

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